Launch of the online crane game “Molly Online”
First written in FY2019-Q1. 6 of 10 entries say "Advanced", first in FY2019-Q2. Latest entry: 2026-03-16.
No other company in this theme has enough history to compare yet.
- FY2023AdvancedAnnual report
「In the online field, we will promote the expansion of “Molly Online (online crane game)” and “Molly Online Scratch.”」
The company explicitly stated its policy of expanding its online business, including online scratch games in addition to online crane games. - FY2022-Q3AdvancedAnnual report
「Sales growth for the new online crane game business, “Molly Online,” progressed steadily, with sales in the nine months through the third quarter up a substantial 54.7% year on year.」
Molly Online sales rose 54.7% year on year in the nine months through the third quarter, and the online crane game business continued to expand. - FY2022-Q2RestatedAnnual report
「The online crane game business was not affected by these factors. The company strengthened initiatives featuring collaborations with popular VTubers and the focused rollout of exclusive prizes featuring popular characters, as well as campaigns encouraging customers to spend time at home. Sales for the six-month consolidated period increased 78.0% year on year.」
The online crane game business, including Molly Online, continued offering limited-edition prizes and promotional campaigns, with sales up 78.0% year on year. - FY2022-Q1AdvancedAnnual report
「The online crane business was not affected by these factors. The company focused on exclusive prizes, including collaborations with popular VTubers, and campaigns encouraging customers to spend time at home. As a result, sales for the three-month consolidated period increased 92.3% year on year.」
The online crane game business offered limited-edition prizes and promotional campaigns, generating sales growth of 92.3% year on year. - FY2020-Q1RestatedAnnual report
「Morley Online, an online crane game launched as a new business in March last year, has been steadily increasing sales, with company-exclusive original prizes and prizes developed in collaboration with YouTubers proving popular.」
Molly Online has continued to steadily grow sales by offering original prizes and collaboration prizes with YouTubers. - FY2019-Q3AdvancedAnnual report
「“Molly Online,” an online crane game, has become popular, particularly for its original prizes and collaboration prizes with YouTubers. Recent sales have been running at approximately 3 times plan, and the number of booths was expanded from the previous 300 to 500, or 1.7 times the former level, at the end of November.」
Sales continued at approximately 3 times plan, and the number of booths was expanded from 300 to 500 at the end of November. - FY2019-Q2AdvancedAnnual report
「“Molly Online,” an online crane game launched in March, has seen steady membership growth. It has become popular, particularly for its original prizes, and sales have been running well above plan. The company will pursue further expansion, including increasing the number of crane machines.」
Membership in the online crane game business increased, and sales continued well above plan. The company stated its policy of further expansion, including increasing the number of crane machines. - FY2019-Q1First statedAnnual report
「“Molly Online,” an online crane game launched in March, has seen steady membership growth and has become popular, particularly for its original prizes, with sales progressing above plan.」
The company explained that it launched an online crane game in March 2018, membership increased, and sales continued above plan.