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Toei Animation (4816) · FactWorsened

Higher sales and profits for the nine months ended the third quarter

First written in FY2017-Q3. 5 of 10 entries say "Advanced", first in FY2018-Q3. Latest entry: FY2024-Q3.

10entries
8years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseFirst statedFY2017-Q3AdvancedFY2018-Q3 – FY2019-Q3WorsenedFY2020-Q3 – FY2021-Q3AdvancedFY2022-Q3 – FY2023-Q32017: 120172018: 120182019: 120192020: 120202021: 120212022: 220222023: 220232024: 1
Same theme, other companies
Profit Decline Despite Revenue GrowthA theme 91 companies write about · 147 as a headwind · 0 as a tailwind

Toei Animation moved to the "Worse" side of this theme in 2020, 2 years before the typical company in this theme (2022).

The whole theme swung hardest in 2020: 12 of 53 companies on the "Worse" side.

13 other companies' latest entry also says "Worsened".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 91 companies compared. The sentences above are computed from all 91.
Full recordFilings, disclosures and news, newest first
  1. FY2024-Q3WorsenedAnnual report

    「As a result, for the nine months ended 31 December, revenue was ¥67,117 million, up 3.2% year on year. Operating profit was ¥17,772 million, down 18.5%, due to the recognition of an inventory valuation loss on "Saint Seiya The Beginning"; ordinary profit was ¥20,300 million, down 10.9%; and profit attributable to owners of the parent was ¥14,593 million, down 11.6%.」

    For the nine months ended 31 December, revenue increased 3.2%, while operating profit fell 18.5%, ordinary profit fell 10.9% and net profit fell 11.6% due to an inventory valuation loss on "Saint Seiya The Beginning" and other factors.
  2. FY2024-Q2WorsenedAnnual report

    「Revenue for the cumulative second quarter of the current consolidated fiscal year was ¥46.184 billion, up 8.8% year on year. Operating profit was ¥11.365 billion, down 19.9%, due to the recognition of an impairment loss on inventories related to "Saint Seiya: The Beginning"; ordinary profit was ¥13.857 billion, down 10.7%; and quarterly net income attributable to owners of the parent was ¥10.240 billion, down 11.1%.」

    For the six months ended 30 September, results shifted from higher revenue and higher profit in the previous-year period to higher revenue and lower profit.
  3. FY2023-Q3AdvancedAnnual report

    「Revenue was ¥65,064 million, up 53.0% year on year; operating profit was ¥21,805 million, up 52.1%; ordinary profit was ¥22,796 million, up 57.4%; and profit attributable to owners of the parent was ¥16,502 million, up 64.2%.」

    For the nine months ended 31 December, revenue, operating profit, ordinary profit and profit attributable to owners of the parent all exceeded the previous-year period, and the extent of the increases in revenue and profit also expanded.
  4. FY2023-Q2AdvancedAnnual report

    「Revenue for the cumulative second quarter of the current consolidated fiscal year was ¥42.450 billion, up 42.7% year on year; operating profit was ¥14.194 billion, up 27.4%; ordinary profit was ¥15.524 billion, up 40.1%; and quarterly net income attributable to owners of the parent was ¥11.521 billion, up 41.5%.」

    Revenue, operating profit, ordinary profit and profit attributable to owners of the parent all exceeded the corresponding figures for the previous year, and growth in both revenue and profit accelerated through the second quarter.
  5. FY2022-Q3AdvancedAnnual report

    「Revenue was ¥42,522 million, up 13.0% year on year; operating profit was ¥14,331 million, up 20.4%; ordinary profit was ¥14,478 million, up 19.0%; and profit attributable to owners of the parent was ¥10,050 million, up 16.5%.」

    For the nine months ended 31 December, revenue, operating profit, ordinary profit and profit attributable to owners of the parent all exceeded the previous-year period, with results shifting from lower revenue and lower profit in the previous-year period to higher revenue and higher profit.
  6. FY2021-Q3WorsenedAnnual report

    「As a result, for the nine months ended 31 December, revenue was ¥37,632 million, down 9.1% year on year. Operating profit was ¥11,902 million, down 2.7%; ordinary profit was ¥12,163 million, down 4.5%; and profit attributable to owners of the parent was ¥8,624 million, down 3.0%.」

    For the nine months ended 31 December, revenue, operating profit, ordinary profit and profit attributable to owners of the parent all fell below the previous-year period.
  7. FY2020-Q3WorsenedAnnual report

    「Meanwhile, sales of rights to adapt works for games, including app games, in Japan and overseas did not reach the momentum seen in the same period of the previous year. As a result, for the nine months ended 31 December, consolidated revenue was ¥41,393 million, down 1.0% year on year; operating profit was ¥12,235 million, down 3.3%; ordinary profit was ¥12,740 million, down 2.3%; and profit attributable to owners of the parent was ¥8,890 million, down 4.2%.」

    For the nine months ended 31 December, sales of rights to adapt works for games did not grow as much as in the same period of the previous year, and revenue, operating profit, ordinary profit and profit attributable to owners of the parent all fell below the previous-year period.
  8. FY2019-Q3AdvancedAnnual report

    「As a result, for the nine-month period of the third quarter of the current consolidated fiscal year, revenue was ¥4,182.1 million, up 21.0% year on year, reflecting strong sales of app game adaptation rights and video distribution rights in Japan and overseas. In terms of profit, operating profit was ¥1,265.9 million, up 45.4%, ordinary profit was ¥1,304.4 million, up 43.2%, and quarterly net profit attributable to owners of the parent was ¥927.6 million, up 48.8%, due mainly to substantial revenue growth in the highly profitable licensing business and overseas video distribution rights sales business.」

    For the nine-month period of the third quarter, revenue, operating profit, ordinary profit, and quarterly net profit attributable to owners of the parent all exceeded the year-earlier period, with the increases in revenue and profit accelerating.
  9. FY2018-Q3AdvancedAnnual report

    「As a result, for the nine-month period of the third quarter of the current consolidated fiscal year, revenue was ¥3,455.7 million, up 13.9% year on year, reflecting strong sales of app game adaptation rights in Japan and overseas and video distribution rights overseas. In terms of profit, operating profit was ¥870.4 million, up 18.0%, ordinary profit was ¥910.8 million, up 17.7%, and quarterly net profit attributable to owners of the parent was ¥623.3 million, up 12.3%, due mainly to substantial revenue growth in the highly profitable licensing business and overseas video sales business.」

    For the nine months ended the third quarter, net sales, operating income, ordinary income, and net income attributable to owners of the parent all exceeded the same period of the previous year.
  10. FY2017-Q3First statedAnnual report

    「As a result, for the nine-month period of the third quarter of the current consolidated fiscal year, revenue was ¥3,033.9 million, up 16.0% year on year; operating profit was ¥737.7 million, up 21.9%; ordinary profit was ¥773.9 million, up 21.8%; and quarterly net profit attributable to owners of the parent was ¥555.1 million, up 36.9%.」

    For the nine-month period of the third quarter, revenue, operating profit, ordinary profit, and quarterly net profit attributable to owners of the parent all exceeded the year-earlier period.
Moved together

"IP development through audio production for app games and games" moved the same way as this thread, in the same document, in 8 of its 10 moves.

888765★123456
  1. ★This thread
  2. 1IP development through audio production for app games and games8×
  3. 2Profit growth through highly profitable overseas video sales and licensing businesses8×
  4. 3Expansion of the Intellectual Property Rights Business as the Core Revenue Stream8×
  5. 4Monetizing Character IP Through Licensing Rights and Product Sales7×
  6. 5A Booming Theatrical Animation Market6×
  7. 6Expansion of Video Content and Game Adaptation Rights in Overseas Markets Including China and North America5×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Toei Animation's next results are scheduled for 2026-10-30. Read the earnings preview
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.