Expanding market share in entertainment-related fields
First written in FY2017-Q1. 14 of 29 entries say "Advanced", first in FY2023-Q3. Latest entry: 2026-09-10.
No other company in this theme has enough history to compare yet.
- FY2026RestatedAnnual report
「② Creating new IP in entertainment-related fields, including amusement machines and games」
The company has reiterated its medium- to long-term strategy of creating new IP in the amusement machine and game fields. - FY2026-H1RestatedAnnual report
「② Creating new IP in entertainment-related fields, including amusement machines and games」
The company has reiterated its medium- to long-term strategy of creating new IP in the amusement machine and game-related fields. - FY2025-H1AdvancedAnnual report
「In the game content business, we are pursuing multiple projects using our retro game IP. In addition to releasing the Nintendo Switch version of "いっき団結" on 18 April 2024, we began early access for the completely new Steam (PC) title "Ark of Charon" on 9 July. We also released a packaged version of the Nintendo Switch game "いっき団結," which supports up to 16 players, on 19 September.」
Regarding the use of its retro game IP, the company released the Switch and packaged versions of "いっき団結" and also began early access for the completely new title "Ark of Charon." - FY2024-Q3AdvancedAnnual report
「In the game content business, we are pursuing multiple projects using our retro game IP. The global release of "へべれけ2" on multiple platforms, including consoles, is scheduled for 29 February 2024. In addition, the Switch release of "いっき団結," which was distributed on Steam in February 2023 and was well received, is scheduled during the current consolidated fiscal year.」
Regarding the use of its retro game IP, the company provided concrete plans for the global release of "へべれけ2" and the release of the Switch version of "いっき団結" during the fiscal year. - FY2024-Q2AdvancedAnnual report
「In the game content business, we are pursuing multiple projects using our retro game IP. "上海LEGEND" for Nintendo Switch™ is scheduled for release on 7 December 2023, and "へべれけ2" for Nintendo Switch™ is scheduled for release during the fiscal year.」
Regarding new uses of its retro game IP, the company provided concrete plans to release "上海LEGEND" on 7 December 2023 and "へべれけ2" during the fiscal year, outlining the rollout of multiple titles. - FY2024-Q1AdvancedAnnual report
「We are pursuing multiple projects using our retro game IP. Most recently, a current-generation port of the Game Boy title "トリップワールド," a joint project with North American company Limited Run, is scheduled for release in the second quarter.」
As a new example of using its retro game IP, the company stated that a current-generation port of "トリップワールド" is scheduled for release in the second quarter, providing greater specificity on its new title development plans. - FY2023AdvancedAnnual report
「In the game content business, we released the PC game "いっき団結" on Steam on 15 February 2023. It ranked among Japan's top 10 bestselling games on its first day, providing a good example of our retro IP's market viability.」
As a specific example of new IP creation, the company released the retro game IP-based title "いっき団結" on 15 February 2023, and it entered Japan's top 10 sales rankings on its first day. - FY2023-Q3AdvancedAnnual report
「In the game content business, while using existing mobile titles and the licensing business as a revenue base, we have begun developing new titles using our retro game IP as a new source of revenue.」
Regarding the previous policy of "creating new IP," the company reported concrete progress in the form of beginning development of new titles using its retro game IP. - FY2022ReframedAnnual report
「② Creating new IP in entertainment-related fields, including amusement machines and games」
The strategic wording has changed from the previous "expansion of market share in entertainment-related fields" to "creation of new IP," including amusement machines and games. - FY2022-Q1RestatedAnnual report
「(b) Expanding market share in entertainment-related fields, including amusement machines」
The company has reiterated expanding market share in entertainment-related fields as one item in its medium- to long-term management strategy. - FY2021-Q2RestatedAnnual report
「(2) Expanding market share in entertainment-related fields, including amusement machines」
The company has reiterated expanding market share in entertainment-related fields as one item in its medium- to long-term strategy. - FY2020-Q2RestatedAnnual report
「(2) Expanding market share in entertainment-related fields, including amusement machines」
The company has reiterated expanding market share in entertainment-related fields as one item in its medium- to long-term management strategy. - FY2020-Q1RestatedAnnual report
「(b) Expanding market share in entertainment-related fields, including amusement machines」
The company has reiterated expanding market share in entertainment-related fields as one item in its medium- to long-term management strategy. - FY2019-Q1RestatedAnnual report
「(2) Expanding market share in entertainment-related fields, including amusement machines」
The company has reiterated expanding market share in entertainment-related fields as one item in its medium- to long-term management strategy. - FY2018-Q3RestatedAnnual report
「(2) Expanding market share in entertainment-related fields, including amusement machines」
The company has reiterated expanding market share in entertainment-related fields as one item in its medium- to long-term management strategy. - FY2018-Q2RestatedAnnual report
「Expanding market share in entertainment-related fields, including amusement machines」
The company has reiterated expanding market share in entertainment-related fields as a medium- to long-term initiative. - FY2018-Q1RestatedAnnual report
「Expanding market share in entertainment-related fields, including amusement machines」
The company has reiterated expanding market share in entertainment-related fields as a medium- to long-term initiative. - FY2017RestatedAnnual report
「Expanding market share in entertainment-related fields, including amusement machines」
The company has reiterated expanding market share in entertainment-related fields as a medium- to long-term strategy. - FY2017-Q3RestatedAnnual report
「Expanding market share in entertainment-related fields」
The company has reiterated expanding market share in entertainment-related fields as one item in its medium- to long-term management strategy. - FY2017-Q2RestatedAnnual report
「Expanding market share in entertainment-related fields」
The company has reiterated this as one item in its medium- to long-term management strategy, but has not provided specific numerical targets or new progress updates. - FY2017-Q1First statedAnnual report
「Expanding market share in entertainment-related fields」
This is explicitly identified as one item in the medium- to long-term management strategy.