Businesses serving all generations worldwide, with a mission to create emotionally resonant experiences
First written in FY2018. 2 of 3 entries say "Reframed", first in FY2021. Latest entry: FY2026.
Sega Sammy Holdings moved to the "Worse" side of this theme in 2021.
The whole theme swung hardest in 2019: 1 of 7 companies on the "Worse" side.
1 other company's latest entry also says "Reframed".
- FY2026ReframedAnnual report
「As our Mission/Purpose, we continue to uphold "Captivate the World Continuing to Create Moving Experiences: Making Society More Energetic and Colorful."」
The expression of the existing mission of "Continuing to Create Moving Experiences" has been reorganised as "Captivate the World," placing value creation for people worldwide at the forefront. - FY2021ReframedAnnual report
「Our group has formulated a long-term vision toward 2030. Although the COVID-19 pandemic continues, we have reaffirmed that the belief that life without entertainment would be boring, our mission of "Continuing to Create Moving Experiences: Making Society More Energetic and Colorful," which expresses our reason for being, and our vision, "Be a Game Changer," will remain unchanged in the future.」
The existing mission of "Continuing to Create Moving Experiences" has been reframed within the framework of the 2030 long-term vision and the vision "Be a Game Changer." - FY2018First statedAnnual report
「We conduct business targeting all regions of the world and all generations, making the most effective use of and sharing management resources across the group. We will continue our corporate activities with the mission of continuing to create moving experiences.」
The company explicitly states as its basic policy that its corporate activities are dedicated to creating moving experiences for all regions and generations.