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Colopl (3668) · InitiativeRestatedLatest Financial results briefing materials (2026-05-07): "Advanced"

Business expansion using internally developed IP

First written in FY2016. 6 of 10 entries say "Restated". Latest entry: 2026-05-07.

10entries
11years
1from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2016 – FY2018RestatedFY2020-Q3 – FY20252016: 12017: 120172018: 120182019: 120192020: 320202021: 020212022: 120222023: 020232024: 020242025: 120252026: 1
Same theme, other companies
Diversified Use of Content Assets with Maximizing Existing Value as a Management PolicyA theme 12 companies write about · 0 as a headwind · 13 as a tailwind

The whole theme swung hardest in 2019: 1 of 8 companies on the "Worse" side.

8 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. 2026-05-07AdvancedFinancial results briefing materials

    「Combining the technology and leading intellectual properties developed by コロプラ, we aim to create globally successful titles Promoting the development of location-based games × leading intellectual properties」

    The company provides specific details on creating global hit titles by combining its technology and intellectual property with leading intellectual property, and on promoting the development of location-based games using leading intellectual property.
  2. FY2025RestatedAnnual report

    「Second, “Leveraging domestic IP”」

    Explicitly identifies the use of domestic IP as one of its medium-term management policies.
  3. FY2022RestatedAnnual report

    「For new games, the company will release a balanced mix of titles based on its own IP and third-party IP, developing medium- to long-term competitiveness through its own IP while actively leveraging the customer-drawing power and profitability of third-party IP.」

    Reiterates the policy of developing new games that combine the company's own IP with third-party IP.
  4. FY2020RestatedAnnual report

    「For new games, the company will release a balanced mix of titles based on its own IP and third-party IP, developing medium- to long-term competitiveness through its own IP while actively leveraging the customer-drawing power and profitability of third-party IP.」

    Reiterates the policy of developing businesses that combine the company's own IP with third-party IP.
  5. FY2020-Q3RestatedAnnual report

    「By adding 株式会社MAGES. (MAGES.)'s ability to create original IP and its popular IP to our group, we expect to further enhance our competitiveness in the mobile services business, our group's core business. MAGES. will also accelerate the creation of new entertainment businesses by joining our group and strengthening its financial base and management control systems.」

    Reiterates the policy of incorporating MAGES.' ability to create original IP and its popular IP to enhance the competitiveness of the mobile services business and accelerate the creation of new entertainment businesses.
  6. FY2020-Q2AdvancedAnnual report

    「By adding MAGES.'s ability to create original IP and its popular IP holdings to the Group, the company expects to further enhance its competitiveness in the Mobile Services Business, the Group's core business.」

    Describes the specific initiatives for leveraging MAGES.' ability to create original IP and acquire popular IP, under the existing policy of using the company’s own and third-party IP.
  7. FY2019ReframedAnnual report

    「For new games, the company will release a balanced mix of titles based on its own IP and third-party IP, developing medium- to long-term competitiveness through its own IP while actively leveraging the customer-drawing power and profitability of third-party IP.」

    Makes the previous policy of using internally developed IP more concrete as an operating policy of releasing a balanced mix of titles based on its own IP and third-party IP.
  8. FY2018RestatedAnnual report

    「Going forward, the company intends to further expand its business using IP.」

    Reiterates the direction of using internally developed IP beyond games.
  9. FY2017RestatedAnnual report

    「Going forward, the company intends to further expand its business using IP.」

    Reiterates the direction of using internally developed IP beyond games.
  10. FY2016First statedAnnual report

    「Going forward, the company intends to further expand its business using IP.」

    Presents a direction of using IP, including internally developed titles and characters, in businesses beyond games.
Moved together

"Increasing User Engagement with Existing Games" moved the same way as this thread, in the same document, in 2 of its 10 moves.

222★123
  1. ★This thread
  2. 1Increasing User Engagement with Existing Games2×
  3. 2Results for the nine months ended in the third quarter2×
  4. 3Expanding business scale through M&A and related investments2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Colopl's next results are scheduled for 2026-11-04. Read the earnings preview It last moved in the Financial results briefing materials of 2026-05-07: "Advanced".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Business expansion using internally developed IP | COLOPL,Inc. (3668) | Komori