Game software sales, development profitability, quality, and licensing risks
First written in FY2025. 1 of 2 entries say "Worsened", first in 2026-05-12. Latest entry: 2026-05-12.
No other company in this theme has enough history to compare yet.
- 2026-05-12WorsenedEarnings
「The game publishing business also recorded a substantial decline in revenue and posted a loss because it did not receive a large-scale development project in the first quarter of the previous fiscal year, among other factors.」
The game publishing business recorded lower revenue and a loss because no large-scale development project was received, highlighting challenges in sales and development profitability. - FY2025First statedAnnual report
「In the planning, development and sales business, if sales of our original games fall below expectations, we may be unable to generate the anticipated sales revenue, which could affect our group’s results. In the contract development business, we estimate the necessary man-hours and costs, but if actual results exceed the estimates because of increased man-hours or other factors, profitability may be low or the project may become unprofitable, affecting our group’s results. We also conduct defect testing and other checks to maintain the quality of deliverables to customers, but if a non-conformity with the contract arises and repairs or claims for damages are required, this could affect our group’s results.」
For the first time, separately and specifically described risks relating to failure to meet new-game sales targets, excess man-hours and costs in contract development, low profitability, quality defects, repairs, damages and unsuccessful licensing negotiations.