Establish the gaming business as the third core business
First written in FY2024. 8 of 15 entries say "Worsened", first in 2026-05-12. Latest entry: 2026-08-07.
No other company in this theme has enough history to compare yet.
- FY2026WorsenedAnnual report
「As a result, revenue was ¥25,312 million, up 364.3% from the previous fiscal year; ordinary loss was ¥842 million, compared with ordinary profit of ¥2,186 million in the previous fiscal year; and adjusted EBITDA was a loss of ¥18,406 million, compared with ¥1,023 million in the previous fiscal year.」
While consolidation of GAN and Stakelogic expanded the scale of the gaming business, the company recorded an ordinary loss and an adjusted EBITDA loss, with profitability challenges toward establishing the third core business becoming more pronounced. - FY2026-H1Expansion following acquisitions and recognition of lossesAnnual report
「As a result, revenue was ¥8,561 million, up 375.0% year on year; ordinary loss was ¥723 million, compared with an ordinary loss of ¥283 million in the same period of the previous year; and adjusted EBITDA was a loss of ¥1,384 million, compared with a loss of ¥805 million in the same period of the previous year.」
While consolidation of Stakelogic and GAN expanded gaming business revenue by 375.0% year on year, the ordinary loss and adjusted EBITDA loss widened from the same period of the previous year. The results indicate both the expansion of the third core business and profitability challenges. - FY2025AdvancedAnnual report
「For the consolidated fiscal year, revenue increased year on year and the company returned to profitability at the ordinary profit level.」
The gaming business generated revenue of ¥5,451 million, ordinary profit of ¥2,186 million and adjusted EBITDA of ¥1,023 million, turning profitable from an ordinary loss and adjusted EBITDA loss in the previous fiscal year. - FY2025-H1AdvancedAnnual report
「For the interim consolidated accounting period, revenue increased and profit declined year on year. In gaming machine sales, the new video slot machine cabinet "Genesis Atmos®," introduced for the U.S. market in January 2024, continued to record high utilization, and sales remained strong as a result of favorable market reception for "Railroad Riches™," which is compatible with the cabinet. At Paradise City in South Korea, the casino continued to maintain a high level of drop by Japanese VIP customers, meaning chip purchases, and contributed to profit through the equity method as revenue remained strong. However, the gaming business as a whole recorded an ordinary loss of approximately ¥200 million due to the recognition of M&A-related expenses and foreign exchange effects associated with the valuation of foreign-currency-denominated assets, among other factors.」
In the newly established gaming business, sales of gaming equipment in the U.S. and profit contributions from Paradise City in South Korea progressed. However, the business recorded an ordinary loss of approximately ¥200 million due to M&A-related expenses and other factors, presenting both operating results toward establishing the third core business and profitability challenges. - FY2024First statedAnnual report
「In the gaming business, we also aim to establish a business that will become the third core business.」
The company specified, for the first time, its target of establishing gaming as the third core business after entertainment content and gaming machines. The scope includes overseas online gaming, operation of existing IR facilities, casino equipment and the acquisition of GAN.