New entertainment experiences in a metaverse live network space
First written in FY2022. 3 of 4 entries say "Advanced", first in FY2023. Latest entry: FY2025.
0 other companies' latest entry also says "Advanced".
- FY2025AdvancedAnnual report
「Sony will actively pursue opportunities to generate revenue from its existing IP in the location-based entertainment (LBE) business.」
The metaverse and live network space initiatives were expanded into areas that use IP to deliver experiential value in the physical world, including LBE and Alamo Drafthouse Cinema. - FY2024AdvancedAnnual report
「Sony will actively pursue opportunities to generate revenue from its existing IP in the location-based entertainment (LBE) business.」
The metaverse and live network space initiatives were expanded into LBE, mobility, real-time 3D sports and immersive experiences combining IP and technology. - FY2023AdvancedAnnual report
「Sony will undertake a long-term challenge to expand the spaces that evoke emotion from the physical world into virtual and mobile spaces, while leveraging technologies such as VR and AI.」
The metaverse and live network initiatives were translated into specific applications blending the virtual and physical worlds, including game live services, music live events, sports fan engagement, mocopi and Gran Turismo Sophy. - FY2022First statedAnnual report
「In the “metaverse” field, which is expected to grow, the Company will use its unique strengths, including diverse businesses and core gaming technologies, to create new entertainment experiences.」
The Company identified the metaverse and “live” network spaces as growth areas and set out plans to create new experiences through live services for games, sports collaborations and virtual-space live performances by music artists.