Komori
GREE Holdings (3632) · InitiativeRestated

Game business strategy: “Engine × IP × Global”

First written in FY2018. 13 of 25 entries say "Restated". Latest entry: 2026-05-13.

25entries
9years
1from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2021-Q1 – FY2022-Q1RestatedFY2023-Q1 – FY2024-Q3ReframedFY2024 – FY20252018: 22019: 420192020: 320202021: 420212022: 320222023: 320232024: 320242025: 120252026: 22026
Same theme, other companies
Expanding the Global Games Business Through Growth Reinvestment of Stable Cash FlowsA theme 5 companies write about · 0 as a headwind · 6 as a tailwind

4 other companies' latest entry also says "Restated".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. 2026-05-13RestatedEarnings

    「While working to stabilize earnings through the long-term operation of existing titles, we continued developing new titles.」

    The Company continued operating existing titles and developing new titles in the games business. No change in the strategic name or new development milestones was disclosed.
  2. FY2026-H1RestatedAnnual report

    「While working to stabilize earnings through the long-term operation of existing titles, we continued developing new titles.」

    For the continued growth of the game business, long-term operation of existing titles and development of new titles are continuing. No change to the strategy's name or new milestones for title development has been stated.
  3. FY2025ReframedAnnual report

    「The game business will strengthen its earnings base through the long-term, stable operation of existing titles and improvements in profitability, while seeking to consistently produce new hit titles. In addition to in-house development, we will also actively pursue commissioned development projects and the planning and development of console games, and seek to maximize revenue opportunities by strengthening a development structure based on multi-platform expansion.」

    While retaining the previous "Engine × IP × Global" strategy as its foundation, the business structure has been reorganized around improvements in the profitability of existing titles, the consistent creation of new hits, commissioned development, console games and multi-platform expansion.
  4. FY2024ReframedAnnual report

    「The game and anime business will actively pursue projects involving not only in-house development but also licensing and commissioned development, while promoting the rebuilding of a multilayered pipeline and business structure. We will also strengthen our development capabilities with the aim of establishing a development structure based on expansion across multiple regions and platforms.」

    The previous explanation based on the "Engine × IP × Global" strategy has been reorganized into a multilayered structure encompassing in-house development, licensing, commissioned development, and expansion across multiple regions and platforms.
  5. FY2024-Q3RestatedAnnual report

    「We have worked to stabilize earnings through the long-term operation of existing smartphone games and improve earnings power through overseas expansion, while also proceeding with the development of new titles.」

    For the continued growth of the game business, long-term operation of existing titles, overseas expansion and development of new titles are continuing. No change to the strategy's name or new milestones for title development has been stated.
  6. FY2024-Q2RestatedAnnual report

    「The company worked to stabilize revenue through the long-term operation of existing smartphone games and to improve earnings power through overseas expansion, while advancing the development of new titles. However, performance was sluggish due in part to the reaction following the initial surge in popularity after the release of “Heaven Burns Red.”」

    Long-term operation of existing titles, overseas expansion and development of new titles related to the "Engine × IP × Global" strategy are continuing. The game and anime business reported revenue of ¥22,151 million and operating profit of ¥2,910 million.
  7. FY2024-Q1RestatedAnnual report

    「The company worked to stabilize revenue through the long-term operation of existing smartphone games and to improve earnings power through overseas expansion, while advancing the development of new titles. However, performance was sluggish due in part to the reaction following the initial surge in popularity after the release of “Heaven Burns Red.”」

    The policy of strengthening the earnings base of the game business through the long-term operation of existing titles, overseas expansion and development of new titles is continuing. The game and anime business was described as soft this quarter, due in part to the reversal of the initial excitement following the release of Heaven Burns Red.
  8. FY2023-Q3RestatedAnnual report

    「In its core gaming and anime business, the company worked to stabilize revenue through the long-term operation of existing smartphone app games, hereinafter referred to as “app games,” and to improve earnings power through overseas expansion, while advancing the development of new app games.」

    For the continued growth of the game business, long-term operation of existing app games, overseas expansion and new development are continuing. No change to the strategy's name or new milestones for title development has been stated.
  9. FY2023-Q2RestatedAnnual report

    「In its core gaming and anime business, the company worked to stabilize revenue through the long-term operation of existing smartphone app games, hereinafter referred to as “app games,” and to improve earnings power through overseas expansion, while advancing the development of new app games.」

    For the continued growth of the game business, long-term operation of existing app games, overseas expansion and new development are continuing. No change to the strategy's name or new milestones for title development has been stated.
  10. FY2023-Q1RestatedAnnual report

    「In its core gaming and anime business, the company worked to stabilize revenue through the long-term operation of existing smartphone app games, hereinafter referred to as “app games,” and to improve earnings power through overseas expansion, while advancing the development of new app games.」

    For the continued growth of the game business, long-term operation of existing app games, overseas expansion and new development are continuing. No change to the strategy's name or new specific milestones has been stated.
  11. FY2022AdvancedAnnual report

    「In our core game business, we are working to stabilize revenue through the long-term operation of existing smartphone app games, hereinafter referred to as "app games," and to improve earnings power through overseas expansion. We also released new app games and produced multiple hits.」

    In connection with the "Engine × IP × Global" strategy, the company reported achievements in the long-term operation and overseas expansion of existing app games, as well as the creation of multiple hits among new app games.
  12. FY2022-Q3AdvancedAnnual report

    「As new app games in the gaming business contributed to results, revenue for the cumulative third quarter of the current consolidated fiscal period was ¥51,550 million, up 20.4% year on year, and operating profit was ¥6,106 million, up 57.4%.」

    In connection with the "Engine × IP × Global" strategy, new app games contributed to business performance, increasing revenue and operating profit in the internet and entertainment business.
  13. FY2022-Q1RestatedAnnual report

    「In our core gaming business, coin consumption for browser games continued to decline, but we continued working to stabilize revenue through the long-term operation of existing smartphone app games and improve earning power through overseas expansion, while developing new app games.」

    For the continued growth of the game business, long-term operation of existing app games, overseas expansion and development of new app games are continuing. No change to the strategy's name or new specific milestones has been stated.
  14. FY2021Cited as achievedAnnual report

    「As a result, the company successfully strengthened earnings power by creating multiple hit titles, including its proprietary IPs “Shoumetsu Toshi” and “Another Eden,” and through active global expansion.」

    The explanation of the organizational restructuring of the game business cites achievements in producing hit titles and expanding globally in connection with the "Engine × IP × Global" strategy.
  15. FY2021-Q3RestatedAnnual report

    「In our core gaming business, coin consumption for browser games continued to decline, but we continued working to stabilize revenue through the long-term operation of existing smartphone app games and improve earning power through overseas expansion, while developing new app games.」

    Long-term operation, overseas expansion and new development of existing app games related to the "Engine × IP × Global" strategy are continuing. No change to the strategy's name or new specific milestones has been stated.
  16. FY2021-Q2RestatedAnnual report

    「In our core gaming business, we continued working to stabilize revenue through the long-term operation of existing smartphone app games and improve earning power through overseas expansion, while developing new app games.」

    Long-term operation of existing app games, overseas expansion and new development are continuing to support the continued growth of the game business. There has been no change in the strategy's name or its specific achievements.
  17. FY2021-Q1RestatedAnnual report

    「In our core gaming business, we continued working to stabilize revenue through the long-term operation of existing smartphone app games and improve earning power through overseas expansion, while developing new app games.」

    For the continued growth of the game business, long-term operation of existing app games, overseas expansion and development of new app games are continuing. No additional milestones, such as the number of new releases or overseas expansions, are stated.
  18. FY2020-Q3AdvancedAnnual report

    「Against this backdrop, during the first 3 quarters of the current fiscal year, our Group continued working in its core gaming and entertainment business to stabilize revenue through the long-term operation of existing smartphone app games and improve earning power through overseas expansion, while developing new app games. As a result, we achieved the global release of 1 new app game and expanded the regions of deployment for 3 existing app games.」

    In connection with the "Engine × IP × Global" strategy, 1 new app game was released globally and the markets for 3 existing app games were expanded.
  19. FY2020-Q2AdvancedAnnual report

    「Against this backdrop, during the first 2 quarters of the current fiscal year, our Group continued working in its core gaming and entertainment business to stabilize revenue through the long-term operation of existing smartphone app games and improve earning power through overseas expansion, while developing new app games. As a result, we achieved the global release of 1 new app game and expanded the regions of deployment for 1 existing app game.」

    In connection with the "Engine × IP × Global" strategy, 1 new app game was released globally and the markets for 1 existing app game were expanded.
  20. FY2020-Q1RestatedAnnual report

    「Against this backdrop, in our core gaming and entertainment business, we continued working to stabilize revenue through the long-term operation of existing smartphone app games and improve earning power through overseas expansion, while developing new app games.」

    For the continued growth of the game business, long-term operation of existing app games, overseas expansion and development of new app games are continuing. No additional milestones, such as the number of new releases or overseas expansions, are stated.
  21. FY2019AdvancedAnnual report

    「As a result, we maintained our existing app games near the top of the sales rankings on app distribution platforms, achieved overseas rollout and regional expansion for 4 titles, and released 2 new app games.」

    In connection with the "Engine × IP × Global" strategy, 4 existing titles were expanded overseas and into additional regions, and 2 new app game titles were released.
  22. FY2019-Q3AdvancedAnnual report

    「During the nine-month period of the third quarter, in the core game and entertainment business, we continued operating existing smartphone game applications and preparing for overseas expansion while developing new titles, and achieved the overseas rollout of 3 existing titles and expansion into additional regions.」

    In connection with the "Engine × IP × Global" strategy, 3 existing titles were expanded overseas and their markets were extended.
  23. FY2019-Q2AdvancedAnnual report

    「While continuing to operate existing smartphone game apps and preparing for their overseas expansion, the company advanced the development of new titles and achieved the overseas rollout of 2 existing titles, as well as an expansion of their geographic coverage.」

    In connection with the "Engine × IP × Global" strategy, 2 existing titles were expanded overseas and their markets were extended.
  24. FY2019-Q1AdvancedAnnual report

    「Against this backdrop, during the first quarter of the current fiscal year, our core gaming and entertainment business continued operating existing smartphone game applications and preparing for overseas expansion while developing new titles, and released 1 new title.」

    In connection with the strategy for the continued growth of the game business, preparations for overseas expansion and development of new titles have continued, and 1 new title was released.
  25. FY2018First statedAnnual report

    「The game business is the earnings base of our group, and we are pursuing an "Engine × IP × Global" strategy for its continued growth. We will increase investment in the evolution of existing game engines and the development of new engines, the long-term cultivation of our proprietary IP and expansion of fan communities, and the full-scale expansion of our overseas operations.」

    For the continued growth of the game business, a new strategic framework combining game engines, IP and global expansion has been explicitly presented.
Moved together

"Stabilizing the revenue base of GREE's existing services" moved the same way as this thread, in the same document, in 6 of its 25 moves.

666532★123456
  1. ★This thread
  2. 1Stabilizing the revenue base of GREE's existing services6×
  3. 2Creation of hit titles for smartphone games6×
  4. 3Sharing game development and operations expertise among overseas offices6×
  5. 4Global No. 1 position in social gaming5×
  6. 5Preparing for the Adoption of the Accounting Standards for Tax Effect Accounting and Revenue Recognition3×
  7. 6Decrease in GREE revenue from paid charges2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for GREE Holdings yet. It last moved in the Earnings of 2026-05-13: "Restated".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Game business strategy: “Engine × IP × Global” | GREE Holdings,Inc. (3632) | Komori