Komori
Sony Group (6758) · InitiativeAdvanced

New entertainment experiences in a metaverse live network space

First written in FY2022. 3 of 4 entries say "Advanced", first in FY2023. Latest entry: FY2025.

4entries
4years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseFirst statedFY2022AdvancedFY2023 – FY20252022: 120222023: 120232024: 120242025: 12025
Same theme, other companies
Experiential entertainment expansion through the metaverse and live networksA theme 2 companies write about · 0 as a headwind · 2 as a tailwind

0 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2025AdvancedAnnual report

    「Sony will actively pursue opportunities to generate revenue from its existing IP in the location-based entertainment (LBE) business.」

    The metaverse and live network space initiatives were expanded into areas that use IP to deliver experiential value in the physical world, including LBE and Alamo Drafthouse Cinema.
  2. FY2024AdvancedAnnual report

    「Sony will actively pursue opportunities to generate revenue from its existing IP in the location-based entertainment (LBE) business.」

    The metaverse and live network space initiatives were expanded into LBE, mobility, real-time 3D sports and immersive experiences combining IP and technology.
  3. FY2023AdvancedAnnual report

    「Sony will undertake a long-term challenge to expand the spaces that evoke emotion from the physical world into virtual and mobile spaces, while leveraging technologies such as VR and AI.」

    The metaverse and live network initiatives were translated into specific applications blending the virtual and physical worlds, including game live services, music live events, sports fan engagement, mocopi and Gran Turismo Sophy.
  4. FY2022First statedAnnual report

    「In the “metaverse” field, which is expected to grow, the Company will use its unique strengths, including diverse businesses and core gaming technologies, to create new entertainment experiences.」

    The Company identified the metaverse and “live” network spaces as growth areas and set out plans to create new experiences through live services for games, sports collaborations and virtual-space live performances by music artists.
Moved together

"Growth, Stable Earnings and Risk Control Areas, and ROIC by Business" moved the same way as this thread, in the same document, in 3 of its 4 moves.

333333★123456
  1. ★This thread
  2. 1Growth, Stable Earnings and Risk Control Areas, and ROIC by Business3×
  3. 2Dependence on external business partners and supply, quality and information-management risks3×
  4. 3Pursuing Emotional Impact and Sustainable Growth Through a Recurring-Revenue Business3×
  5. 4Creating a Community of Interest through Direct-to-Consumer and Content IP3×
  6. 5Maintaining the world's No.1 position in imaging and achieving the world's No.1 position in sensing3×
  7. 6Enhancing Earnings per Share and Shareholder Value Through Share Buybacks3×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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