Development and Marketing for the Commercial Release of Xenko
First written in FY2016. 2 of 5 entries say "Advanced", first in FY2017-Q1. Latest entry: FY2017.
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- FY2017DroppedAnnual reportThis year's text contains no explicit mention of Xenko's release, free period or monetization.
- FY2017-Q3SoftenedAnnual report
「For the next-generation game engine Xenko, we are seeking to expand its user base by extending the free period.」
For Xenko, we changed from the stage of providing a free period to the stage of extending the free period and seeking user growth. - FY2017-Q2AdvancedAnnual report
「We will release the next-generation game engine Xenko and seek to expand its user base by providing a free period.」
Following the release of Xenko, we moved to the stage of seeking user growth by providing a free period. Efforts toward monetization and user expansion are continuing. - FY2017-Q1AdvancedAnnual report
「In addition to announcing the release of the next-generation game engine Xenko in April 2017, we will complete development of a service product that predicts game-user behavior using data science and begin sales.」
The release of Xenko in April 2017 was announced. This was the stage of publishing a specific planned release date, not completing the release. - FY2016First statedAnnual report
「For the new game engine Xenko, we completed the main development work toward a paid release in early 2017 and are currently intensifying development toward final completion. We are also enhancing features suited to VR development and strengthening marketing activities ahead of the paid release.」
For Xenko, we are proceeding with completion of development, enhancement of VR features and increased marketing, targeting a paid release in early 2017.