Launch of a Digital Talent Development Staffing Business and Provision of Talent through Recruitment and Training
First written in FY2023-Q2. 19 of 26 entries say "Advanced", first in FY2023-Q3. Latest entry: 2026-09-14.
0 other companies' latest entry also says "Advanced".
- FY2027-H1ReframedAnnual report
「We are also promoting a business transition from the conventional staffing model to a high-value-added contract development model. By consolidating and integrating certain Web development functions into the Web Solutions segment, we are working to optimize development resources within the Group.」
The company is shifting from its traditional model centred on recruiting, training and staffing digital talent toward high-value-added contract development and consolidating functions in the Web Solutions Business. It reports 524 person-months of utilisation. - FY2026ReframedAnnual report
「The Group is shifting its focus from its conventional recruitment and development model centered on personnel with little or no experience toward strengthening the recruitment of mid-level to senior personnel capable of handling upstream processes, thereby enhancing its capabilities qualitatively.」
The company is shifting its focus from its conventional model centered on recruiting, training and dispatching personnel with little or no experience toward a higher-value-added model that includes recruiting mid-level and senior personnel and lab-based development. - FY2026-H1AdvancedAnnual report
「The addition of JUTJOY Co., Ltd., which has strengths in staffing and personnel development, to the Group is expected to generate synergies by accelerating the education and development of digital personnel, the source of growth. However, profit declined due to a temporary increase in expenses associated with the M&A of JUTJOY Co., Ltd. As a result, revenue for the current interim consolidated accounting period was ¥920.496 million, up 23.7% year on year, while segment profit was ¥22.982 million, down 35.4%.」
With the addition of JUTJOY to the Group, the company moved to a stage where it expects to accelerate personnel education and development and generate synergies, while segment profit declined year on year due to temporary M&A-related expenses. - FY2025AdvancedAnnual report
「As a result, revenue for the current consolidated fiscal year was ¥2,183.337 million, up 12.6% year on year, while segment profit was ¥156.679 million, up 41.1%.」
The digital personnel services business generated full-year revenue of ¥2,183.337 million and segment profit of ¥156.679 million, resulting in year-on-year increases in both revenue and profit. - FY2025-H1AdvancedAnnual report
「The Group recruits personnel with little or no prior experience and actively provides high-quality training built up over the years, enabling it to provide customers with high-quality digital personnel. Demand for dispatched digital personnel remained firm during the current interim consolidated accounting period, and the number of personnel on assignment consequently increased. As a result, revenue for the current interim consolidated accounting period was ¥1,089.201 million, up 19.6% year on year, while segment profit was ¥99.641 million, up 299.4%.」
The company continued to provide personnel through recruitment and training, recording revenue of ¥1,089.201 million and segment profit of ¥99.641 million as the number of personnel on assignment increased. - FY2025-Q1AdvancedAnnual report
「The Group recruits personnel with little or no prior experience and actively provides high-quality training built up over the years, enabling it to provide customers with high-quality digital personnel. Demand for dispatched digital personnel remained firm during the cumulative first quarter of the current consolidated fiscal year, and the number of personnel on assignment consequently increased. As a result, revenue for the cumulative first quarter of the current consolidated fiscal year was ¥538.916 million, up 17.6% year on year, while segment profit was ¥49.921 million, up 326.2%.」
The company continued to recruit and train personnel with little or no prior experience and provide personnel to customers, resulting in an increase in the number of personnel on assignment, revenue of ¥538.916 million and segment profit of ¥49.921 million. - FY2024AdvancedAnnual report
「We have recruited personnel with little or no prior experience and actively provided high-quality training built up over the years, enabling us to provide customers with high-quality digital personnel. Revenue increased substantially year on year, and as recruitment and training had passed their peak, the associated costs were absorbed toward the second half as initially planned. Segment profit also continued to grow steadily. As a result, revenue for the current consolidated fiscal year was ¥1,938.222 million, up 57.9% year on year, while segment profit was ¥111.073 million, up 17.4%.」
As recruitment and training costs passed their peak, the costs were absorbed toward the second half as initially planned, resulting in full-year segment profit increasing 17.4% year on year. Revenue also increased to ¥1,938.222 million. - FY2024-Q3AdvancedAnnual report
「We have recruited personnel with little or no prior experience and actively provided high-quality training built up over the years, enabling us to provide customers with high-quality digital personnel. Although revenue increased substantially year on year, recruitment and training had passed their peak, allowing the costs to be absorbed toward the second half as initially planned, and segment profit was trending toward recovery. As a result, revenue for the cumulative third quarter of the current consolidated fiscal year was ¥1,423.033 million, up 84.6% year on year, while segment profit was ¥78.534 million, up 36.9%.」
As recruitment and training passed their peak, costs were absorbed toward the second half as initially planned, and segment profit began to recover. Revenue was up 84.6% year on year, while segment profit increased 36.9%. - FY2024-Q2AdvancedAnnual report
「We have recruited personnel with little or no prior experience and actively provided high-quality training built up over the years, enabling us to provide customers with high-quality digital personnel. Although revenue increased substantially year on year, proactive recruitment and training costs were incurred ahead of revenue and are expected to be absorbed in the second half, resulting in segment profit remaining at roughly the same level as the previous year. As a result, revenue for the cumulative second quarter of the current consolidated fiscal year was ¥910.802 million, up 165.3% year on year, while segment profit was ¥24.945 million, down 0.1%.」
The company continued to provide personnel through recruitment and training, with revenue up 165.3% year on year. While recruitment and training costs were front-loaded, the company also indicated that these costs would translate into profit in the second half. - FY2024-Q1Profit pressured by front-loaded recruitment and training costsAnnual report
「By actively recruiting and training dispatched personnel, we have provided customers with high-quality digital personnel. However, because recruitment and training costs are incurred ahead of revenue, revenue for the cumulative first quarter of the current consolidated fiscal year was ¥458.450 million, up 256.6% year on year, while segment profit was ¥11.712 million, down 52.7%.」
While continuing to provide personnel through recruitment and training, recruitment and training costs were incurred ahead of revenue amid substantial sales growth, resulting in a year-on-year decline in segment profit. - FY2023AdvancedAnnual report
「By strategically recruiting and training temporary staff, the company was able to provide customers with high-quality digital talent. As a result, revenue for the consolidated fiscal year was ¥1,227.459 million, up 190.9% year on year, and segment profit was ¥94.618 million, up 61.9%.」
The newly established Digital Talent Development and Staffing business continued providing talent through recruitment and training, recording full-year revenue of ¥1,227.459 million and segment profit of ¥94.618 million. - FY2023-Q3AdvancedAnnual report
「By actively recruiting and training temporary staff, the company was able to provide customers with high-quality digital talent. As a result, revenue for the cumulative third quarter was ¥771.043 million and segment profit was ¥57.352 million.」
The newly established Digital Talent Development and Staffing business continued providing talent through recruitment and training, recording revenue of ¥771.043 million and segment profit of ¥57.352 million for the cumulative third quarter. - FY2023-Q2First statedAnnual report
「The Digital Talent Development and Staffing business integrates the digital talent staffing function, which had previously been included in both the Web Solutions and Online Games segments, with 株式会社Y's, which became a wholly owned subsidiary in July 2022. By actively recruiting and training temporary staff, the company was able to provide customers with high-quality digital talent. As a result, revenue for the cumulative second quarter was ¥343.321 million and segment profit was ¥24.972 million.」
The company integrated the digital talent staffing function with 株式会社Y's and began operating it as a new reportable segment in July 2022. It provided talent to customers through recruitment and training and reported revenue and segment profit for the cumulative period.