PC content distribution business turns loss-making
First written in FY2018-Q2. 2 of 7 entries say "Worsened", first in FY2018-Q3. Latest entry: FY2020.
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- FY2020ReframedAnnual report
「The content business operates fan club websites for smartphones and PCs, distributes various types of digital content, and provides apps.」
The PC content distribution business is described not as a separately disclosed business but as part of the content business, which includes smartphones, PCs, fan clubs and apps. - FY2020-Q2ReframedAnnual report
「The content business operates fan club websites for smartphones and PCs, distributes various types of digital content, and provides apps. The previous segments comprised the mobile content distribution business, PC content distribution business and app business.」
The PC content distribution business has been reorganised from a separately disclosed segment into a category described as part of the content business. - FY2019-Q2MitigatedAnnual report
「As a result, revenue from the PC content distribution business for the cumulative second quarter of the consolidated fiscal year was ¥101 million, up 31.2% year on year, and the segment recorded a loss of ¥5 million, compared with a loss of ¥6 million in the same period of the previous year.」
Revenue from the PC content distribution business increased, and the segment loss narrowed from ¥6 million in the same period of the previous year to ¥5 million. - FY2019-Q1MitigatedAnnual report
「As a result, revenue from the PC content distribution business for the cumulative first quarter of the consolidated fiscal year was ¥48 million, up 23.8% year on year, and the segment recorded a loss of ¥1 million, compared with a loss of ¥3 million in the same period of the previous year.」
Revenue from the PC content distribution business increased, and the segment loss narrowed from ¥3 million in the same period of the previous year to ¥1 million. - FY2018WorsenedAnnual report
「As a result, revenue from the PC content distribution business for the consolidated fiscal year was ¥149 million, down 10.6% year on year, and segment profit was negative ¥14 million, compared with segment profit of ¥0 million in the same period of the previous year.」
Revenue from the PC content distribution business continued to decline, and the segment moved from break-even in the same period of the previous year to a ¥14 million loss. - FY2018-Q3WorsenedAnnual report
「As a result, revenue from the PC content distribution business for the cumulative third quarter of the consolidated fiscal year was ¥113 million, down 11.0% year on year, and the segment recorded a loss of ¥12 million, compared with segment profit of ¥8 million in the same period of the previous year.」
Revenue from the PC content distribution business continued to decline, and the deficit widened from the ¥8 million profit recorded in the same period of the previous year to a ¥12 million segment loss. - FY2018-Q2First statedAnnual report
「As a result, revenue from the PC content distribution business for the cumulative second quarter of the consolidated fiscal year was ¥77 million, down 11.1% year on year, and the segment recorded a loss of ¥6 million, compared with segment profit of ¥9 million in the same period of the previous year.」
Newly states that revenue from the PC content distribution business fell 11.1% year on year and that the segment turned from profit in the same period of the previous year to a ¥6 million segment loss.