Komori
Akatsuki (3932) · RiskMaterialised

Revenue fluctuation risk by individual title

First written in FY2016. 8 of 12 entries say "Materialised", first in FY2024-Q1. Latest entry: FY2026.

12entries
11years
1from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseRestatedFY2016 – FY2020MaterialisedFY2024-Q1 – FY20262016: 120162017: 120172018: 120182019: 020192020: 120202021: 020212022: 020222023: 220232024: 220242025: 220252026: 22026
Same theme, other companies
Reliance on sales of core game titlesA theme 21 companies write about · 23 as a headwind · 0 as a tailwind

Akatsuki moved to the "Worse" side of this theme in 2023, 1 year after the typical company in this theme (2022).

The whole theme swung hardest in 2023: 8 of 18 companies on the "Worse" side.

5 other companies' latest entry also says "Materialised".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 21 companies compared. The sentences above are computed from all 21.
Full recordFilings, disclosures and news, newest first
  1. FY2026MaterialisedAnnual report

    「Although the new game title contributed earnings for 6 months, earnings did not reach the level recorded in the previous consolidated fiscal year, when existing game titles performed strongly, resulting in lower revenue year on year.」

    Although new titles contributed to revenue, they did not reach the high level recorded by existing game titles in the previous fiscal year, and revenue in the games and comics business fell 1.1% from the previous fiscal year. Fluctuations in the profitability of individual and existing titles continue to be reflected in performance.
  2. 2026-05-13MaterialisedRevision of earnings forecasts

    「Although the new game title contributed earnings for 6 months, earnings did not reach the level recorded in the previous consolidated fiscal year, when existing game titles performed strongly, resulting in lower revenue year on year.」

    Although the new title contributed earnings, performance did not reach the previous year's high level for existing game titles, with fluctuations in individual-title earnings reflected in full-year results.
  3. FY2026-H1MaterialisedAnnual report

    「However, performance fell short of the results recorded in the previous interim consolidated accounting period, when existing game titles performed at a high level, resulting in lower revenue and earnings year on year.」

    As existing game titles failed to reach the high level recorded in the same period of the previous year, revenue in the games and comics business fell 23.2% and segment profit fell 41.2%, with fluctuations in the profitability of individual and existing titles becoming apparent in performance.
  4. FY2025MaterialisedAnnual report

    「However, higher R&D expenses associated with the review of the existing title portfolio and accelerated development for the release of new titles resulted in lower revenue and earnings year on year.」

    As a result of reviewing the existing title portfolio and accelerating development of new titles, the games business posted revenue of ¥21,237 million, down 5.5% from the previous fiscal year, with earnings reflecting fluctuations in the profitability of individual and existing titles.
  5. FY2024MaterialisedAnnual report

    「However, the effects of portfolio revisions, including the change in the operating structure of the official Sakurazaka46 and Hinatazaka46 support music app “UNI'S ON AIR (ユニゾンエアー)” in June of the previous year, together with progress in investment in new titles, resulted in lower revenue and profit year on year.」

    Against a backdrop of portfolio revisions and progress in investment in new titles, full-year revenue in the Games business fell 5.7% year on year and segment profit fell 48.5%, with earnings volatility in individual and existing titles reflected in results.
  6. FY2024-Q3MaterialisedAnnual report

    「However, the effects of portfolio revisions, including the change in the operating structure of the official Sakurazaka46 and Hinatazaka46 support music app “UNI'S ON AIR (ユニゾンエアー)” in June of the previous year, together with progress in investment in new titles, resulted in lower revenue and profit year on year.」

    Against a backdrop of portfolio revisions and progress in investment in new titles, the Games business has continued to post lower revenue and profit year on year, with earnings volatility in individual and existing titles reflected in results.
  7. FY2024-Q2MaterialisedAnnual report

    「However, the effects of portfolio revisions, including the change in the operating structure of the official Sakurazaka46 and Hinatazaka46 support music app “UNI'S ON AIR (ユニゾンエアー)” in June of the previous year, together with progress in investment in new titles, resulted in lower revenue and profit year on year.」

    Against a backdrop of portfolio revisions and progress in investment in new titles, the Games business has continued to post lower revenue and profit year on year, including from existing titles. The risk of earnings volatility by individual title continues to be reflected in results.
  8. FY2024-Q1MaterialisedAnnual report

    「However, despite this stable operating approach, earnings declined across existing titles as a whole. In addition, the change in the operating structure of the official Sakurazaka46 and Hinatazaka46 support music app “UNI'S ON AIR (ユニゾンエアー)” in June of the previous year contributed to lower revenue and profit year on year.」

    The company explains that although it continued the long-term, stable operation of existing titles, earnings across existing titles as a whole actually declined.
  9. FY2020RestatedAnnual report

    「If changes in user preferences, technological innovation or other factors prevent the company from acquiring and retaining the users initially expected, this could affect the Group's results.」

    The company has reconfirmed the risk that user acquisition and retention for individual titles may be affected by changes in preferences and technological innovation.
  10. FY2018RestatedAnnual report

    「However, because earnings power varies significantly by individual title in the mobile gaming business, even profitable existing titles may affect the Group's results if changes in user preferences, technological innovation or other factors prevent the company from acquiring and retaining the users initially expected.」

    The company continues to identify earnings volatility by individual title and uncertainty over user retention as risks.
  11. FY2017RestatedAnnual report

    「Because earnings power varies significantly by individual title in the mobile gaming business, even profitable existing titles may affect the Group's results if changes in user preferences, technological innovation or other factors prevent the company from acquiring and retaining the users initially expected.」

    The company continues to identify earnings volatility by individual title and uncertainty over user retention as risks.
  12. FY2016First statedAnnual report

    「Because earnings power varies significantly by individual title in the social gaming business, even profitable existing titles may affect the Group's results if changes in user preferences, technological innovation or other factors prevent the company from acquiring and retaining the users initially expected.」

    The company indicates that earnings are highly volatile at the individual-title level and that even existing profitable titles may fail to retain users.
Moved together

"Increase in Development and Advertising Expenses and Investment Recovery Risk" moved the same way as this thread, in the same document, in 4 of its 12 moves.

43332★12345
  1. ★This thread
  2. 1Increase in Development and Advertising Expenses and Investment Recovery Risk4×
  3. 2Entertainment business centered on social games3×
  4. 3Risk of Slowing Growth in the Social Game Market3×
  5. 4Price Volatility and Cyber Risks in Cryptoasset Investment3×
  6. 5Growth investment prioritized; timing of dividends undecided2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Akatsuki yet. It last moved in the Revision of earnings forecasts of 2026-05-13: "Materialised".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Revenue fluctuation risk by individual title | Akatsuki Inc. (3932) | Komori