Building Revenue Pillars Across 3 Areas: Entertainment, Lifestyle Services and Solutions
First written in FY2026-H1. 5 of 6 entries say "Advanced", first in 2026-04-24. Latest entry: 2026-08-12.
1 other company's latest entry also says "Advanced".
- 2026-08-12AdvancedEarnings
「As stated in the notice announced on 25 June 2026 titled "Results of the Tender Offer for the Shares and Other Securities of SUNNY SIDE UP GROUP Inc. (Securities Code: 2180) in Preparation for Business Integration and Change in Subsidiaries (Change in Specified Subsidiary)," the Tender Offer for SUNNY SIDE UP GROUP Inc. was successful, settlement was completed on 1 July 2026, and it became a consolidated subsidiary. By combining our group's strength in creating IP and entertainment with SUNNY SIDE UP GROUP Inc.'s strength in PR and brand communications, we will achieve business growth and enhance corporate value on a scale not previously possible.」
The policy of establishing 3 revenue pillars was expanded to include the conversion of SUNNY SIDE UP GROUP Inc. into a consolidated subsidiary and the integration of IP and entertainment with PR and brand communications. - FY2026AdvancedAnnual report
「Our Group will maximize the potential of its intellectual property and creators through 3 core businesses, games and comics, entertainment and lifestyle, and AI and DX solutions. Through experiences that combine digital and real-world elements, we aim to create products and services that move people and to develop new cultures and markets.」
The plan presented in FY2026-H1 to build earnings pillars in 3 areas has taken concrete form through the establishment of 3 reportable segments, the consolidation of PAPABUBBLE and Natee, and service offerings across each business. - FY2026-H1First statedAnnual report
「We will build sustainable earnings pillars in 3 areas, entertainment, lifestyle services and solutions, and pursue with speed projects and services that offer surprise and novelty by fostering collaboration among our people and businesses and enhancing their value.」
Under the new vision and mission, the company has for the first time independently presented the goal of building sustainable earnings pillars in 3 areas not limited to games and comics and of promoting collaboration between the community and the business, involving members, creators and partner companies.