Contraction of the home video game, CD and DVD markets
First written in FY2016. 15 of 22 entries say "Restated". Latest entry: FY2025.
The whole theme swung hardest in 2017: 3 of 7 companies on the "Worse" side.
3 other companies' latest entry also says "Restated".
- FY2025RestatedAnnual report
「The Group's multi-package retailing business may be significantly affected by market changes, including the declining birthrate and aging population, the expansion of the content distribution market, and advances in information technology and communications infrastructure.」
The company continues to identify broad structural market changes, including demographic trends, the distribution market and information technology, as risks that encompass the contraction of the home video game, CD and DVD markets. - FY2023ReframedAnnual report
「The Group's multi-package retailing business may be significantly affected by market changes, including the declining birthrate and aging population, the expansion of the content distribution market, and advances in information technology and communications infrastructure.」
The company has reframed the risk from the contraction of the home video game, CD and DVD markets as a broader risk relating to structural changes in the market, including demographic trends, content distribution and information technology. - FY2023-Q2MitigatedAnnual report
「Overall net sales had been declining through the first quarter because of the decline following the previous year's stay-at-home demand in the used-book and new-game categories. However, sales of new and used trading cards performed well, benefiting from the expansion of the trading-card market in recent years, and overall net sales exceeded the same period of the previous year.」
Although used books and new games continued to be affected by the decline following stay-at-home demand, market expansion and strong sales of trading cards lifted overall net sales above the same period of the previous year. - FY2023-Q1RestatedAnnual report
「Net sales for the first quarter declined mainly because sales of used books and new games fell following the previous year's stay-at-home demand in those categories, resulting in a decline in overall net sales.」
The decline following the previous year's stay-at-home demand reduced sales of used books and new games, which in turn reduced overall net sales. - FY2022-Q3RestatedAnnual report
「Against this operating backdrop, net sales for the nine months ended in the third quarter declined because sales of used books and new and used games fell as a result of the decline following last year's stay-at-home demand.」
The continuing decline following the previous year's stay-at-home demand is again cited as a factor behind the decline in sales of used books and new and used games. - FY2022-Q1Decline following stay-at-home demandAnnual report
「Against this operating backdrop, net sales for the first quarter of the fiscal year declined mainly because sales of used books and new and used games fell as a result of the decline following last year's stay-at-home demand.」
The decline following the stay-at-home demand that boosted sales in the previous fiscal year reduced sales of used books and new and used games. - FY2021MitigatedAnnual report
「We were able to significantly improve operating performance by capturing the so-called stay-at-home windfall arising from the impact of COVID-19. Stay-at-home demand drove sales growth in the new-game, used-game and used-book categories,」
In contrast to the previous contraction in the markets for its core products, sales of new games, used games and used books increased during the period because of stay-at-home demand. - FY2021-Q3RestatedAnnual report
「In particular, new-game sales increased significantly year on year, helped by the continuing popularity of hit titles, enabling overall sales to exceed the same period of the previous year.」
The company reaffirms that, despite the previous decline in the new-game market, stay-at-home demand and the continuing popularity of hit titles drove new-game sales and overall sales above the same period of the previous year. - FY2021-Q2MitigatedAnnual report
「Net sales for the six months ended in the second quarter performed well as stay-at-home demand for used books and new and used games rose rapidly. In particular, new-game sales increased significantly year on year following the release of several hit titles, enabling overall sales to exceed the same period of the previous year.」
Despite the previous downtrend in the new-game market, stay-at-home demand and hit titles drove new-game sales and overall sales above the same period of the previous year. - FY2020-Q3RestatedAnnual report
「New-game sales continued to decline, and overall sales fell below the same period of the previous year.」
The company states that the decline in new-game sales continued and that net sales for the nine months ended in the third quarter were below the same period of the previous year. - FY2020-Q2RestatedAnnual report
「New-game sales continued to decline and overall sales fell below the same period of the previous year.」
The continuing decline in the new-game market is cited as a factor behind the year-on-year decline in overall net sales. - FY2020-Q1RestatedAnnual report
「New-game sales continued to decline and overall sales fell below the same period of the previous year. As a result, for the first quarter of the fiscal year, net sales were ¥4,932 million, down 5.2% year on year; operating profit was ¥72 million, compared with operating profit of ¥0 million in the same period of the previous year; ordinary profit was ¥70 million, compared with an ordinary loss of ¥2 million in the same period of the previous year; and quarterly net profit was ¥68 million, compared with a quarterly net loss of ¥13 million in the same period of the previous year.」
The company states that the decline in new-game sales continued and that overall net sales fell 5.2% year on year, reaffirming its previous descriptions of market contraction and challenging conditions for its main products. - FY2019WorsenedAnnual report
「Although the external environment surrounding the company, including the contraction of the market for our core products, is becoming more challenging each year,」
The company states that the external environment surrounding its core products is becoming more challenging each year and that the decline in the new-game market reduced sales in the current fiscal year. - FY2019-Q3RestatedAnnual report
「The decline in new-game sales following the strong sales in the same period of the previous year had a significant impact, and overall net sales fell below the same period of the previous year.」
The continuing decline in new-game sales following the prior year's strong performance is cited as a factor behind the year-on-year decline in overall sales. The challenging market environment for the company's main products has continued. - FY2019-Q2RestatedAnnual report
「The decline in new-game sales following the strong sales in the same period of the previous year had a significant impact, and overall net sales fell below the same period of the previous year.」
The continuing decline in new-game sales following the prior year's strong performance is again cited as a factor behind the year-on-year decline in overall sales. - FY2019-Q1RestatedAnnual report
「In addition to the impact of the mass closure of unprofitable stores carried out in the previous fiscal year, the decline in new-game sales following the exceptionally strong sales in the same period of the previous year, driven by new game hardware launches, had a significant impact. Overall, sales fell below the same period of the previous year.」
Overall sales fell below the same period of the previous year because of the decline in new-game sales following the prior year's strong performance, while recycled products and hobby products were identified as growth areas to offset the decline. - FY2018RestatedAnnual report
「Our internal response to changes in the market environment, including the contraction of the market for our core products, was inadequate, resulting in challenging operating performance in recent years, including the recording of net losses.」
The company continues to cite the contraction of its core-product markets and the challenging operating environment. - FY2017RestatedAnnual report
「As a result of the downtrend in our main products, consolidated net sales for the fiscal year decreased by ¥890 million.」
The continuing downtrend in key products, including home video games and CDs/DVDs, is again cited as a factor behind the decline in sales. - FY2017-Q3RestatedAnnual report
「The significant downtrend in our main products, home video games and CDs/DVDs, has continued for several years.」
The company states that the contraction of the home video game, CD and DVD markets is continuing. - FY2017-Q2RestatedAnnual report
「The significant downtrend in our main products, home video games and CDs/DVDs, has continued for several years.」
The company states that the contraction of the home video game, CD and DVD markets is continuing. - FY2017-Q1RestatedAnnual report
「Our main products, home video games and CDs/DVDs, have remained in a significant downtrend for several years.」
The company states that the contraction of the market for its main products is continuing. - FY2016First statedAnnual report
「Our main products, home video games, CDs and DVDs, have been in a significant downtrend for several years, and the challenging operating environment continues.」
The company identifies changes in the market, including the growth of smartphones, as a risk that could affect sales and operating performance for its core products.