Komori
Toei Animation (4816) · FactRevenue down and operating profit down, but ordinary profit and interim net income increased

Revenue growth and operating profit decline in the six months through the second quarter

First written in FY2017-Q2. 5 of 10 entries say "Advanced", first in FY2018-Q2. Latest entry: FY2026-H1.

10entries
10years
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2018-Q2 – FY2020-Q2AdvancedFY2022-Q2 – FY2023-Q2OtherFY2025-H1 – FY2026-H12016: 12017: 120172018: 120182019: 120192020: 120202021: 120212022: 120222023: 120232024: 120242025: 12025
Same theme, other companies
Higher Ordinary Profit and Net Profit Despite Lower Revenue and Operating Profit, Followed by RecoveryA theme 23 companies write about · 8 as a headwind · 6 as a tailwind

The whole theme swung hardest in 2020: 3 of 13 companies on the "Worse" side.

7 other companies' latest entry also says "Other".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 23 companies compared. The sentences above are computed from all 23.
Full recordFilings, disclosures and news, newest first
  1. FY2026-H1Revenue down and operating profit down, but ordinary profit and interim net income increasedAnnual report

    「Revenue for the current interim consolidated accounting period was ¥44.954 billion, down 8.2% year on year; operating profit was ¥16.638 billion, down 2.1%; ordinary profit was ¥17.904 billion, up 4.7%; and interim net income attributable to owners of the parent was ¥12.980 billion, up 6.2%.」

    For the cumulative second quarter, revenue and operating profit declined, while ordinary profit and interim net income attributable to owners of the parent increased due to non-operating gains and losses and other factors.
  2. FY2025-H1Shift to higher revenue and higher profitAnnual report

    「Revenue for the current interim consolidated accounting period was ¥48.964 billion, up 6.0% year on year; operating profit was ¥16.993 billion, up 49.5%; ordinary profit was ¥17.099 billion, up 23.4%; and interim net income attributable to owners of the parent was ¥12.219 billion, up 19.3%.」

    For the cumulative second quarter, the trend shifted from revenue growth and profit decline in the previous fiscal year to growth in both revenue and profit, with revenue, operating profit, ordinary profit and interim net income all increasing.
  3. FY2024-Q2WorsenedAnnual report

    「Revenue for the cumulative second quarter of the current consolidated fiscal year was ¥46.184 billion, up 8.8% year on year. Operating profit was ¥11.365 billion, down 19.9%, due to the recognition of an impairment loss on inventories related to "Saint Seiya: The Beginning"; ordinary profit was ¥13.857 billion, down 10.7%; and quarterly net income attributable to owners of the parent was ¥10.240 billion, down 11.1%.」

    For the cumulative second quarter, revenue increased, while operating profit, ordinary profit and quarterly net income all declined due to inventory impairment losses and other factors.
  4. FY2023-Q2AdvancedAnnual report

    「Revenue for the cumulative second quarter of the current consolidated fiscal year was ¥42.450 billion, up 42.7% year on year; operating profit was ¥14.194 billion, up 27.4%; ordinary profit was ¥15.524 billion, up 40.1%; and quarterly net income attributable to owners of the parent was ¥11.521 billion, up 41.5%.」

    For the cumulative second quarter, revenue, operating profit, ordinary profit and quarterly net income attributable to owners of the parent all increased, and the growth rates for both revenue and profit widened.
  5. FY2022-Q2AdvancedAnnual report

    「As a result, revenue for the cumulative second quarter of the current consolidated fiscal year was ¥29.740 billion, up 21.6% year on year, as the highly profitable overseas intellectual property licensing business and video distribution business in Japan and overseas performed well. Operating profit was ¥11.138 billion, up 48.6%; ordinary profit was ¥11.082 billion, up 45.0%; and quarterly net income attributable to owners of the parent was ¥8.144 billion, up 45.4%.」

    For the cumulative second quarter, the trend shifted from declines in revenue and profit in the same period of the previous year to growth in both, with revenue, operating profit, ordinary profit and quarterly net income attributable to owners of the parent all increasing substantially.
  6. FY2021-Q2WorsenedAnnual report

    「Revenue for the cumulative second quarter of the current consolidated fiscal year was ¥24.455 billion, down 15.7% year on year. Operating profit was ¥7.496 billion, down 13.5%; ordinary profit was ¥7.640 billion, down 14.5%; and quarterly net income attributable to owners of the parent was ¥5.601 billion, down 10.7%.」

    For the cumulative second quarter, revenue, operating profit, ordinary profit and quarterly net income attributable to owners of the parent all shifted from increases in the same period of the previous year to declines.
  7. FY2020-Q2AdvancedAnnual report

    「Revenue for the cumulative second quarter of the current consolidated fiscal year was ¥29.010 billion, up 13.4% year on year, as sales of app game adaptation rights and merchandising rights in Japan and overseas performed well. Operating profit was ¥8.662 billion, up 9.4%; ordinary profit was ¥8.937 billion, up 8.8%; and quarterly net income attributable to owners of the parent was ¥6.271 billion, up 7.9%.」

    For the cumulative second quarter, revenue, operating profit, ordinary profit and quarterly net income attributable to owners of the parent all exceeded the same period of the previous year, continuing the trend of growth in both revenue and profit.
  8. FY2019-Q2AdvancedAnnual report

    「As a result, revenue for the cumulative second quarter of the current consolidated fiscal year was ¥25.579 billion, up 9.1% year on year, as sales of app game adaptation rights and video distribution rights performed well in Japan and overseas. Operating profit was ¥7.918 billion, up 32.8%; ordinary profit was ¥8.215 billion, up 30.8%; and quarterly net income attributable to owners of the parent was ¥5.809 billion, up 35.4%, partly because the highly profitable intellectual property licensing business and overseas video sales business posted substantial revenue growth.」

    For the cumulative second quarter, revenue, operating profit, ordinary profit and quarterly net income attributable to owners of the parent all exceeded the same period of the previous year, advancing from revenue growth and operating profit decline in the previous year to growth in both revenue and profit.
  9. FY2018-Q2AdvancedAnnual report

    「As a result, revenue for the cumulative second quarter of the current consolidated fiscal year was ¥23.444 billion, up 18.6% year on year, as sales of app game adaptation rights and video distribution rights performed well in Japan and overseas. Operating profit was ¥5.962 billion, up 34.7%; ordinary profit was ¥6.281 billion, up 36.2%; and quarterly net income attributable to owners of the parent was ¥4.291 billion, up 25.0%, partly because the highly profitable intellectual property licensing business and overseas video sales business posted substantial revenue growth.」

    The trend changed from revenue growth and operating profit decline in the cumulative second quarter of the previous year, with revenue, operating profit, ordinary profit and quarterly net income attributable to owners of the parent all increasing in the current period.
  10. FY2017-Q2First statedAnnual report

    「As a result, revenue for the cumulative second quarter of the current consolidated fiscal year was ¥19.774 billion, up 6.8% year on year; operating profit was ¥4.426 billion, down 13.0%; ordinary profit was ¥4.612 billion, down 13.3%; and quarterly net income attributable to owners of the parent was ¥3.433 billion, down 3.0%.」

    For the cumulative second quarter, revenue increased, while operating profit, ordinary profit and quarterly net income attributable to owners of the parent were below the same period of the previous year.
Moved together

"Monetizing Character IP Through Licensing Rights and Product Sales" moved the same way as this thread, in the same document, in 7 of its 10 moves.

776544★123456
  1. ★This thread
  2. 1Monetizing Character IP Through Licensing Rights and Product Sales7×
  3. 2Expansion of the Intellectual Property Rights Business as the Core Revenue Stream7×
  4. 3IP development through audio production for app games and games6×
  5. 4Profit growth through highly profitable overseas video sales and licensing businesses5×
  6. 5Expansion of Video Content and Game Adaptation Rights in Overseas Markets Including China and North America4×
  7. 6Performance of the video production and sales business varies by title and medium4×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Toei Animation's next results are scheduled for 2026-10-30. Read the earnings preview
News
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