Three-business structure comprising gaming machines, entertainment content, and resorts
First written in FY2016. 21 of 26 entries say "Restated". Latest entry: FY2026-H1.
No other company in this theme has enough history to compare yet.
- FY2026-H1AdvancedAnnual report
「During the current interim consolidated accounting period, Stakelogic B.V. and its 12 subsidiaries were included in the scope of consolidation following the acquisition of shares in Stakelogic B.V. In addition, during the current interim consolidated accounting period, GAN Limited and its 23 subsidiaries were included in the scope of consolidation following the acquisition of shares in GAN Limited. As a result, as of 30 September 2025, the Group consisted of the Company, 115 subsidiaries, and 14 affiliates.」
The acquisitions of Stakelogic and GAN substantially expanded the scope of consolidation of the Group, including its gaming business, resulting in a structure of 115 subsidiaries and 14 affiliates. - FY2025RestatedAnnual report
「The Group consists of the Company, 80 subsidiaries, and 14 affiliates, and its three core business areas are entertainment content, gaming machines, and gaming.」
The Group reconfirmed entertainment content, gaming machines, and gaming as its three core business areas. - FY2025-H1AdvancedAnnual report
「With the launch of the new medium-term plan, WELCOME TO THE NEXT LEVEL!, the Group reorganized its business structure from the current interim consolidated accounting period, discontinuing the resort business and establishing a new gaming business.」
The segment reorganization announced in the FY2024 securities report was implemented, and the Group transitioned to a three-business structure comprising entertainment content, gaming machines, and gaming, with the resort business discontinued and the gaming business newly established. - FY2024ReframedAnnual report
「The Group's reportable segments for the current fiscal year are entertainment content, gaming machines, and resorts. With the launch of the new medium-term plan, WELCOME TO THE NEXT LEVEL!, the Group will reorganize its business structure from the following fiscal year, discontinuing the resort business and establishing a new gaming business.」
The Group announced plans to reorganize its previous three-business structure into a three-business structure of entertainment content, gaming machines, and gaming from the following fiscal year. - FY2024-Q2AdvancedAnnual report
「During the cumulative second quarter, Rovio Entertainment Corporation and its 13 subsidiaries were included in the scope of consolidation following the acquisition of shares in Rovio Entertainment Corporation. As a result, as of 30 September 2023, the Group consisted of the Company, 84 subsidiaries, and 11 affiliates.」
While maintaining its structure centered on the three core business areas, the Group expanded its group-company structure by consolidating Rovio Entertainment Corporation and its 13 subsidiaries. - FY2024-Q1RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative first quarter.」
The Group reconfirmed that there were no material changes to its three-business structure of gaming machines, entertainment content, and resorts. - FY2023RestatedAnnual report
「The Group consists of the Company, 72 subsidiaries, and 10 affiliates, and its three core business areas are entertainment content, gaming machines, and resorts.」
The Group continues to operate under a structure centered on the three core business areas. - FY2023-Q3RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative third quarter.」
The Group reconfirmed that there were no material changes to its three-business structure of gaming machines, entertainment content, and resorts. - FY2023-Q2RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative second quarter.」
The Group reconfirmed that there were no material changes to its three-business structure of gaming machines, entertainment content, and resorts. - FY2022-Q2RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative second quarter.」
The Group reconfirmed that there were no material changes to its three-business structure of gaming machines, entertainment content, and resorts. - FY2022-Q1RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative first quarter.」
The Group reconfirmed that there were no material changes to its three-business structure of gaming machines, entertainment content, and resorts. - FY2021RestatedAnnual report
「The Group consists of the Company, 73 subsidiaries, and 12 affiliates, and its three core business areas are entertainment content, gaming machines, and resorts.」
The Group continues to operate under a structure centered on the three core business areas. - FY2021-Q3RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative third quarter.」
The Group reconfirmed that there were no material changes to its three-business structure of gaming machines, entertainment content, and resorts. However, the subsidiary operating amusement facilities was excluded from the scope of consolidation following a share transfer. - FY2021-Q2RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative second quarter.」
The Group reconfirmed that there were no material changes to its three-business structure of gaming machines, entertainment content, and resorts. - FY2021-Q1RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative first quarter.」
The Group reconfirmed that there were no material changes to its three-business structure of gaming machines, entertainment content, and resorts. - FY2020-Q3RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative third quarter.」
The Group reconfirmed that there were no material changes to its three-business structure of gaming machines, entertainment content, and resorts. - FY2020-Q2RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative second quarter.」
The Group reconfirmed that there were no material changes to its three-business structure of gaming machines, entertainment content, and resorts. - FY2020-Q1RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative first quarter.」
The Group reconfirmed that there were no material changes to its three-business structure of gaming machines, entertainment content, and resorts. - FY2019RestatedAnnual report
「The Group consists of the Company, 91 subsidiaries, and 13 affiliates, and its three core business areas are gaming machines, entertainment content, and resorts.」
Although the numbers of subsidiaries and affiliates have changed, the Group reconfirmed its structure centered on the three business areas of gaming machines, entertainment content, and resorts. - FY2019-Q3RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative third quarter.」
The Group reconfirmed that there were no material changes to its three-business structure of gaming machines, entertainment content, and resorts. - FY2019-Q2RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative second quarter.」
The Group reconfirmed that there were no material changes to its three-business structure of gaming machines, entertainment content, and resorts. - FY2019-Q1RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative first quarter.」
The Group reconfirmed that there were no material changes to its three-business structure of gaming machines, entertainment content, and resorts. - FY2018RestatedAnnual report
「The Group's business areas are gaming machines, entertainment content, and resorts. Targeting markets worldwide, the Group will maximize the effective use and sharing of management resources within the Group and operate businesses targeting all generations.」
The annual report reconfirmed the structure centered on the three core business areas. - FY2018-Q3RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative third quarter.」
The Group reconfirmed that there were no material changes to its three-business structure of gaming machines, entertainment content, and resorts. - FY2018-Q2RestatedAnnual report
「There were no material changes in the nature of the businesses conducted by the Group, comprising the Company and its affiliated companies, during the cumulative second quarter.」
The Group stated that there were no material changes in its business activities, indicating that the gaming machines, entertainment content, and resorts structure remains in place. - FY2016First statedAnnual report
「The Group consists of the Company, 92 subsidiaries, and 14 affiliates, and its three core business areas are gaming machines, entertainment content, and resorts.」
The Group explicitly identifies the three businesses as its core business areas.