Sharp increase in revenue from the game content business and continued operating losses
First written in FY2017-Q1. 3 of 16 entries say "Worsened", first in FY2020-Q2. Latest entry: FY2020.
No other company in this theme has enough history to compare yet.
- FY2020WorsenedAnnual report
「As a result, revenue from the game content business for the fiscal year was ¥57 million, down 73.0% year on year, while the operating loss was ¥17 million, compared with operating profit of ¥6 million in the year-earlier period.」
The gaming business posted a substantial decline in revenue and changed from operating profit to an operating loss. - FY2020-Q3WorsenedAnnual report
「As a result, revenue from the game content business for the nine-month cumulative period under review was ¥56 million, down 67.6% year on year, and the business recorded an operating loss of ¥18 million, compared with operating income of ¥7 million in the same period of the previous year.」
The game content business posted a substantial decline in revenue and changed from operating profit in the year-earlier period to an operating loss. - FY2020-Q2WorsenedAnnual report
「As a result, revenue from the game content business for the six months ended the second quarter was ¥49 million, down 60.7% year on year, while the operating loss was ¥16 million, compared with operating profit of ¥6 million in the year-earlier period.」
The game content business posted a substantial decline in revenue and changed from operating profit of ¥6 million in the year-earlier period to an operating loss of ¥16 million. - FY2020-Q1Lower revenue and a shift to an operating lossAnnual report
「As a result, revenue from the game content business for the three months ended the first quarter was ¥31 million, down 51.9% year on year, while the business posted an operating loss of ¥3 million, compared with operating profit of ¥3 million in the year-earlier period.」
The gaming business posted a substantial year-on-year decline in revenue and changed from operating profit to an operating loss. - FY2019Lower revenue and profit, while maintaining operating profitabilityAnnual report
「Revenue from the game content business for the fiscal year was ¥212 million, down 35.9% year on year, while operating profit was ¥6 million, down 76.3%.」
The gaming business posted a substantial decline in revenue and profit, but remains profitable, with operating profit of ¥6 million. - FY2019-Q3Lower revenue and profit, while maintaining operating profitabilityAnnual report
「As a result, revenue from the game content business for the nine-month cumulative period under review was ¥173 million, down 31.4% year on year, and operating income was ¥7 million, down 62.9%.」
The gaming business posted lower revenue and profit year on year, but remains profitable, with operating profit of ¥7 million. - FY2019-Q2Lower revenue and profit, while maintaining operating profitabilityAnnual report
「As a result, revenue from the game content business for the six months ended the second quarter was ¥126 million, down 28.1% year on year, while operating profit was ¥6 million, down 32.1%.」
The gaming business posted lower revenue and profit year on year, but remained profitable, with operating profit of ¥6 million. - FY2019-Q1Lower revenue and profit, while maintaining operating profitabilityAnnual report
「As a result, revenue from the game content business for the three-month cumulative period under review was ¥65 million, down 26.7% year on year, and operating income was ¥3 million, down 11.2%.」
Revenue and operating profit in the gaming business were both below the year-earlier period, but the business remained profitable, recording operating profit of ¥3 million. - FY2018Lower revenue, but operating profit continuesAnnual report
「Revenue from the game content business for the fiscal year was ¥331 million, down 32.6% year on year, while operating profit was ¥29 million, compared with an operating loss of ¥89 million in the previous fiscal year.」
Although revenue declined year on year, the company turned an operating loss into operating profit and achieved full-year profitability in the gaming business. - FY2018-Q3Lower revenue, but operating profit continuesAnnual report
「As a result, revenue from the game content business during the first three-quarter cumulative consolidated accounting period was ¥252 million, down 31.9% year on year, while operating income was ¥19 million, compared with an operating loss of ¥85 million in the same period of the previous year.」
Revenue from the game business declined year on year, but it recorded operating profit of ¥19 million and remained profitable at the operating level. - FY2018-Q2Lower revenue, but operating profit continuesAnnual report
「As a result, revenue from the game content business for the six-month period ended September 30 was ¥175 million, down 31.5% year on year, while operating profit was ¥9 million, compared with an operating loss of ¥50 million in the same period of the previous year.」
Revenue from the game business declined year on year, but it recorded operating profit of ¥9 million and remained profitable at the operating level. - FY2018-Q1Lower revenue, but return to operating profitAnnual report
「As a result, revenue from the game content business for the three-month period ended June 30 was ¥89 million, down 18.7% year on year, while operating profit was ¥4 million, compared with an operating loss of ¥33 million in the same period of the previous year.」
Revenue declined year on year, but the business returned to operating profit due in part to the restructuring of OBOKAID'EM in the previous fiscal year. The company notes that a simple year-on-year comparison requires caution because the method of recognising revenue was also changed. - FY2017Substantially higher revenue and narrower operating lossAnnual report
「Revenue from the game content business for the fiscal year was ¥492 million, up 542.4% year on year, while the operating loss was ¥89 million, compared with an operating loss of ¥109 million in the previous fiscal year.」
The game business generated substantially higher revenue and its operating loss narrowed, but the business as a whole remained in the red. - FY2017-Q3Substantially higher revenue, but operating loss continues to narrowAnnual report
「As a result, revenue from the game content business for the nine-month period ended December 31 was ¥371 million, up 535.4% year on year, while the operating loss was ¥85 million, compared with an operating loss of ¥92 million in the same period of the previous year.」
The game business generated substantially higher revenue, and its operating loss narrowed from the same period of the previous year, but it continued to report an operating loss. - FY2017-Q2Substantially higher revenue, but operating loss continuesAnnual report
「As a result, revenue from the game content business for the six-month period ended September 30 was ¥255 million, up 516.0% year on year, while the operating loss was ¥50 million, compared with an operating loss of ¥55 million in the same period of the previous year.」
The game business reported revenue growth of 516.0% year on year, but recorded an operating loss of ¥50 million and remained in the red. - FY2017-Q1First statedAnnual report
「As a result, revenue from the game content business for the three-month period ended June 30 was ¥110 million, up 388.6% year on year, while the operating loss was ¥33 million, compared with an operating loss of ¥32 million in the same period of the previous year.」
The game content business generated substantially higher revenue year on year, but continued to report an operating loss.