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Sony Group (6758) · InitiativeAdvanced

Integration of hardware, software, content and networks

First written in FY2016. 10 of 11 entries say "Advanced", first in FY2019. Latest entry: FY2026.

11entries
11years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseFirst statedFY2016AdvancedFY2019 – FY20262016: 120162017: 020172018: 020182019: 120192020: 120202021: 220212022: 220222023: 120232024: 120242025: 120252026: 12026
Same theme, other companies
Integrated hardware, software, content and network infrastructureA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2026AdvancedAnnual report

    「Through the Sony Engagement Platform, a common network infrastructure connecting the Sony Group’s diverse entertainment businesses, SIE is working to deliver an integrated entertainment experience across the Group. Building on technologies developed for PlayStation, it integrates core functions such as customer information management, commerce, payments and data management, and contributes to Group-wide growth by creating an ecosystem that deepens engagement between creators and fans more effectively. In fiscal 2025, SIE began offering multiple functions and began implementing Sony Revenue Recognition, SIE’s revenue management system, at Crunchyroll, thereby improving profitability.」

    The company extended PSN-derived accounts, commerce, payments and data management to a common Group platform, and began offering multiple functions and implementing the system at Crunchyroll.
  2. FY2025AdvancedAnnual report

    「Based on the PSN infrastructure, the company is working to build a new engagement platform connecting users and creators by utilizing core backend functions such as payments, data infrastructure and security.」

    The company advanced the integration of hardware, software, content and network services into a plan to extend PSN’s account, payment, data and security infrastructure into a common engagement platform for the Group.
  3. FY2024AdvancedAnnual report

    「The company plans to develop an engagement platform for the Sony Group by extending core functions such as accounts, payments, data infrastructure and security, based on the PlayStation Network infrastructure, to the expanding Crunchyroll service.」

    The company specified plans to develop a common account, payment, data and security infrastructure spanning games, anime, mobility and location-based entertainment (LBE).
  4. FY2023AdvancedAnnual report

    「Visual adaptation of game IP: advancing the development of films and television series based on PlayStation®’s internally produced titles, including “The Last of Us,” “Gran Turismo” and “Twisted Metal.”」

    The company expanded cross-group initiatives to develop game IP into film and television, providing examples of hardware, software and content integration, including the success of the television series “The Last of Us.”
  5. FY2023-Q2AdvancedAnnual report

    「Crunchyroll is a direct-to-consumer (DTC) service connecting with anime and manga fans in more than 200 countries and regions, offering subscription video-on-demand, advertising-based video-on-demand, mobile games, manga, events, character merchandise and distribution services. Through this acquisition, Sony became able to provide fan-focused services more broadly by connecting the two anime-streaming brands, Funimation and Crunchyroll. The two brands and services have been integrated globally into Crunchyroll since March 2022.」

    The two anime-streaming brands and services, Funimation and Crunchyroll, were integrated globally into Crunchyroll from March 2022, establishing a cross-business DTC platform spanning more than 200 countries and regions.
  6. FY2022AdvancedAnnual report

    「In addition to these three growth strategies, we will continue strengthening collaboration within the Sony Group to further advance the adaptation of PlayStation game IP into films and television programs.」

    The company continues to expand cross-group initiatives to develop game IP into film and television as part of PlayStation’s growth strategy.
  7. FY2022-Q2AdvancedAnnual report

    「Funimation is a joint venture between SPE and Aniplex Inc., a subsidiary of Sony Music Entertainment Inc. The consideration for this acquisition, ¥135,575 million (US$1,234 million), was paid in cash. As a result of the acquisition, Ellation became a wholly owned subsidiary of Sony.」

    Through SPE in film, Aniplex under the music business, and Funimation, Sony acquired Crunchyroll, providing a concrete example of cross-business integration spanning film, music and anime streaming.
  8. FY2021AdvancedAnnual report

    「Demon Slayer: Kimetsu no Yaiba is one example of efforts to maximize the value of works created by creators by leveraging the Sony Group’s diverse businesses, including the development of the original manga into anime, films, music and a game planned for the future.」

    The company provided a concrete example of enhancing IP value across music, film, anime and games, and stated that multiple projects to adapt game IP from SPE and SIE into films and television programs were under way.
  9. FY2020AdvancedAnnual report

    「In addition to various streaming services, we are working with music labels and global live-entertainment companies to build an open ecosystem by providing technologies spanning the creation, distribution and playback of compatible content.」

    For 360 Reality Audio, the company advanced an integrated initiative spanning music, streaming and live-entertainment operators from content creation through distribution and playback.
  10. FY2019AdvancedAnnual report

    「The PlayStation®VR content featuring the songs “Hikari” and “Chikai” from Hikaru Utada’s live tour provides new emotional and visual experiences by immersing users in the world of VR rather than simply presenting video. Sony Music Entertainment, Sony Interactive Entertainment, Sony Imaging Products & Solutions, Corporate R&D and others participated in the project, creating content that delivers an intensely realistic live experience unique to PS VR by bringing together the technologies of the Sony Group.」

    The company produced PS VR content spanning music, games, imaging and research and development, providing a concrete example of cross-business integration.
  11. FY2016First statedAnnual report

    「Sony believes it is essential to promote the integration of hardware, software, entertainment content and network services in order to differentiate itself in the market and thereby expand sales and improve profitability. For example, in April 2016, Sony Computer Entertainment Inc. and Sony Network Entertainment International established a new company, Sony Interactive Entertainment LLC, by integrating the operating organizations for all of their hardware, software, content and network service businesses.」

    The company positioned cross-business integration as a means of differentiation, sales growth and improved profitability, and described the establishment of a new company.
Moved together

"Pursuing Emotional Impact and Sustainable Growth Through a Recurring-Revenue Business" moved the same way as this thread, in the same document, in 9 of its 11 moves.

999887★123456
  1. ★This thread
  2. 1Pursuing Emotional Impact and Sustainable Growth Through a Recurring-Revenue Business9×
  3. 2Enhancing Earnings per Share and Shareholder Value Through Share Buybacks9×
  4. 3Balancing Investment to Enhance Corporate Value with Stable Dividends9×
  5. 4Creating a Community of Interest through Direct-to-Consumer and Content IP8×
  6. 5Maintaining the world's No.1 position in imaging and achieving the world's No.1 position in sensing8×
  7. 6Growth, Stable Earnings and Risk Control Areas, and ROIC by Business7×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Sony Group yet.
Integration of hardware, software, content and networks | SONY GROUP CORPORATION (6758) | Komori