Expanding the entertainment business and promoting M&A through the acquisition of Trys
First written in FY2021-Q3. 12 of 15 entries say "Advanced", first in FY2021. Latest entry: 2026-09-14.
5 other companies' latest entry also says "Advanced".
- FY2026-H1AdvancedAnnual report
「Through this acquisition of shares and the addition of MIXENSE Co., Ltd. to the group, we aim to expand the value we provide in the digitization field served by our group. By creating synergies through collaboration of our customer bases and the mutual use of management resources, we will strengthen our DX support and seek to realize our vision of creating a world where everyone can devote themselves to creating value.」
On 5 January 2026, the Company acquired 100% of the shares of 株式会社MIXENSE and made it a consolidated subsidiary. By adding a contract software development company, the Company aims to expand the value it provides in the digitisation sector and strengthen its DX support through collaboration between its customer base and management resources. - FY2025AdvancedAnnual report
「Through this acquisition, the Group entered the casual gaming business and aims to accelerate its growth and make it a growth driver in the entertainment sector through synergies with 株式会社グローバルギア, including the mutual sharing of game development expertise and mutual utilisation of human resources.」
The acquisition of 100% of 株式会社グローバルギア was completed on 1 July 2025, marking the Company's entry into the casual gaming business. The Company has described plans to expand its entertainment business through the company, which has developed more than 170 apps and achieved over 20 million cumulative downloads. In January 2026, the Company also acquired 100% of MIXENSE and is proceeding with efforts to expand the value it provides in the digitisation sector. - FY2025-H1AdvancedAnnual report
「At a meeting of the Board of Directors held on 25 June 2025, the Company resolved to acquire 100% of the issued shares of 株式会社グローバルギア and make it a subsidiary. Based on this resolution, the Company acquired 100% of the company's shares on 1 July 2025.」
The acquisition of 100% of the shares of 株式会社グローバルギア was completed on 1 July 2025. The Company has stated its policy of entering the casual gaming business through the company, which has developed more than 170 apps and achieved over 20 million cumulative downloads, and making it a growth driver in the entertainment sector through the mutual utilisation of game development expertise and human resources. - FY2023RestatedAnnual report
「The Group consists of 5 companies, including Trys, which has strengths in creative work in the entertainment field (as of 31 December 2023).」
The Group structure, including Trys, and its expansion into the entertainment field continue to be disclosed. - FY2022AdvancedAnnual report
「For Trys, revenue excluding intercompany revenue exceeded 10% of consolidated revenue. Key profit and loss information: (1) Revenue ¥1,470.915 million (2) Ordinary profit ¥115.740 million (3) Net income ¥106.644 million」
Full-year results after the acquisition of Trys included revenue of ¥1,470.915 million, ordinary profit of ¥115.740 million and net income of ¥106.644 million. The expansion of the entertainment business through the acquisition was reflected in the subsidiary's specific results. - FY2022-Q1AdvancedAnnual report
「Regarding the business combination with Trys conducted on 15 September 2021, provisional accounting treatment had been applied in the previous consolidated fiscal year and was finalized during the first quarter of the current consolidated fiscal year. There was no change in the amounts resulting from the finalization of the provisional accounting treatment. Goodwill recognized, reason for recognition, amortization method and amortization period: ① Goodwill recognized: ¥507.341 million ② Reason for recognition: Recognized due to the excess earning power expected from future business development. ③ Amortization method and period: Straight-line amortization over 10 years」
The provisional accounting treatment for the business combination with Trys was finalized, confirming that goodwill of ¥507.341 million would be amortized on a straight-line basis over 10 years. The disclosure indicates that the post-acquisition accounting treatment progressed to the next stage. - FY2021AdvancedAnnual report
「Of this amount, Trys, which became a subsidiary in September 2021, recorded revenue of ¥306.249 million from October to December 2021.」
Following the acquisition of Trys, revenue of ¥306.249 million from October through December 2021 was included in consolidated results. The expansion of the entertainment business through the acquisition was also reflected in the reported results. - FY2021-Q3First statedAnnual report
「The Company has also explored M&A as a means of further accelerating its business development in the entertainment field. The Company determined that Trys' resources, information assets and expertise would make a significant contribution to expanding its entertainment business, and Trys joined the Group.」
On 15 September 2021, the Company acquired shares in Trys and included it in the scope of consolidation as a wholly owned subsidiary. The Company first explicitly stated a measure to accelerate business development in the entertainment field through Trys, which engages in game development and operations, digital content production and manga videos.