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Japan Cash Machine (6418) · FactWorsenedLatest Results (2026-11-10): "Cited as achieved"

Gaming-Hall Equipment Returns to Profitability

First written in FY2017-Q1. 16 of 34 entries say "Advanced", first in FY2017-Q2. Latest entry: 2026-11-10.

34entries
11years
3from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2023-Q1 – FY2025-H12016: 220162017: 420172018: 420182019: 420192020: 320202021: 320212022: 320222023: 420232024: 220242025: 120252026: 42026
Same theme, other companies
Strengthening the Profitability of the Gaming Machine BusinessA theme 2 companies write about · 1 as a headwind · 2 as a tailwind

Japan Cash Machine moved to the "Worse" side of this theme in 2019.

0 other companies' latest entry also says "Cited as achieved".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2026WorsenedAnnual report

    「Because the adoption of smart gaming machines fell short of initial expectations, sales of units and peripheral equipment designed for smart gaming machines declined. Segment revenue was ¥3,278 million, down 52.0% year on year, and the segment posted a loss of ¥667 million, compared with profit of ¥1,437 million in the previous consolidated fiscal year.」

    Revenue from equipment for gaming venues fell 52.0% as the adoption of smart gaming machines fell short of expectations, resulting in a shift from the previous year's profit to a loss of ¥667 million.
  2. 2026-05-13WorsenedRevision to earnings forecast

    「遊技場向機器は、スマート遊技機の普及が当初の想定を下回ったことにより、スマート遊技機専用ユニット及び周辺機器の販売が減少したことから、セグメント売上高は3,278百万円(前連結会計年度比52.0%減)、セグメント損失は667百万円(前連結会計年度は1,437百万円の利益)となりました。」

    前年度の利益計上から損失計上へ転じ、売上高も大幅に減少している。
  3. FY2026-H1WorsenedAnnual report

    「As with Domestic Commercial, in addition to the reversal of the special replacement demand associated with the issuance of new banknotes, sales of the highly profitable dedicated units for smart gaming machines declined. As a result, segment revenue was ¥1,814 million, down 61.5% year on year, and the segment posted a loss of ¥158 million, compared with a profit of ¥1,388 million in the same period of the previous year.」

    Gaming venue equipment revenue fell 61.5% due to the reversal of special replacement demand for new banknotes and lower sales of dedicated units for smart gaming machines, causing the segment to swing from a profit of ¥1,388 million in the same period of the previous year to a loss of ¥158 million.
  4. FY2025-H1AdvancedAnnual report

    「Due mainly to higher sales of dedicated units for smart gaming machines and peripheral equipment, including banknote validator units and banknote transport systems adapted for the redesign of Japan's banknotes, segment revenue was ¥4,710 million, up 53.9% year on year, and segment profit was ¥1,388 million, up 182.6%.」

    Gaming venue equipment reported higher revenue and substantially higher profit due to increased sales of dedicated units for smart gaming machines and banknote validator and transport systems adapted for the new banknotes.
  5. FY2024-Q3AdvancedAnnual report

    「Higher sales of peripheral equipment, primarily dedicated units for smart gaming machines, and installation work resulted in segment revenue of ¥4,536 million, up 34.3% year on year, and segment profit of ¥774 million, compared with a loss of ¥71 million in the same quarter of the previous year.」

    Gaming venue equipment revenue increased 34.3% due to higher sales of peripheral equipment and installation work related to smart gaming machines, and the segment swung from a loss in the same period of the previous year to a profit of ¥774 million.
  6. FY2024-Q2AdvancedAnnual report

    「Following the release of smart gaming machines by gaming-machine manufacturers, sales of related peripheral equipment and installation work increased. As a result, segment revenue was ¥3,061 million, up 53.9% year on year, and segment profit was ¥491 million, compared with a loss of ¥147 million in the same quarter of the previous year.」

    Gaming venue equipment revenue increased 53.9% due to higher sales of peripheral equipment and installation work related to smart gaming machines, improving from a loss in the same period of the previous year to a profit of ¥491 million.
  7. FY2024-Q1AdvancedAnnual report

    「Higher sales of dedicated units for smart gaming machines following their full-scale market introduction resulted in segment revenue of ¥1,622 million, up 56.2% year on year, and segment profit of ¥287 million, compared with a loss of ¥61 million in the same period of the previous year.」

    Gaming venue equipment swung from a loss in the same quarter of the previous year to a profit of ¥287 million due to higher sales of dedicated units for smart gaming machines.
  8. FY2023AdvancedAnnual report

    「Following the start of the market introduction of smart gaming machines, sales of dedicated units and other products increased. Segment revenue was ¥4,345 million, up 16.0% from the previous consolidated fiscal year, while the segment posted a loss of ¥125 million, compared with a loss of ¥391 million in the previous consolidated fiscal year.」

    Gaming venue equipment reported higher revenue due to increased sales related to smart gaming machines, and the loss narrowed, but the business has not returned to profitability.
  9. FY2023-Q3AdvancedAnnual report

    「Following the start of the market introduction of smart gaming machines, higher sales of dedicated units for smart gaming machines and other factors resulted in segment revenue of ¥3,377 million, up 14.9% year on year, and a segment loss of ¥71 million, compared with a loss of ¥78 million in the same period of the previous year.」

    Gaming venue equipment reported higher revenue due to increased sales of dedicated units for smart gaming machines and other products, and the segment loss also narrowed, but the business has not returned to profitability.
  10. FY2023-Q2AdvancedAnnual report

    「Following the decision to introduce smart gaming machines to the market from November this year, pachinko halls became increasingly cautious about capital investment until then. Segment revenue was ¥1,989 million, up 6.5% year on year, while the segment posted a loss of ¥147 million, compared with a loss of ¥178 million in the same quarter of the previous year.」

    Gaming venue equipment reported higher revenue despite the impact of cautious capital investment, and the segment loss narrowed from the same period of the previous year, but the business has not returned to profitability.
  11. FY2023-Q1AdvancedAnnual report

    「Although sales of core products, primarily automatic medal replenishment systems, declined, an increase in construction projects related to changes in equipment specifications at pachinko halls and other factors resulted in segment revenue of ¥1,038 million, up 21.3% year on year, and a segment loss of ¥61 million, compared with a loss of ¥122 million in the same period of the previous year.」

    Although sales of core products declined, gaming venue equipment reported higher revenue due to increased construction projects and other factors, while the loss narrowed from ¥122 million in the same period of the previous year to ¥61 million.
  12. FY2022-Q3Continued narrowing of losses despite lower revenueAnnual report

    「Customers continued to defer purchases of peripheral equipment as they prioritized replacing gaming machines subject to the end-of-removal deadline at the end of January this year. As a result, segment revenue was ¥2,940 million, down 15.0% year on year. However, rigorous cost reductions and profitability management for construction projects resulted in a segment loss of ¥78 million, compared with a loss of ¥641 million in the same quarter of the previous year.」

    Gaming venue equipment continued to report lower revenue and a loss, but cost reductions and profitability management for construction projects narrowed the loss from ¥641 million in the same period of the previous year to ¥78 million.
  13. FY2022-Q2Lower revenue alongside a narrowing lossAnnual report

    「Demand for capital investment remained subdued as pachinko halls prioritized replacing old-regulation machines, whose removal deadline was approaching at the end of January next year, while the transition to new-regulation machines stagnated amid the COVID-19 pandemic. Lower sales of core products such as automatic medal replenishment systems and other factors resulted in segment revenue of ¥1,867 million, down 10.3% year on year, and a segment loss of ¥178 million, compared with a loss of ¥473 million in the same period of the previous year.」

    Gaming venue equipment continued to report lower revenue and remained loss-making, while the segment loss narrowed from ¥473 million in the same period of the previous year to ¥178 million.
  14. FY2022-Q1AdvancedAnnual report

    「Lower sales of core products such as automatic medal replenishment systems resulted in segment revenue of ¥856 million, up 1.8% year on year but remaining at approximately the level of the same period of the previous year, when hall operations were voluntarily suspended due to the COVID-19 pandemic. The segment posted a loss of ¥122 million, compared with a loss of ¥245 million in the same period of the previous year.」

    Gaming venue equipment remained loss-making and has not returned to profitability, although the segment loss narrowed from the same period of the previous year.
  15. FY2021-Q3WorsenedAnnual report

    「Pachinko halls, the main customers, suspended operations during the state of emergency, and the recovery in the number of players took time even after restrictions were lifted. In addition, they prioritized investment in infection-prevention measures alongside the introduction of gaming machines designed to curb excessive gambling incentives. As a result, sales of core products, particularly automatic medal replenishment systems, declined. Segment revenue was ¥3,461 million, down 28.1% year on year, and the segment posted a loss of ¥641 million, compared with a loss of ¥69 million in the same quarter of the previous year.」

    Gaming venue equipment revenue fell 28.1% year on year, and the loss widened from ¥69 million in the same period of the previous year to ¥641 million.
  16. FY2021-Q2WorsenedAnnual report

    「In addition to the difficult market environment caused by tighter regulations and other factors, demand for replacing pachinko hall equipment stagnated due to the impact of voluntary business suspensions accompanying the spread of COVID-19. Lower sales of core products, primarily automatic medal replenishment systems, resulted in segment revenue of ¥2,082 million, down 31.1% year on year, and a segment loss of ¥473 million, compared with a loss of ¥56 million in the same period of the previous year.」

    Gaming venue equipment revenue declined 31.1%, and the loss widened from ¥56 million in the same period of the previous year to ¥473.467 million.
  17. FY2021-Q1WorsenedAnnual report

    「In addition to the difficult market environment caused by tighter regulations and other factors, the spread of COVID-19 led to pachinko halls being closed. Lower sales of core products, primarily automatic medal replenishment systems, resulted in segment revenue of ¥841 million, down 52.1% year on year, and a segment loss of ¥245 million, compared with profit of ¥27 million in the same period of the previous year.」

    Gaming venue equipment revenue declined 52.1% year on year and swung from a profit in the same period of the previous year to a loss of ¥245 million.
  18. FY2020-Q3AdvancedAnnual report

    「In addition to the continued difficult market environment, lower sales of the core automatic medal replenishment systems and other factors resulted in segment revenue of ¥4,811 million, down 12.7% year on year, and a segment loss of ¥69 million, compared with a loss of ¥165 million in the same period of the previous year.」

    Although lower sales of core products reduced revenue, the gaming venue equipment segment loss narrowed from ¥165 million in the same period of the previous year to ¥69 million.
  19. FY2020-Q2WorsenedAnnual report

    「Sales of new ball dispensers and medal dispensers increased, but lower sales of the core automatic medal replenishment systems and other factors resulted in segment revenue of ¥3,021 million, down 9.7% year on year. The segment posted a loss of ¥56 million, compared with a loss of ¥412 million in the same period of the previous year.」

    Although the loss narrowed from the same period of the previous year, gaming venue equipment again reported a loss on a cumulative quarterly basis and has not maintained its return to profitability.
  20. FY2020-Q1WorsenedAnnual report

    「Although there was substantial replacement demand for equipment at the beginning of the period, capital investment declined from May onward, partly due to the industry’s voluntary suspension of equipment replacement. As a result, segment revenue was ¥1,758 million, down 2.7% year on year, and segment profit was ¥27 million, down 73.1%.」

    Although gaming venue equipment remained profitable, both revenue and segment profit fell below the same period of the previous year due to lower capital investment, with profit down 73.1%.
  21. FY2019AdvancedAnnual report

    「In addition to the decline in revenue resulting from the discontinuation of the amusement business during the previous consolidated fiscal year, lower sales of core products such as automatic medal replenishment systems and ball dispensers resulted in segment revenue of ¥7,136 million, down 11.1% from the previous consolidated fiscal year. However, following a reduction in inventory carrying values, among other factors, the segment loss narrowed to ¥228 million, compared with a loss of ¥489 million in the previous consolidated fiscal year.」

    Although gaming venue equipment continued to report lower revenue, the segment loss narrowed from ¥489 million to ¥228 million, demonstrating the full-year impact of improved profitability.
  22. FY2019-Q3WorsenedAnnual report

    「Due mainly to lower sales of core products such as automatic medal replenishment systems, segment revenue was ¥5,512 million, down 15.2% year on year, and the segment posted a loss of ¥165 million, compared with a profit of ¥87 million in the same quarter of the previous year.」

    Gaming venue equipment reported lower revenue due to lower sales of core products and deteriorated from a profit of ¥87 million in the same period of the previous year to a loss of ¥165 million.
  23. FY2019-Q2WorsenedAnnual report

    「Due in part to lower sales of core products, including automatic medal replenishment systems and ball dispensers, segment revenue was ¥3,348 million, down 16.9% year on year. While the effects of various cost reductions under the business restructuring plan are beginning to emerge toward the second half, the Company reduced the carrying value of part of its inventories to strengthen its financial position, in view of the ongoing decline in selling prices in this market. As a result, the segment posted a loss of ¥412 million, compared with a loss of ¥19 million in the same quarter of the previous year.」

    Gaming venue equipment deteriorated from a loss of ¥19 million in the same period of the previous year to a loss of ¥412 million due to lower sales of core products, lower selling prices and inventory write-downs.
  24. FY2019-Q1AdvancedAnnual report

    「Although sales of core products such as automatic medal replenishment systems declined, segment revenue was ¥1,806 million, down 9.9% year on year. However, efforts to improve profitability under the business restructuring plan resulted in segment profit of ¥102 million, up 338.1% year on year.」

    Although lower sales of core products reduced revenue, gaming venue equipment posted a 338.1% year-on-year increase in profit due to improved profitability under the business restructuring plan.
  25. FY2018WorsenedAnnual report

    「Due mainly to the sluggish overall market caused by industry trends in recent years and tighter regulations, the benefits of the acquisition of another company's business in the previous consolidated fiscal year could not be fully realized. Segment revenue was ¥8,031 million, down 1.8% from the previous consolidated fiscal year. On the earnings side, in addition to higher expenses resulting from the acquisition, inventory write-downs carried out as part of the business-structure reform caused the segment to post a loss of ¥489 million, compared with a profit of ¥338 million in the previous consolidated fiscal year.」

    Gaming venue equipment swung from a profit in the previous fiscal year to a loss of ¥489 million, highlighting challenges in restoring earnings on both the revenue and profit fronts.
  26. FY2018-Q3AdvancedAnnual report

    「Due mainly to lower sales of core products such as automatic medal replenishment systems, segment revenue was ¥6,500 million, down 0.6% year on year, and segment profit was ¥87 million, down 64.6%.」

    The segment recovered from a loss of ¥19 million in the cumulative second quarter to a profit of ¥87 million in the cumulative third quarter. However, profit was down 64.6% year on year.
  27. FY2018-Q2WorsenedAnnual report

    「Although sales of core products such as automatic medal replenishment systems declined, the product lineup and customer base expanded following the acquisition of a business. Segment revenue was ¥4,031 million, up 3.5% year on year. However, because sales fell short of the initial expectations, the segment posted a loss of ¥19 million, compared with a profit of ¥95 million in the same quarter of the previous year.」

    The acquisition increased revenue 3.5%, but sluggish sales caused segment earnings to deteriorate from a profit of ¥95 million in the same period of the previous year to a loss of ¥19 million.
  28. FY2018-Q1Revenue growth and profit decline coexistAnnual report

    「Although sales of core products such as automatic medal replenishment systems declined, the product lineup and customer base expanded following the acquisition of a business last year. As a result, segment revenue was ¥2,004 million, up 6.3% year on year. However, due mainly to higher expenses associated with the acquisition, segment profit was ¥23 million, down 69.5% year on year.」

    The acquisition expanded the product lineup and customer base, increasing revenue 6.3%, while higher acquisition-related expenses caused segment profit to fall 69.5%.
  29. FY2017AdvancedAnnual report

    「Although sales of core products, including automatic medal replenishment systems, declined, the expanded product range and customer base resulting from the transfer of another company's business contributed to results. Segment sales were ¥8,176 million, up 8.0% from the previous fiscal year, and segment profit was ¥338 million, compared with segment profit of ¥6 million in the previous fiscal year.」

    Despite lower sales of core products, the gaming venue equipment business is increasing revenue and profit by expanding its product lineup and customer base through the acquisition of a business.
  30. FY2017-Q3AdvancedAnnual report

    「Although sales of related equipment, including automatic medal replenishment and collection systems, declined, the effect of acquiring the gaming equipment business in September last year contributed to results. Segment sales were ¥6,542 million, up 8.5% year on year, and segment profit was ¥246 million, up 668.4% year on year.」

    Despite lower sales of related equipment, revenue and profit from gaming venue equipment exceeded the same period of the previous year due to the effects of acquiring the gaming equipment business.
  31. FY2017-Q2AdvancedAnnual report

    「In response to the shift in capital investment toward pachislot areas within the pachinko industry, the Company focused on selling related equipment, including the automatic medal replenishment and collection systems in which the Group specializes. As a result, segment revenue was ¥3,895 million, up 4.2% year on year, and segment profit was ¥95 million, up 405.7%.」

    Gaming venue equipment revenue increased 4.2% year on year and segment profit increased 405.7%, with profit continuing to expand in the first half after the return to profitability.
  32. FY2017-Q1First statedAnnual report

    「Amid a continued trend of restrained capital investment across the industry, sales of related equipment, including the automatic medal replenishment systems in which the Group specializes, helped drive segment revenue to ¥1,885 million, up 2.5% year on year, and segment profit to ¥76 million, compared with a segment loss of ¥20 million in the same quarter of the previous year.」

    The gaming venue equipment segment swung from a loss of ¥20 million in the same period of the previous year to a profit of ¥76 million.
Moved together

"Global Gaming: Expanding Sales and Profit" moved the same way as this thread, in the same document, in 20 of its 34 moves.

201818161111★123456
  1. ★This thread
  2. 1Global Gaming: Expanding Sales and Profit20×
  3. 2Revenue growth driven by overseas market expansion and the contribution of the printer business18×
  4. 3Recovery in the profitability of existing businesses18×
  5. 4Higher Operating Profit Alongside Lower Ordinary Profit and Net Income16×
  6. 5Domestic commercial foreign currency exchange machines fall short of target unit sales11×
  7. 6Aggressive Investment in New Products, Technologies and Human Resources11×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Japan Cash Machine's next results are scheduled for 2026-11-10. Read the earnings preview It last moved in the Results of 2026-11-10: "Cited as achieved".
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Gaming-Hall Equipment Returns to Profitability | JAPAN CASH MACHINE CO.,LTD. (6418) | Komori