Komori
Broadmedia (4347) · TargetAdvanced

Sustainable Growth in Content Services

First written in FY2016. 17 of 33 entries say "Restated". Latest entry: FY2026.

33entries
11years
2from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2018-Q1 – FY2020-Q1AdvancedFY2024-Q1 – FY20252016: 320162017: 420172018: 420182019: 220192020: 320202021: 320212022: 320222023: 320232024: 320242025: 220252026: 32026
Same theme, other companies
Expanding the Domains of Both the Content Services and Solutions BusinessesA theme 4 companies write about · 0 as a headwind · 4 as a tailwind

1 other company's latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2026AdvancedAnnual report

    「Revenue increased by ¥260,593 thousand, or 1.7%, year on year to ¥15,794,518 thousand, compared with ¥15,533,925 thousand in the previous fiscal year. Revenue increased because education, studio and production, and technology generated higher revenue, despite the transfer of the media content business in the third quarter of the previous year and lower revenue from broadcasting and other businesses.」

    Even after the transfer of the media content business, consolidated revenue increased by 1.7% due to higher revenue from education, studio and production, and technology.
  2. FY2026-H1Technology revenue growth alongside declines in education and other businessesAnnual report

    「Revenue decreased by ¥320,074 thousand, or 4.1%, year on year to ¥7,551,862 thousand, compared with ¥7,871,937 thousand in the same period of the previous year. Although the Technology business generated higher revenue, Education and Other businesses reported lower revenue. Revenue also declined because the Media Content business was transferred to another party in the third quarter of the previous year.」

    The content business as a whole generated lower revenue because of the transfer of the media content business and other factors, while technology revenue increased and education and other businesses declined. The results of sustainable growth varied by business.
  3. FY2025AdvancedAnnual report

    「Revenue increased by ¥934,451 thousand, or 21.0%, year on year to ¥5,383,529 thousand, compared with ¥4,449,077 thousand in the previous fiscal year, while operating income was ¥907,843 thousand, compared with ¥1,218,952 thousand in the previous fiscal year. The distance-learning high school business generated higher revenue as the number of enrolled students at the Renaissance High School Group and the number of students in commuting courses, including the esports course, increased. However, higher personnel expenses, schooling costs and other expenses resulted in higher revenue but lower income.」

    Revenue from content services, primarily education, increased 21.0%. Enrollment in the distance-learning high school and commuting courses increased, but operating income fell below the previous fiscal year because of higher personnel and schooling costs, among other factors.
  4. FY2025-H1AdvancedAnnual report

    「Revenue increased by ¥659,470 thousand, or 30.3%, year on year to ¥2,837,115 thousand, compared with ¥2,177,645 thousand in the same period of the previous year, while operating income was ¥516,467 thousand, compared with ¥698,501 thousand in the same period of the previous year. The distance-learning high school business recorded higher revenue and income due to an increase in the number of enrolled students at the Renaissance High School Group. The opening of new campuses and expansion of existing locations also contributed to higher revenue and income by driving steady growth in the number of students in commuting courses, including the esports course.」

    The education segment increased revenue by 30.3%, supported by an increase in enrolled distance-learning high school students and growth in commuting-course enrollment following new campus openings and expansion of existing locations. However, segment operating income declined because of losses at div and amortization of goodwill, indicating both growth and the burden from subsidiaries.
  5. FY2024AdvancedAnnual report

    「Revenue increased by ¥1,004,324 thousand, or 29.2%, year on year to ¥4,449,077 thousand, compared with ¥3,444,753 thousand in the previous fiscal year, while operating income was ¥1,218,952 thousand, compared with ¥1,089,086 thousand in the previous fiscal year. The distance-learning high school business recorded higher revenue and income due to the eighth consecutive record high in the number of students at the Renaissance High School Group and steady growth in esports-course enrollment.」

    For content services centered on education, the education segment increased revenue by 29.2% and recorded operating income of ¥1,218,952 thousand. The annual results show an eighth consecutive record high in distance-learning high school students and an increase in esports-course enrollment.
  6. FY2024-Q3AdvancedAnnual report

    「Revenue increased by ¥661,096 thousand, or 26.2%, year on year to ¥3,185,757 thousand, compared with ¥2,524,660 thousand in the previous fiscal year, while operating income was ¥985,467 thousand, compared with ¥789,424 thousand in the previous fiscal year. The number of students at the Renaissance High School Group reached a record high for the eighth consecutive period, resulting in higher revenue and income. The opening of new campuses and expansion of existing locations also contributed to higher revenue and income by driving steady growth in the number of students enrolled in the esports course.」

    The education segment increased revenue by 26.2% year on year and recorded operating income of ¥985,467 thousand. The filing cites the eighth consecutive record high in student numbers, as well as increased esports-course enrollment following the opening of new campuses and expansion of existing locations.
  7. FY2024-Q2AdvancedAnnual report

    「Revenue increased by ¥510,260 thousand, or 30.6%, year on year to ¥2,177,645 thousand, compared with ¥1,667,385 thousand in the previous fiscal year, while operating income was ¥698,501 thousand, compared with ¥498,174 thousand in the previous fiscal year. The number of students at the Renaissance High School Group reached a record high for the eighth consecutive period, resulting in higher revenue and income. The opening of new campuses and expansion of existing locations also contributed to higher revenue and income by driving steady growth in the number of students enrolled in the esports course.」

    The education segment increased revenue by 30.6% and recorded operating income of ¥698,501 thousand. The filing cites the eighth consecutive record high in student numbers and growth in esports-course enrollment resulting from new campus openings and expansion of existing locations.
  8. FY2024-Q1AdvancedAnnual report

    「The number of new students at the Renaissance High School Group reached a record high for the eighth consecutive period, resulting in higher revenue and earnings.」

    In education services, the number of new students reached a record high for the eighth consecutive period, with revenue of ¥1,289,340 thousand and operating income of ¥475,314 thousand. This shows concrete progress in the education area toward sustainable growth of content services.
  9. FY2023-Q3RestatedAnnual report

    「① Pursue sustainable growth in content services」

    Reiterates sustainable growth of content services as the first item of the medium- to long-term strategy. New students in the education service reached a record high for the seventh consecutive period.
  10. FY2023-Q2RestatedAnnual report

    「The number of new students at the Renaissance High School Group reached a record high for the seventh consecutive period, resulting in higher revenue and income.」

    The record number of new students for the seventh consecutive period and higher revenue and earnings in education services continued, reaffirming the sustainable growth of content services.
  11. FY2023-Q1AdvancedAnnual report

    「The number of new students at the Renaissance High School Group reached a record high for the seventh consecutive period, resulting in higher revenue and income.」

    In education services, the number of new students reached a record high for the seventh consecutive period, with revenue of ¥960,515 thousand and operating income of ¥318,614 thousand. This shows concrete progress in the education area toward the sustainable-growth target.
  12. FY2022-Q3RestatedAnnual report

    「The number of new students at the Renaissance High School Group reached a record high for the sixth consecutive period, resulting in higher revenue and income.」

    While pursuing sustainable growth of content services, the filing reiterates the sixth consecutive record high in new education-service students and the resulting higher revenue and income.
  13. FY2022-Q2RestatedAnnual report

    「The number of new students at the Renaissance High School Group reached a record high for the sixth consecutive period, resulting in higher revenue and income.」

    Reports a sixth consecutive record high in new education-service students, together with higher revenue and income. No new record relative to the previous quarter is indicated; the filing reiterates the track record of sustainable growth.
  14. FY2022-Q1AdvancedAnnual report

    「The number of new students at the Renaissance High School Group reached a record high for the sixth consecutive period, resulting in higher revenue and income.」

    In education services, the number of new students reached a record high for the sixth consecutive period, with revenue of ¥749,999 thousand and operating income of ¥206,948 thousand. This demonstrates concrete growth in the education business within content services.
  15. FY2021-Q3RestatedAnnual report

    「① Pursue sustainable growth in content services」

    Reiterates sustainable growth in content services as the first item of the medium- to long-term growth strategy.
  16. FY2021-Q2RestatedAnnual report

    「① Pursue sustainable growth in content services」

    Reiterates sustainable growth in content services as the first item of the medium- to long-term growth strategy.
  17. FY2021-Q1RestatedAnnual report

    「① Pursue sustainable growth in content services」

    Reiterates sustainable growth of content services as the first item of the medium- to long-term strategy. Digital media services generated higher revenue, while lower revenue from the production business caused the newly established studio and content segment's overall loss to widen.
  18. FY2020-Q3AdvancedAnnual report

    「Revenue increased by ¥469,486 thousand, or 26.6%, year on year to ¥2,237,643 thousand, compared with ¥1,768,157 thousand in the same period of the previous year. Operating income was ¥202,312 thousand, compared with ¥34,861 thousand in the same period of the previous year. Education services recorded higher revenue and income as the number of new students reached a record high. Digital media services saw higher revenue and returned to profitability as advertising revenue and VOD services performed well. Cloud game services also narrowed their operating loss through cost controls and other measures.」

    The content segment increased revenue by 26.6% year on year, while operating income rose from ¥34,861 thousand to ¥202,312 thousand. The filing cites a record high number of new education-service students, the return to profitability of digital media services, and a narrower loss in cloud game services.
  19. FY2020-Q2AdvancedAnnual report

    「Revenue increased by ¥319,030 thousand, or 28.7%, year on year to ¥1,431,562 thousand, compared with ¥1,112,532 thousand in the same period of the previous year. Operating income was ¥104,376 thousand, compared with an operating loss of ¥40,581 thousand in the same period of the previous year. Education services recorded higher revenue and income as the number of new students reached a record high. Digital media services saw higher revenue and returned to profitability as advertising revenue and VOD services performed well. Revenue from cloud game services was at the same level as in the same period of the previous year, but the operating loss narrowed due to cost controls and other measures.」

    The content segment increased revenue by 28.7% year on year and returned from an operating loss to operating income of ¥104,376 thousand. The filing cites a record high number of new education-service students, the return to profitability of digital media services, and a narrower loss in cloud game services.
  20. FY2020-Q1RestatedAnnual report

    「① Pursue sustainable growth in content services」

    Continues to set out sustainable growth of content services as the first item of the medium- to long-term growth strategy.
  21. FY2019-Q2RestatedAnnual report

    「① Pursue sustainable growth in content services」

    Continues to set out sustainable growth of content services as the first item of the medium- to long-term growth strategy.
  22. FY2019-Q1RestatedAnnual report

    「① Pursue sustainable growth in content services」

    Continues to set out sustainable growth of content services as the first item of the medium- to long-term growth strategy.
  23. FY2018RestatedAnnual report

    「① Pursue sustainable growth in content services」

    Reiterates sustainable growth of content services as the first item of the medium- to long-term strategy.
  24. FY2018-Q3RestatedAnnual report

    「① Pursue sustainable growth of content services, including the cloud gaming business」

    Reiterates sustainable growth of content services, including the cloud gaming business, as the first item of the medium- to long-term strategy.
  25. FY2018-Q2RestatedAnnual report

    「① Pursue sustainable growth of content services, including the cloud gaming business」

    Reiterates sustainable growth of content services, including the cloud gaming business, as the first item of the medium- to long-term strategy.
  26. FY2018-Q1RestatedAnnual report

    「① Pursue sustainable growth of content services, including the cloud gaming business」

    Reiterates sustainable growth of content services, including the cloud gaming business, as the first item of the medium- to long-term strategy.
  27. FY2017ReframedAnnual report

    「① Pursue sustainable growth of content services, including the cloud gaming business」

    Clarifies that the target of sustainable content-services growth includes the cloud gaming business.
  28. FY2017-Q3RestatedAnnual report

    「① Pursue sustainable growth in content services」

    Reiterates sustainable growth in content services as the first item of the medium- to long-term growth strategy.
  29. FY2017-Q2RestatedAnnual report

    「① Pursue sustainable growth in content services」

    Reiterates sustainable growth in content services as the first item of the medium- to long-term growth strategy.
  30. FY2017-Q1RestatedAnnual report

    「Pursue sustainable growth in content services」

    Continues to state this as a medium- to long-term strategic priority.
  31. FY2016First statedAnnual report

    「Pursue sustainable growth in content services」

    Identifies growth in content services as the first item of the medium- to long-term strategy.
Moved together

"Accelerating the Evolution of Technology Services" moved the same way as this thread, in the same document, in 12 of its 33 moves.

12117555★123456
  1. ★This thread
  2. 1Accelerating the Evolution of Technology Services12×
  3. 2Expansion of CDN Solutions and Services and Customer Acquisition11×
  4. 3Strengthening the Financial and Management Foundations7×
  5. 4Prioritizing Business Investment and Early Resumption of Dividends5×
  6. 5Risks Related to Student Numbers, Regulatory Changes and Accreditation in the Education Business5×
  7. 6Investment, M&A and Capital and Business Alliances with Content-Related Companies5×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Broadmedia's next results are scheduled for 2026-10-29. Read the earnings preview It last moved in the General Meetings of Shareholders of 2026-06-03: "Cited as achieved".
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Sustainable Growth in Content Services | Broadmedia Corporation (4347) | Komori