Komori
Japan Cash Machine (6418) · RiskReframed

Sluggish Capital Investment by Gaming and Amusement-Facility Operators and Market Contraction

First written in FY2016. 13 of 34 entries say "Reframed", first in FY2018-Q1. Latest entry: 2026-11-10.

34entries
11years
3from disclosures
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How it moved
ProgressHeldSoftenedWorseWorsenedFY2019 – FY2021-Q3ReframedFY2022-Q2 – FY2023RestatedFY2024-Q2 – FY2025-H12016: 320162017: 520172018: 420182019: 420192020: 320202021: 320212022: 320222023: 320232024: 220242025: 120252026: 32026
Same theme, other companies
More Cautious Investment by Casino Operators and Intensifying Competition in Gaming SystemsA theme 2 companies write about · 2 as a headwind · 0 as a tailwind

Japan Cash Machine moved to the "Worse" side of this theme in 2019.

0 other companies' latest entry also says "Reframed".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2026-H1ReframedAnnual report

    「In our core gaming market, product sales remained high throughout the six-month period, partly due to front-loaded demand in the United States ahead of anticipated tariff increases. In overseas commercial markets, meanwhile, the economic slowdown, particularly in Europe, continued to be accompanied by inventory adjustments by major customers. In both the domestic commercial and amusement equipment markets, product sales during the six-month period fell below the year-earlier level, partly reflecting the reversal of the special replacement demand associated with the issuance of new banknotes in the previous fiscal year.」

    Conditions have diverged by market: gaming sales were high due to front-loaded demand ahead of US tariff increases, while overseas commercial sales fell below the year-earlier level because of the stalled European economy and inventory adjustments by major customers, and domestic commercial and amusement equipment sales declined because of the reversal of the special demand for new banknote replacements.
  2. FY2025-H1RestatedAnnual report

    「In our core gaming market, demand for capital investment by casinos and hotels remained high. In domestic and overseas commercial markets, demand for products related to the wider adoption of contactless, card-not-present payment methods remained firm, while demand for peripheral equipment related to smart gaming machines also remained solid in the amusement equipment market.」

    We are reconfirming that demand has remained high or firm in the gaming, commercial, and amusement equipment markets.
  3. FY2024-Q3RestatedAnnual report

    「In the gaming markets of North America and Europe, demand for capital investment by casino hotels remained firm against a backdrop of growing global travel demand. In domestic and overseas commercial markets, demand for infrastructure to support the wider adoption of contactless, card-not-present payment methods, which are becoming standard in countries around the world, also remained firm. In Japan's amusement equipment market, sales of peripheral equipment remained solid as customers' demand to replace smart gaming machines increased.」

    We are reconfirming solid demand in the gaming, commercial, and amusement equipment markets, supported by travel demand, contactless and card-not-present payments, and replacement demand for smart gaming machines.
  4. FY2024-Q2RestatedAnnual report

    「In the gaming markets of North America and Europe, demand for capital investment by casino hotels remained firm against a backdrop of growing travel demand. In domestic and overseas commercial markets, the wider adoption of contactless, card-not-present payment methods, which are becoming standard in countries around the world, provided a tailwind. In Japan's amusement equipment market, demand for peripheral equipment at pachinko halls, which had been stagnant for many years, increased following the start of full-scale smart gaming machine installations.」

    Demand continues to recover and increase in the gaming, commercial, and amusement equipment markets, while supply constraints caused by component shortages persist.
  5. FY2023ReframedAnnual report

    「Market conditions across all of our segments were on a recovery or improvement trend, and demand for our products generally continued to increase gradually.」

    Market conditions for gaming, commercial, and amusement equipment have shifted from a focus on restrained investment and sluggish demand to a recovery or improvement trend across all segments.
  6. FY2023-Q3ReframedAnnual report

    「As described above, market conditions across all of our segments were on a recovery or improvement trend, and demand for our products generally continued to increase gradually.」

    The assessment has shifted from difficult market conditions, including for gaming and amusement equipment, to a recovery or improvement trend in market conditions and product demand across all segments. However, constraints on component supplies remain.
  7. FY2023-Q2ReframedAnnual report

    「In the U.S. and European gaming markets, customers such as casino hotels maintained high investment appetite as the markets regained their pre-COVID vitality. Demand from customers in the commercial markets in Japan and overseas also remained generally firm, except in some cases where sales declined due to tighter restrictions under the Chinese government’s COVID-19 policies. Meanwhile, in Japan’s amusement venue equipment market, customers were cautious about investing in equipment ahead of the phased introduction of smart gaming machines beginning in November this year.」

    The gaming and commercial markets are described as showing recovering and firm demand, while greater investment caution ahead of the introduction of smart gaming machines is identified as a new factor in Japan’s amusement venue equipment market.
  8. FY2023-Q1ReframedAnnual report

    「In the core gaming market, demand for capital investment by customers such as casino operators continued to increase in both North America and Europe as economic activity recovered and accelerated. Demand for capital investment in the commercial market, particularly in the distribution sector, also remained firm.」

    The assessment has shifted from weak capital investment in the gaming market to stronger demand in North America and Europe and firm commercial demand from the distribution sector.
  9. FY2022-Q3ReframedAnnual report

    「In the U.S. gaming market, the spread of COVID-19 vaccines led casinos to become more active than even before COVID-19, and customers’ investment appetite continued to recover. Demand also tended to increase in the commercial markets in Japan and overseas, particularly for products supporting the expansion and promotion of contactless and cashless cash payments as infection-control measures. However, in Japan’s amusement venue equipment market, customers’ appetite for investment in equipment and related items was restrained in preparation for the transition to new-regulation machines following the removal of old-regulation machines, whose deadline was the end of January this year.」

    The market-by-market assessment has been reorganized to show recovering and expanding demand in the U.S. gaming and commercial markets, while restrained investment continues in Japan’s amusement venue equipment market due to the removal of old-regulation machines and the transition to new-regulation machines.
  10. FY2022-Q2ReframedAnnual report

    「Amid these market conditions, investment appetite in the U.S. gaming market was recovering as it regained its pre-COVID vitality, and demand increased markedly, particularly in the commercial markets in Japan and overseas, driven by the expansion and promotion of contactless and cashless payment methods due to concerns about infection. Meanwhile, in Japan’s amusement venue equipment market, visitor numbers at pachinko halls remained slow to recover, and the transition to new-regulation machines following the removal of old-regulation machines, whose deadline was next January, made little progress, partly due to semiconductor shortages. Customers therefore continued to restrain capital investment.」

    The market-by-market assessment has been reorganized to show a recovery in U.S. gaming investment appetite and rising commercial demand, while sluggish visitor numbers and restrained capital investment continue in Japan’s amusement venue equipment market.
  11. FY2022-Q1RestatedAnnual report

    「Although visitor numbers are beginning to return to casinos in the core gaming market, this has not yet led to a recovery in investment appetite. In Japan’s amusement venue equipment market, visitor numbers at pachinko halls remain slow to recover, and capital investment continued to be restrained.」

    Although visitor numbers at casinos and pachinko halls have shown some recovery, investment appetite has not recovered, and the risk of restrained investment in the gaming and amusement venue equipment markets continues.
  12. FY2021-Q3WorsenedAnnual report

    「Casinos in the North American gaming market remain subject to restrictions on visitor numbers and other measures even after reopening. In the European gaming market, repeated lockdowns in various countries have also meant that visitor numbers have not yet recovered in either market. As there has continued to be no sign of improvement in the COVID-19 situation, capital investment has remained restrained.」

    In the gaming market, visitor restrictions, lockdowns in Europe and the failure of visitor numbers to recover have continued even after operations resumed, and capital investment remains restrained.
  13. FY2021-Q2WorsenedAnnual report

    「In the overseas gaming market and Japan’s amusement venue equipment market, casinos and pachinko halls were forced to temporarily close due to measures taken by governments around the world to prevent the spread of the novel coronavirus. Although they have now resumed operations, they have not regained their previous vitality because of restrictions on visitor numbers and other factors, and investment appetite has remained extremely weak.」

    In the gaming and amusement venue equipment markets, investment appetite has remained extremely weak even after operations resumed due to restrictions on visitor numbers and other factors, worsening the challenging market environment.
  14. FY2021-Q1MaterialisedAnnual report

    「Due to the spread of the novel coronavirus, casinos, amusement facilities and pachinko halls, the main customers of the gaming and amusement venue equipment businesses, were forced to temporarily close. In the commercial business serving the financial services, distribution and transportation markets, projects in Japan and overseas were delayed or suspended, and capital investment generally remained restrained.」

    In addition to the previous risks of market contraction and restrained capital investment, risks have materialized in the form of customer facility closures and project delays and suspensions caused by the spread of the novel coronavirus.
  15. FY2020-Q3WorsenedAnnual report

    「In addition to continued restraint on capital investment by pachinko halls in the amusement venue equipment market, stagnation in overseas gaming markets due to revisions to German regulations became pronounced, leaving the overall business environment challenging.」

    In addition to restrained capital investment in the amusement venue equipment market, stagnation in overseas gaming markets due to revisions to German regulations has become pronounced, worsening the challenging business environment.
  16. FY2020-Q2WorsenedAnnual report

    「Regarding the business environment surrounding the Group, capital investment in the gaming market was generally sluggish as the number of newly opened casinos declined in North America and Europe was significantly affected by the decline following rush demand accompanying the previous fiscal year’s revisions to German standards for gaming machines, including specification changes. In the commercial markets in Japan and overseas, demand remained firm in Japan, particularly in distribution and transportation, while demand in Europe was sluggish. In Japan’s amusement venue equipment market, the challenging business environment continued, with customers’ appetite for capital investment in new pachinko halls and store renovations declining amid a shrinking gaming population and the industry’s trend toward tighter regulations.」

    The North American gaming market was affected by fewer newly opened casinos and the decline following Germany’s rush demand, while commercial demand in Europe also became sluggish. Declining investment appetite in Japan’s amusement venue equipment market continues.
  17. FY2020-Q1WorsenedAnnual report

    「Regarding the business environment surrounding the Group, demand in the gaming market moderated from the strong levels seen in the previous fiscal year, with Germany in particular experiencing a decline following the earlier surge. Demand needs in the commercial markets in Japan and overseas nevertheless remained high. In Japan’s amusement venue equipment market, customers continued to restrain capital investment, partly due to the industry-wide period of voluntary suspension of equipment replacement.」

    Gaming demand has moderated, with a decline in Germany following the earlier surge, and restrained capital investment in the amusement venue equipment market continues. Demand needs in the commercial market remain high.
  18. FY2019WorsenedAnnual report

    「In the core gaming market, capital investment in Europe is expected to decline as the rush demand accompanying revisions to German standards for gaming machines subsides, while the boom in capital investment in North America resulting from U.S. tax-cut measures is also expected to moderate.」

    The reversal of rush demand accompanying the German standards revisions and the fading effect of North American tax cuts are explicitly identified as factors that will reduce capital investment in the gaming market going forward.
  19. FY2019-Q3ReframedAnnual report

    「Regarding the business environment surrounding the Group, the gaming market saw robust demand in Europe in addition to strong casino capital investment in North America, apparently due to the effects of tax-cut policies. In the commercial markets, including financial services, distribution and transportation, demand in Asia was sluggish, while stable demand was seen in Japan. Meanwhile, capital investment in Japan’s amusement venue equipment market continued to be restrained due to tighter industry regulations.」

    Gaming demand shifted to strong levels in North America and Europe, while domestic commercial demand remained stable. Commercial demand in Asia was sluggish, and restrained capital investment in the amusement venue equipment market continued. The market-by-market risk assessment has changed.
  20. FY2019-Q2RestatedAnnual report

    「Meanwhile, in the amusement venue equipment market, customers’ declining appetite for capital investment continued as a result of tighter industry regulations.」

    The decline in appetite for capital investment in the amusement venue equipment market due to tighter regulations continues.
  21. FY2019-Q1ReframedAnnual report

    「The North American gaming market saw strong replacement demand, apparently due to the effects of major tax cuts, while demand in the commercial markets, particularly in Europe and Japan, remained firm. Meanwhile, in Japan’s amusement venue equipment market, customers’ declining appetite for capital investment continued due to the effects of tighter industry regulations.」

    The North American gaming market shifted to strong replacement demand, and the commercial markets in Europe and Japan also remained firm, while declining appetite for capital investment in Japan’s amusement venue equipment market continued. The market-by-market risk assessment has changed.
  22. FY2018RestatedAnnual report

    「Regarding the business environment surrounding the Group, the European gaming market performed well due to revisions to German standards for gaming machines, including specification changes, while the North American market, its main market, remained sluggish as the number of newly opened or renovated casinos declined. In contrast, demand in the commercial markets, including financial services, distribution and transportation, was firm in line with the recovery trend in economies around the world. Meanwhile, Japan’s amusement venue equipment market remained challenging, with pachinko halls, the Company’s customers, becoming less willing to invest in equipment amid tighter industry regulations.」

    The Company again presents its annual assessment by market: regional differences in gaming market conditions, strength in the commercial market, and challenging conditions in Japan’s amusement venue equipment market.
  23. FY2018-Q3RestatedAnnual report

    「Regarding the business environment surrounding the Group, demand in the gaming market was sluggish due to the decline in newly opened casinos in North America and concerns about market contraction resulting from regulatory changes in Germany, while stable demand was seen in the commercial markets in Europe and Japan. Meanwhile, in Japan’s amusement venue equipment market, capital investment continued to be restrained amid uncertainty about the outlook caused by revisions to gaming machine regulations and other factors.」

    The Company reiterates the market-by-market assessment of sluggish gaming demand, stable commercial demand in Europe and Japan, and restrained capital investment in the amusement venue equipment market.
  24. FY2018-Q2WorsenedAnnual report

    「Demand in the gaming market was sluggish due to a decline in newly opened casinos in North America and concerns about market contraction resulting from regulatory changes in Germany, while demand in the commercial markets, particularly in Europe and Japan, remained firm. In Japan’s amusement venue equipment market, capital investment continued to be restrained amid uncertainty about the outlook caused by revisions to gaming machine regulations and other factors.」

    The gaming market is described as experiencing sluggish demand amid fewer new casinos in North America and concerns about market contraction due to German regulations. Capital investment in Japan’s amusement venue equipment market also continues to be restrained.
  25. FY2018-Q1ReframedAnnual report

    「Regarding the market environment surrounding the Group, the gaming market was challenging, including because of a decline in the number of newly opened casinos, while demand in the commercial markets was generally firm, despite differences by region and sector. Meanwhile, in Japan’s amusement venue equipment market, customers remained cautious about capital investment due to tighter regulations aimed at curbing excessive gambling incentives.」

    While challenging conditions in the gaming market and restrained capital investment in Japan’s amusement venue equipment market continue, the market assessment has shifted to characterize the commercial market as generally firm.
  26. FY2018-Q1ReframedAnnual report

    「Regarding the market environment surrounding the Group, the gaming market was challenging, including because of a decline in the number of newly opened casinos, while demand in the commercial markets was generally firm, despite differences by region and sector. Meanwhile, in Japan’s amusement venue equipment market, customers remained cautious about capital investment due to tighter regulations aimed at curbing excessive gambling incentives.」

    While challenging conditions in the gaming market and restrained capital investment in Japan’s amusement venue equipment market continue, the market assessment has shifted to characterize the commercial market as generally firm.
  27. FY2017RestatedAnnual report

    「Meanwhile, in Japan’s amusement venue equipment market, difficult conditions continued, with customers showing little appetite for capital investment due to the declining gaming population and revisions to gaming machine regulations.」

    The challenging environment in Japan’s amusement venue equipment market, caused by the declining gaming population and regulatory revisions, continues.
  28. FY2017-Q3RestatedAnnual report

    「Regarding the environment surrounding the Group, demand in the gaming market was active, mainly among OEM customers, while stable market conditions continued in the commercial markets, particularly in Europe. Meanwhile, Japan’s amusement venue equipment market remained challenging amid the stagnant pachinko market, partly because of the removal of “gaming machines that may differ in performance from certified machines,” whose deadline was the end of December last year.」

    The Company indicates OEM demand in the gaming market and stability in the European commercial market, while the challenging environment in the domestic amusement venue equipment market continues due to the effects of the removal of gaming machines and other factors.
  29. FY2017-Q2RestatedAnnual report

    「Regarding the environment surrounding the Group, demand in the gaming market was evident mainly among OEM customers, while relatively stable market conditions continued in the commercial markets, including financial services, distribution and transportation, particularly in Europe and Japan. Meanwhile, in Japan’s amusement venue equipment market, customers remained cautious about capital investment ahead of the removal of “gaming machines that may differ in performance from certified machines,” whose deadline was the end of December this year, in addition to the contraction of the pachinko industry market.」

    The Company indicates OEM demand in the gaming market and stability in some commercial markets, while restrained capital investment in domestic amusement venue equipment continues against a backdrop of market contraction and the removal deadline.
  30. FY2017-Q1RestatedAnnual report

    「While demand in the gaming market remained firm, demand in the commercial markets, including financial services, distribution and transportation, was sluggish. In Japan’s amusement venue equipment market, capital investment continued to be restrained, partly because of regulatory issues involving pachinko machines.」

    Market conditions have not deteriorated uniformly: gaming demand remains firm, while weak commercial demand and restrained investment in domestic amusement venue equipment remain ongoing challenges.
  31. FY2016MaterialisedAnnual report

    「In the gaming and amusement venue equipment markets, customers are becoming increasingly cautious about capital investment, and the market is expected to remain challenging as price competition intensifies amid market contraction.」

    The Company continued to report weak capital investment and declining sales in the North American gaming market and domestic amusement venue equipment market during the current fiscal year.
Moved together

"Higher Operating Profit Alongside Lower Ordinary Profit and Net Income" moved the same way as this thread, in the same document, in 14 of its 33 moves.

1410101098★123456
  1. ★This thread
  2. 1Higher Operating Profit Alongside Lower Ordinary Profit and Net Income14×
  3. 2Global Gaming: Expanding Sales and Profit10×
  4. 3Sluggish Sales and Profit Due to Inventory Adjustments in the Overseas Commercial Business10×
  5. 4Gaming-Hall Equipment Returns to Profitability10×
  6. 5Revenue growth driven by overseas market expansion and the contribution of the printer business9×
  7. 6Securing operating cash flow through a reduction in trade receivables8×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Japan Cash Machine's next results are scheduled for 2026-11-10. Read the earnings preview It last moved in the Results of 2026-11-10: "Reframed".
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