Komori
Media Kobo (3815) · InitiativeReframed

Provision of games for global markets

First written in FY2016-Q3. 3 of 5 entries say "Advanced", first in FY2016. Latest entry: FY2017.

5entries
2years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseFirst statedFY2016-Q3AdvancedFY2016 – FY2017-Q22016: 220162017: 32017
Same theme, other companies
Global expansion through overseas distribution and licensing of game titlesA theme 18 companies write about · 1 as a headwind · 18 as a tailwind

The whole theme swung hardest in 2023: 2 of 10 companies on the "Worse" side.

1 other company's latest entry also says "Reframed".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 18 companies compared. The sentences above are computed from all 18.
Full recordFilings, disclosures and news, newest first
  1. FY2017ReframedAnnual report

    「August 2017: withdrew from the OBOKAID'EM in-house game brand」

    The company withdrew from OBOKAID'EM, which had been the centre of its in-house game business aimed at the global market, and shifted the focus of its game business to another brand and secondary businesses.
  2. FY2017-Q2AdvancedAnnual report

    「For OBOKAID'EM, we released the jointly developed title Ninja Challenge: Spin-key the Ninja in January 2017 with the Vietnamese company .GEARS.」

    A jointly developed title with an overseas company was released with a Vietnamese company in January 2017.
  3. FY2017-Q1AdvancedAnnual report

    「Meanwhile, in OBOKAID'EM, we distributed the sequel to the idle game 「みどりのほし」, 「みどりのほしぼし」, in approximately 140 countries worldwide in September 2016, and it reached 1 million downloads within approximately 1 month of its release.」

    In addition to distribution in approximately 140 countries worldwide, the game achieved 1 million downloads within approximately one month of its release.
  4. FY2016AdvancedAnnual report

    「We simultaneously launched casual games, including “LuCKY 4 LeAF” (November 2015), “PICK-XELL” (co-developed with Glasshead株式会社) (December 2015) and “TRAP DA GANG” (co-developed with 株式会社たゆたう) (April 2016), in 140 countries worldwide.」

    The company reported the simultaneous distribution of multiple titles in 140 countries worldwide.
  5. FY2016-Q3First statedAnnual report

    「In the game content business, we released TRAP DA GANG (co-developed with 株式会社たゆたう) in April 2016, with the aim of providing a game that would appeal to players worldwide. The game has simple controls but requires sharp anticipation of what lies ahead.」

    A game title aimed at the global market was released in April 2016.
Moved together

"Upfront investment in AR technology and video streaming" moved the same way as this thread, in the same document, in 3 of its 5 moves.

333222★123456
  1. ★This thread
  2. 1Upfront investment in AR technology and video streaming3×
  3. 2Downsizing of the O2O business and acceleration of the game content business3×
  4. 3Three-game-brand structure and integration of the secondary business3×
  5. 4Addressing Diverse Needs for Fortune-Telling Services2×
  6. 5Global expansion as a comprehensive digital content company2×
  7. 6Building a stable foundation for the game content business2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Media Kobo's next results are scheduled for 2026-10-09. Read the earnings preview
News
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