Recovery in the profitability of existing businesses
First written in FY2016. 12 of 25 entries say "Advanced", first in FY2017-Q1. Latest entry: FY2024-Q1.
Japan Cash Machine moved to the "Worse" side of this theme in 2019.
1 other company's latest entry also says "Advanced".
- FY2024-Q1AdvancedAnnual report
「Higher sales of dedicated units for smart gaming machines following their full-scale market introduction resulted in segment revenue of ¥1,622 million, up 56.2% year on year, and segment profit of ¥287 million, compared with a loss of ¥61 million in the same period of the previous year.」
Regarding the recovery in the profitability of existing businesses, gaming venue equipment moved from a loss in the same quarter of the previous year to profit, while revenue rose 56.2% year on year, demonstrating concrete improvement. - FY2023AdvancedAnnual report
「Following the start of the market rollout of smart gaming machines at pachinko halls nationwide last November, higher sales of dedicated units for smart gaming machines and other factors resulted in segment revenue of ¥4,345 million, up 16.0% from the previous consolidated fiscal year. The segment loss narrowed to ¥125 million, compared with a loss of ¥391 million in the previous consolidated fiscal year.」
Gaming venue equipment revenue increased due to higher sales of dedicated units for smart gaming machines, and the loss narrowed from ¥391 million to ¥125 million. However, the business has not yet become profitable. - FY2023-Q3AdvancedAnnual report
「Following the start of the market introduction of smart gaming machines, higher sales of dedicated units for smart gaming machines and other factors resulted in segment revenue of ¥3,377 million, up 14.9% year on year, and a segment loss of ¥71 million, compared with a loss of ¥78 million in the same period of the previous year.」
Gaming venue equipment revenue increased due to higher sales of dedicated units for smart gaming machines and other products, while the loss also narrowed from the previous year. - FY2023-Q2AdvancedAnnual report
「Pachinko halls remained cautious about capital investment ahead of the planned market introduction of smart gaming machines from November this year. Nevertheless, segment revenue was ¥1,989 million, up 6.5% year on year, and the segment loss narrowed to ¥147 million, compared with a loss of ¥178 million in the same period of the previous year.」
Although gaming venue equipment has not yet become profitable, revenue increased and the segment loss narrowed from ¥178 million in the previous year to ¥147 million. - FY2023-Q1AdvancedAnnual report
「Although sales of core products, primarily automatic medal replenishment systems, declined, an increase in construction projects related to changes in equipment specifications at pachinko halls and other factors resulted in segment revenue of ¥1,038 million, up 21.3% year on year, and a segment loss of ¥61 million, compared with a loss of ¥122 million in the same period of the previous year.」
Although gaming venue equipment remains loss-making, revenue increased and the segment loss was halved year on year, indicating continued numerical improvement toward restoring profitability. - FY2022-Q3Continued narrowing of losses despite lower revenueAnnual report
「As customers continued to defer purchases of peripheral equipment while prioritizing the replacement of new-regulation machines, which reached their removal deadline at the end of January this year, segment revenue was ¥2,940 million, down 15.0% year on year, while the segment loss narrowed to ¥78 million, compared with a loss of ¥641 million in the same period of the previous year.」
Regarding the recovery in the profitability of existing businesses, revenue declined and the business has not yet become profitable, but the loss narrowed substantially from the same period of the previous year. - FY2022-Q2Lower losses despite declining revenueAnnual report
「Demand for capital investment remained subdued as pachinko halls prioritized replacing old-regulation machines, whose removal deadline was approaching at the end of January next year, while the transition to new-regulation machines stagnated amid the COVID-19 pandemic. Lower sales of core products such as automatic medal replenishment systems and other factors resulted in segment revenue of ¥1,867 million, down 10.3% year on year, and a segment loss of ¥178 million, compared with a loss of ¥473 million in the same period of the previous year.」
Regarding the recovery in the profitability of existing businesses, revenue declined and the business has not yet become profitable, but the loss narrowed year on year. - FY2022-Q1AdvancedAnnual report
「Lower sales of core products such as automatic medal replenishment systems resulted in segment revenue of ¥856 million, up 1.8% year on year but remaining at approximately the level of the same period of the previous year, when hall operations were voluntarily suspended due to the COVID-19 pandemic. The segment posted a loss of ¥122 million, compared with a loss of ¥245 million in the same period of the previous year.」
Although gaming venue equipment has not yet become profitable, the segment loss narrowed from ¥245 million in the previous year to ¥122 million, indicating a numerical improvement in the profitability of the existing business. - FY2021-Q2WorsenedAnnual report
「In addition to the difficult market environment caused by tighter regulations and other factors, demand for replacing pachinko hall equipment stagnated due to the impact of voluntary business suspensions accompanying the spread of COVID-19. Lower sales of core products, primarily automatic medal replenishment systems, resulted in segment revenue of ¥2,082 million, down 31.1% year on year, and a segment loss of ¥473 million, compared with a loss of ¥56 million in the same period of the previous year.」
In gaming venue equipment, revenue fell 31.1% and the segment loss widened to ¥473 million due to stagnant replacement demand and lower sales of core products. - FY2021-Q1WorsenedAnnual report
「In addition to the difficult market environment caused by tighter regulations and other factors, the spread of COVID-19 led to pachinko halls being closed. Lower sales of core products, primarily automatic medal replenishment systems, resulted in segment revenue of ¥841 million, down 52.1% year on year, and a segment loss of ¥245 million, compared with profit of ¥27 million in the same period of the previous year.」
In gaming venue equipment, revenue fell 52.1% year on year and the business swung from profit in the previous year to a loss of ¥245 million due to tighter regulations and the impact of pachinko hall closures. - FY2020-Q3AdvancedAnnual report
「In addition to the continued difficult market environment, lower sales of the core automatic medal replenishment systems and other factors resulted in segment revenue of ¥4,811 million, down 12.7% year on year, and a segment loss of ¥69 million, compared with a loss of ¥165 million in the same period of the previous year.」
Although gaming venue equipment remains loss-making, the segment loss narrowed from ¥165 million in the previous period to ¥69 million. - FY2020-Q2WorsenedAnnual report
「Sales of new ball dispensers and medal dispensers increased, but lower sales of the core automatic medal replenishment systems and other factors resulted in segment revenue of ¥3,021 million, down 9.7% year on year. The segment posted a loss of ¥56 million, compared with a loss of ¥412 million in the same period of the previous year.」
Despite higher sales of new products, gaming venue equipment remains loss-making on a cumulative basis due to lower sales of core products, and profitability continues to deteriorate relative to the goal of restoring earnings power. - FY2020-Q1WorsenedAnnual report
「Although there was substantial replacement demand for equipment at the beginning of the period, capital investment declined from May onward, partly due to the industry’s voluntary suspension of equipment replacement. As a result, segment revenue was ¥1,758 million, down 2.7% year on year, and segment profit was ¥27 million, down 73.1%.」
While working to restore profitability in gaming venue equipment, the segment’s first-quarter profit declined 73.1% year on year due to lower capital investment, indicating a deterioration in profitability. - FY2019AdvancedAnnual report
「In addition to the decline in revenue resulting from the discontinuation of the amusement business during the previous consolidated fiscal year, lower sales of core products such as automatic medal replenishment systems and ball dispensers resulted in segment revenue of ¥7,136 million, down 11.1% from the previous consolidated fiscal year. However, following a reduction in inventory carrying values, among other factors, the segment loss narrowed to ¥228 million, compared with a loss of ¥489 million in the previous consolidated fiscal year.」
Although gaming venue equipment remains loss-making, the segment loss narrowed from ¥489 million in the previous fiscal year to ¥228 million, including the effects of the business restructuring and inventory valuation. - FY2019-Q3WorsenedAnnual report
「In the gaming venue equipment market, we conducted proactive sales activities and worked to secure orders despite the difficult environment. As a result, revenue for the nine-month consolidated cumulative period was ¥5,512 million, down 15.2% year on year, and the segment posted a loss of ¥165 million, compared with profit of ¥87 million in the same period of the previous year.」
Despite proactive sales activities, gaming venue equipment revenue declined, and the segment deteriorated from profit in the previous year to a loss of ¥165 million. - FY2019-Q2WorsenedAnnual report
「Due in part to lower sales of core products, including automatic medal replenishment systems and ball dispensers, segment revenue was ¥3,348 million, down 16.9% year on year. While the effects of various cost reductions under the business restructuring plan are beginning to emerge toward the second half, the Company reduced the carrying value of part of its inventories to strengthen its financial position, in view of the ongoing decline in selling prices in this market. As a result, the segment posted a loss of ¥412 million, compared with a loss of ¥19 million in the same quarter of the previous year.」
While the cost reduction effects of the business restructuring are beginning to emerge, the loss in gaming venue equipment widened from ¥19 million in the same period of the previous year to ¥412 million due to lower sales of core products, declining selling prices, and a reduction in inventory carrying values. - FY2019-Q1AdvancedAnnual report
「However, efforts to improve profitability through the business restructuring plan resulted in segment profit of ¥102 million, up 338.1% year on year.」
The Company is implementing its business restructuring plan in the gaming venue equipment business, which generated segment profit up 338.1% year on year. - FY2018WorsenedAnnual report
「In light of industry trends in recent years and the market’s tendency to contract due to tighter regulations, we began fundamental structural reforms of the gaming venue equipment business, aiming to rebuild a structure capable of securing earnings even in a low-growth market by reducing fixed costs, including through the consolidation and closure of sales offices, and by reducing inventories.」
While aiming to improve the profitability of its existing businesses, the gaming venue equipment business is now required to undertake structural reforms in response to market contraction. - FY2018-Q3ReframedAnnual report
「② Improving the profitability of existing business areas We will improve the integrated earnings structure and operating foundation, centered on the sales division and covering development, production, quality, and maintenance and servicing businesses.」
In addition to the previous focus on maintaining and expanding the market share of existing businesses, priorities are being reorganized toward improving the integrated earnings structure and operating foundation, including sales, development, production, quality, and maintenance and servicing. - FY2018-Q2RestatedAnnual report
「For the gaming venue equipment market, we worked to maintain and expand market share by strengthening our product lineup through the business transfer carried out last year.」
For the existing businesses, the Company has reaffirmed its policy of maintaining and expanding market share by strengthening its product lineup through business transfers. - FY2017ReframedAnnual report
「The Group will work to improve performance under the themes of “maintaining and expanding the market share of existing businesses” and “accelerating the promotion of growth in new businesses.”」
The wording has been reorganized from the previous focus on restoring the profitability of existing businesses to maintaining and expanding market share in existing businesses and accelerating growth promotion in new businesses. - FY2017-Q3AdvancedAnnual report
「For the existing gaming and gaming venue equipment businesses, we will seek to maintain and expand a stable market share by actively leveraging products, markets, customers, assets and other resources newly acquired through acquisitions or business transfers, with the aim of maximizing synergies with the existing businesses.」
To restore the profitability of its existing businesses, the Company continues to identify the use of assets and other resources acquired through acquisitions and business transfers and the maximization of synergies as specific measures. In gaming venue equipment, profit rose 668.4% year on year as a result of the acquisitions. - FY2017-Q2AdvancedAnnual report
「In response to the shift in capital investment toward pachislot areas within the pachinko industry, the Company focused on selling related equipment, including the automatic medal replenishment and collection systems in which the Group specializes. As a result, segment revenue was ¥3,895 million, up 4.2% year on year, and segment profit was ¥95 million, up 405.7%.」
In the gaming venue equipment business, one of the existing businesses, first-half revenue and profit exceeded the prior-year period through a focus on sales, demonstrating progress in restoring profitability. - FY2017-Q1AdvancedAnnual report
「Amid a continued trend of restrained capital investment across the industry, sales of related equipment, including the automatic medal replenishment systems in which the Group specializes, helped drive segment revenue to ¥1,885 million, up 2.5% year on year, and segment profit to ¥76 million, compared with a segment loss of ¥20 million in the same quarter of the previous year.」
As the Company targets a recovery in the profitability of its existing businesses, the gaming venue equipment business moved from a loss in the previous year to segment profit in the first quarter. - FY2016First statedAnnual report
「Using “recovery in the profitability of existing businesses” and “active expansion into new businesses that will become new earnings pillars” as key themes, we will address the respective challenges.」
The Company is targeting a recovery in earnings from its existing gaming and gaming venue equipment businesses.