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Daikoku Denki (6430) · InitiativeAdvanced

Development of Smart Gaming Machine-Compatible Products and Business Transformation

First written in FY2022. 12 of 14 entries say "Advanced", first in FY2023-Q2. Latest entry: 2026-08-07.

14entries
5years
3from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2023-Q2 – FY2024-Q3AdvancedFY2025-H1 – 2026-08-072022: 220222023: 320232024: 320242025: 220252026: 42026
Same theme, other companies
Strengthening sales of related equipment for gaming venuesA theme 3 companies write about · 0 as a headwind · 4 as a tailwind

1 other company's latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. 2026-08-07AdvancedResults

    「また、当第1四半期末時点におけるスマート遊技機の導入状況は、遊技機全体に占めるスマート機の設置割合が45.0%(前年度末比+2.3ポイント)となりました。種別設置状況につきましては、パチスロ機全体に占めるスマートパチスロ機の設置割合が62.5%(前年度末比+1.4ポイント)、パチンコ機全体に占めるスマートパチンコ機の設置割合が31.1%(同+2.6ポイント)となりました(同データより)。」

    スマート遊技機の設置割合が前年度末から上昇し、スマートパチスロは62.5%、スマートパチンコは31.1%となった。
  2. FY2026AdvancedAnnual report

    「As of 31 March 2026, smart gaming machines accounted for 42.7% of all gaming machines installed (+12.7 percentage points year on year).」

    Market introduction, which forms the basis for products compatible with smart gaming machines and business transformation, progressed, with smart pachislot reaching 61.1% and smart pachinko 28.5%.
  3. FY2026-H1AdvancedAnnual report

    「Approximately 3 years have passed since smart gaming machines were introduced to the pachinko industry in which our group operates. At the end of the interim consolidated accounting period, smart pachislot machines accounted for 56.3% of all pachislot machines installed, up 1.8 percentage points from the end of the first quarter, while smart pachinko machines accounted for 23.3% of all pachinko machines installed, up 6.1 percentage points from the end of the first quarter (based on the company's DK-SIS data).」

    The installation rate of smart pachislot machines rose 1.8 percentage points from the end of the previous quarter to 56.3%, while that of smart pachinko machines rose 6.1 percentage points to 23.3%, indicating further progress in their introduction.
  4. FY2025AdvancedAnnual report

    「As of the end of the consolidated fiscal year, smart pachislot machines accounted for 52.1% of all pachislot machines installed (+2.0 percentage points from the end of the third quarter and +15.7 percentage points year on year), while smart pachinko machines accounted for 14.1% of all pachinko machines installed (+2.7 percentage points from the end of the third quarter and +9.4 percentage points year on year).」

    The installation rates of smart pachislot and smart pachinko rose further from the previous fiscal year, advancing market introduction, which forms the basis for compatible products and business transformation.
  5. FY2025-H1AdvancedAnnual report

    「At the end of the interim consolidated accounting period, smart pachislot machines accounted for 46.6% of all pachislot machines installed, up 4.3 percentage points from the end of the first quarter, while smart pachinko machines accounted for 8.7% of all pachinko machines installed, up 3.7 percentage points from the end of the first quarter (based on the company's DK-SIS data).」

    The installation rate of smart pachislot rose 4.3 percentage points from the end of the previous quarter to 46.6%, while that of smart pachinko rose 3.7 percentage points to 8.7%, indicating further progress in their introduction.
  6. FY2024Clearly stated the shift of the business toward a focus on smart pachislotAnnual report

    「In the Amusement business, we will work to reduce development costs by further strengthening development management and improving operational efficiency, while expanding our business scope by shifting the business focus from existing pachinko gaming machine-related operations to smart pachislot machines.」

    Clearly stated the policy of shifting from developing products compatible with smart gaming machines and preparing to enter the market to making smart pachislot the core of the amusement business.
  7. FY2024-Q3AdvancedAnnual report

    「One year has passed since smart gaming machines, specifically smart pachislot machines, entered the market. As of the end of the third quarter, smart pachislot machines accounted for 31.0% of all pachislot machines installed (+6.8 percentage points from the end of the second quarter), while smart pachinko machines accounted for 4.9% of all pachinko machines installed (+1.9 percentage points). (Based on our “DK-SIS” data.)」

    The installation rate of smart pachislot rose from 23.8% at the end of the second quarter to 31.0%, while that of smart pachinko rose from 3.0% to 4.9%, indicating further progress in their introduction.
  8. FY2024-Q2AdvancedAnnual report

    「As of the end of the second quarter, a cumulative total of 20 smart pachislot models had been introduced, bringing smart pachislot’s share of all pachislot machines installed to 23.8% (+6.7 percentage points from the end of the first quarter). A cumulative total of 7 smart pachinko models had been introduced, bringing smart pachinko’s share of all pachinko machines installed to 3.0% (+1.4 percentage points). (Based on our “DK-SIS” data.) In this way, the smart gaming machine market is shifting from the introduction phase to the growth phase, led by smart pachislot.」

    Introduction progressed to a cumulative total of 20 smart pachislot models, with an installation rate of 23.8%, and 7 smart pachinko models, with an installation rate of 3.0%, indicating that the market is shifting from the introduction phase to the growth phase.
  9. FY2024-Q1AdvancedAnnual report

    「As of the end of the first quarter, a cumulative total of 10 smart pachislot models had been introduced, and smart pachislot accounted for 17.1% of all pachislot machines installed. A cumulative total of 3 smart pachinko models had been introduced, and smart pachinko accounted for 1.6% of all pachinko machines installed (based on our “DK-SIS” data).」

    Introduction progressed to a cumulative total of 10 smart pachislot models, with an installation rate of 17.1%, and 3 smart pachinko models, with an installation rate of 1.6%.
  10. FY2023-Q3AdvancedAnnual report

    「Market expectations for smart gaming machines are high. As of the end of the third quarter, smart pachislot machines accounted for 6.0% of all pachislot machines installed, based on the company's DK-SIS data. As this proportion is expected to increase, capital investment in equipment compatible with smart gaming machines is expected to become more active.」

    Smart pachislot was introduced steadily from November, reaching an installation rate of 6.0% at the end of the third quarter. We also expect capital investment in compatible equipment to become more active.
  11. FY2023-Q2AdvancedAnnual report

    「In addition, a smart gaming machine forum for pachinko industry participants was held on 19 July. Since then, expectations for smart gaming machines (smart pachislot and smart pachinko) among pachinko halls have risen sharply, and preparations and capital investment for their introduction have become more active. Smart pachislot was scheduled for market introduction in November 2022 and smart pachinko around spring 2023.」

    Following the forum held on 19 July, expectations for the introduction of smart gaming machines increased, and preparations and capital investment became more active. The indicated market introduction timing was November 2022 for smart pachislot and around spring 2023 for smart pachinko.
  12. FY2022First statedAnnual report

    「We have also begun initiatives involving next-generation gaming machines known as “smart gaming machines.” It was announced that the delivery targets for smart gaming machines were November for “smart pachislot” and January 2023 for “smart pachinko.” We developed inter-machine units compatible with smart pachinko and smart pachislot.」

    Began initiatives involving next-generation gaming machines and developed inter-machine units compatible with smart pachinko and smart pachislot. The delivery targets indicated were November for smart pachislot and January 2023 for smart pachinko.
Moved together

"Enhancing information infrastructure for gaming halls through CⅡ function expansion" moved the same way as this thread, in the same document, in 11 of its 14 moves.

1188744★123456
  1. ★This thread
  2. 1Enhancing information infrastructure for gaming halls through CⅡ function expansion11×
  3. 2Securing Market Share in the Gaming Machine Market and Expanding Business Domains and Proposal Capabilities8×
  4. 3Restoring Hall Performance to Pre-COVID Levels and Delivering Management Support Services8×
  5. 4Preparation for Entry into the Smart Pachislot Market by Making ライリィ社 an Indirect Subsidiary7×
  6. 5Risk of fixed asset impairment due to weak performance in the control systems business4×
  7. 6Reviewing Development Processes and Strengthening Development Lines and Group Companies4×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Daikoku Denki's next results are scheduled for 2026-11-13. Read the earnings preview It last moved in the Results of 2026-08-07: "Advanced".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Development of Smart Gaming Machine-Compatible Products and Business Transformation | DAIKOKU DENKI CO.,LTD. (6430) | Komori