Development of Mobile Games Based on Proprietary IP and Distributed In-House
First written in FY2016-Q3. 3 of 9 entries say "Restated". Latest entry: FY2020.
No other company in this theme has enough history to compare yet.
- FY2020DroppedAnnual report
「On 1 September 2020, the company transferred the businesses for “Yu Yu Hakusho 100% Serious Battle” and “COLOR PIECEOUT” to AltPlus, and withdrew from this business segment by establishing 株式会社アクセルマークプラス through an incorporation-type company split to take over the development and operating structure for the games, then transferring all of its shares to AltPlus.」
The company withdrew from the gaming business segment, including games based on proprietary IP and distributed in-house, by transferring the businesses and the shares of the newly established company. - FY2019-Q1Change in operating entityAnnual report
「Meanwhile, the company changed the operating entity for “World Cross Saga: The Door of Time, Girls and Mirrors,” which it had distributed in-house, to another company. In addition, maintenance and other issues caused by bugs occurred in multiple game titles, temporarily making the games unplayable and causing sales to fall below expectations.」
The company stated that the operating entity for WakuSaga, which it had distributed in-house, was changed to another company. - FY2018-Q2RestatedAnnual report
「In the gaming business, among the titles currently in operation, “World Cross Saga: The Door of Time, Girls and Mirrors” held a revival collaboration event with “The Seven Deadly Sins: Signs of Holy War,” which had been well received the previous year, while “Kingdom: Lineage of Heroes” held an event commemorating its third anniversary since service launch.」
The company held collaboration and anniversary events for games currently in operation, including titles based on proprietary IP and distributed in-house. Specific event initiatives are also tracked in the thread on the operation of existing titles. - FY2018-Q1RestatedAnnual report
「“World Cross Saga: The Door of Time, Girls and Mirrors” reached 1.5 years since its service launch, while “Kingdom: Lineage of Heroes” held the “1,000-Day Anniversary Festival” to mark 1,000 days since its service launch. The games currently in operation, including “Dear Horizon,” continued to contribute to profits.」
The company stated that the games currently in operation, including titles based on proprietary IP and distributed in-house, continued to contribute to profits through anniversary and commemorative events. - FY2017RestatedAnnual report
「“World Cross Saga: The Door of Time, Girls and Mirrors” reached its first anniversary in April 2017 and has continued to perform steadily.」
The company stated that WakuSaga, a proprietary-IP title distributed in-house, continued to perform steadily after its first anniversary. - FY2017-Q3AdvancedAnnual report
「For the smartphone version of “World Cross Saga: The Door of Time, Girls and Mirrors,” the company implemented various initiatives, including a first-anniversary event and collaboration events. In addition to launching the PC version of “WakuSaga” on the DMM GAMES platform, it advanced its multiplatform strategy by fully launching the overseas version of “WakuSaga,” “Yushi no Wa” (馭時之輪), in Hong Kong, Taiwan and Macau through its licensed distributors.」
For WakuSaga, the company conducted events for the smartphone version and launched the PC version and the overseas version for Hong Kong, Taiwan and Macau, advancing its multiplatform strategy. - FY2017-Q2Adjustment following the deterioration in performanceAnnual report
「During the second quarter accounting period, the game balance in “World Cross Saga: The Door of Time, Girls and Mirrors” (the “WakuSaga”) deteriorated, causing the user base to decline. The company subsequently adjusted the game balance and focused on increasing the user base and achieving long-term user retention.」
After game balance deteriorated and the user base declined in operating titles based on proprietary IP and distributed in-house, the company shifted to measures aimed at increasing users and achieving long-term retention through game-balance adjustments. - FY2017-Q1AdvancedAnnual report
「Sales increased as a result of the promotional campaign for WakuSaga conducted in the previous consolidated fiscal quarter.」
The company stated that the promotion conducted in the previous quarter for its proprietary-IP, in-house-distributed game “WakuSaga” contributed to higher sales. - FY2016-Q3First statedAnnual report
「The company’s first game based on proprietary IP and distributed in-house, “World Cross Saga: The Door of Time, Girls and Mirrors,” on which it had focused to date, launched its service on 15 April 2016 and contributed to sales.」
The company launched its first title based on proprietary IP and distributed in-house on 15 April 2016, and reported its contribution to sales.