Komori
Azoom (3496) · InitiativeAdvanced

Expansion of a visualization business leveraging 3D computer graphics technology

First written in FY2020-Q1. 16 of 22 entries say "Advanced", first in FY2020. Latest entry: 2026-07-30.

22entries
7years
4from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseAdvancedFY2020 – FY2023RestatedFY2024 – FY2025-H12020: 420202021: 220212022: 420222023: 320232024: 320242025: 120252026: 52026
Same theme, other companies
Development of a 3D computer graphics visualization business for buildings and spacesA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2026-H1AdvancedAnnual report

    「The market environment remained firm, with display companies that commission graphic data production benefiting from robust private investment and continued inbound demand, among other factors, leading to increased demand for new construction and renovation of visitor-oriented facilities and corporate promotional investment. As a result, the number of orders increased.」

    In the visualization business, the market environment remained firm against a backdrop including private investment and inbound demand, and the number of orders increased.
  2. FY2025-H1Decline in VR project orders and promotion of generative AI servicesAnnual report

    「During the six months ended 30 September of the current fiscal year, the market environment remained firm as display companies that commission graphic data production showed signs of a recovery in capital investment in visitor-oriented facilities, partly due to increased inbound demand. However, orders for VR projects declined. We also focused on promotional activities to increase the number of contracts for MyRenderer, the generative AI rendering service released in March 2024.」

    In the visualization business, we reported that the market environment remained firm while orders for VR projects declined. We also focused on promotional activities to increase the number of MyRenderer contracts.
  3. FY2024RestatedAnnual report

    「At our subsidiary 株式会社CGworks, we are seeking to expand our business scope by utilizing 3DCG and VR technologies.」

    We continue to pursue a policy of developing the visualization business using 3DCG and VR technologies.
  4. FY2024-Q2AdvancedAnnual report

    「In March 2024, we developed and began providing MyRenderer, a generative AI rendering service that renders high-quality design proposals in a short time simply by uploading images such as rough sketches, photographs and CG perspectives and selecting a style.」

    In the visualization business, we began developing and providing MyRenderer, a new service using generative AI, thereby expanding the means of making proposals.
  5. FY2024-Q1RestatedAnnual report

    「During the three months ended 30 June of the current fiscal year, we focused on strengthening the technical and sales capabilities of existing employees while working to expand our business platform so that we could make a diverse range of sales proposals. As a result, the business expanded against a backdrop of economic recovery among display companies that commission graphic data production and the spread of VR technology accompanying the shift in consumer behavior toward online channels.」

    We continue to strengthen the technical and sales capabilities of existing employees and expand our business platform, while the business continues to expand against a backdrop of the spread of VR technology.
  6. FY2023AdvancedAnnual report

    「As a result, revenue for the fiscal year was ¥212.848 million, up 15.0% from the previous fiscal year, and segment profit was ¥15.013 million, up 19.6%.」

    The visualization business generated full-year revenue of ¥212.848 million and segment profit of ¥15.013 million, resulting in higher revenue and higher profit.
  7. FY2023-Q3AdvancedAnnual report

    「In addition, to support further business growth, we worked to secure and train 3DCG production staff at CGWORKS VIETNAM INC., a subsidiary of 株式会社CGworks established in September 2022. As a result, revenue for the nine months ended 31 December of the current fiscal year was ¥155.707 million, up 20.9% year on year, while segment profit was ¥4.822 million, down 23.0% year on year.」

    We advanced the recruitment and training of 3DCG production staff at CGWORKS VIETNAM INC. Revenue from the visualization business was ¥155.707 million, up 20.9% year on year, while segment profit was ¥4.822 million, down 23.0% year on year.
  8. FY2023-Q1AdvancedAnnual report

    「In addition, to support further business growth, we worked to secure and train 3DCG production staff at CGWORKS VIETNAM INC., a subsidiary of 株式会社CGworks established in September 2022.」

    We began securing and training 3DCG production staff at CGWORKS VIETNAM INC.
  9. FY2022AdvancedAnnual report

    「During the fiscal year ended 31 March, we focused on strengthening the technical and sales capabilities of existing employees while working to expand our business platform so that we could make a diverse range of sales proposals. As a result, the business expanded against a backdrop of economic recovery among display companies that commission graphic data production and the spread of VR technology accompanying the shift in consumer behavior toward online channels. Revenue for the fiscal year was ¥185.042 million, up 39.9% from the previous fiscal year, and segment profit was ¥12.556 million, up 128.2%.」

    We strengthened our technical and sales capabilities and business platform. Against a backdrop including the spread of VR technology, full-year revenue was ¥185.042 million and segment profit was ¥12.556 million.
  10. FY2022-Q3AdvancedAnnual report

    「In the visualization business, demand for the real estate images provided by our Group has been recovering as restrictions on economic activity resulting from the COVID-19 pandemic have gradually eased. In addition, we are expanding the scale of the business by developing and producing virtual shops using VR technology as a non-face-to-face sales tool.」

    We are developing and producing virtual shops using VR technology as non-face-to-face sales tools, thereby expanding the applications of the visualization business.
  11. FY2022-Q2AdvancedAnnual report

    「During the six months ended 30 June of the current fiscal year, we focused on strengthening the technical and sales capabilities of existing employees while working to expand our business platform so that we could make a diverse range of sales proposals. Although we continue to be affected to a certain extent by the COVID-19 pandemic, the business is gradually expanding against a backdrop of economic recovery among display companies that commission graphic data production and the spread of VR technology accompanying the shift in consumer behavior toward online channels. As a result, revenue for the six months ended 30 June of the current fiscal year was ¥85.444 million, up 47.1% year on year, and segment profit was ¥6.974 million, compared with a segment loss of ¥5.441 million in the same period of the previous year.」

    We strengthened our technical and sales capabilities and expanded our business platform. Against a backdrop including the spread of VR technology, revenue was ¥85.444 million, up 47.1% year on year, and segment profit was ¥6.974 million.
  12. FY2022-Q1AdvancedAnnual report

    「Although we continue to be affected to a certain extent by the COVID-19 pandemic, the business is gradually expanding against a backdrop of economic recovery among display companies that commission graphic data production and the spread of VR technology accompanying the shift in consumer behavior toward online channels. As a result, revenue for the three months ended 30 June of the current fiscal year was ¥40.855 million, up 67.9% year on year, and segment profit was ¥5.443 million, compared with a segment loss of ¥7.057 million in the same period of the previous year.」

    The business expanded against a backdrop including the spread of VR technology, resulting in revenue up 67.9% year on year and segment profit of ¥5.443 million.
  13. FY2021-Q3AdvancedAnnual report

    「During the nine months ended 30 September of the current fiscal year, we focused on strengthening the technical and sales capabilities of existing employees while working to expand our business platform so that we could make a diverse range of sales proposals. In June 2021, we released Open Office VR, a new service that converts corporate websites into VR experiences viewable in a web browser. Although we continue to be affected to a certain extent by the COVID-19 pandemic, we began rolling out services suited to current conditions, such as using VR technology to expand the scope of customers' business activities in remote environments, and the scale of the business is gradually expanding.」

    We released Open Office VR in June 2021 and expanded into VR services for remote environments.
  14. FY2021-Q2AdvancedAnnual report

    「Although we continue to be affected to a certain extent by the COVID-19 pandemic, we began rolling out services suited to current conditions, such as using VR technology to expand the scope of customers' business activities in remote environments, and the scale of the business is gradually expanding. As a result, revenue for the six months ended 30 June of the current fiscal year was ¥58.066 million, up 62.2% year on year.」

    We began rolling out services for remote environments using VR technology, and revenue from the visualization business was ¥58.066 million, up 62.2% year on year.
  15. FY2020AdvancedAnnual report

    「We are seeking to expand our business scope by utilizing 3DCG technology. By developing and producing 360° VR property tours and virtual stores, we provide solutions to meet demand for non-face-to-face sales. In addition, the production of sophisticated videos of furniture and products enables videos to be posted on websites and produced for product promotion, contributing to an expansion of our customer base.」

    In the 3DCG business, we are expanding the range of applications and customer proposals to include 360° VR property tours, virtual stores, and furniture and product videos.
  16. FY2020-Q3RestatedAnnual report

    「During the nine months ended 30 September of the current fiscal year, we focused on strengthening the technical and sales capabilities of existing employees while working to expand our business platform so that we could make a diverse range of sales proposals. However, orders declined, particularly from April to June this year, as the COVID-19 pandemic spread.」

    While continuing to strengthen the technical and sales capabilities of existing employees and expand our business platform, orders declined from April to June due to the impact of the COVID-19 pandemic.
  17. FY2020-Q2RestatedAnnual report

    「During the six months ended 30 June of the current fiscal year, we focused on strengthening the technical and sales capabilities of existing employees while working to expand our business platform so that we could make a diverse range of sales proposals.」

    In the visualization business, we continue to strengthen the technical and sales capabilities of existing employees and expand our business platform.
  18. FY2020-Q1First statedAnnual report

    「The visualization business segment uses specialized skills, including 3DCG technology, to produce and sell graphic data depicting how buildings and spaces can be used and what they will look like when completed, thereby enabling the potential of real estate to be conveyed more visually. During the nine months ended 30 June of the current fiscal year, we actively recruited new personnel and worked to expand our business platform so that we could make a diverse range of sales proposals.」

    The business of producing and selling graphic data depicting how buildings and spaces can be used and what they will look like when completed, using 3DCG and other technologies, is specifically described as a new reporting segment.
Moved together

"Further Strengthening and Expansion of Parking Services" moved the same way as this thread, in the same document, in 16 of its 22 moves.

1616151497★123456
  1. ★This thread
  2. 1Further Strengthening and Expansion of Parking Services16×
  3. 2Emphasis on Revenue, Profit, Growth Rates and Business Operating Metrics16×
  4. 3Strong Growth in Revenue and Profit15×
  5. 4Strengthening the Database and Media Value of Car Parking14×
  6. 5Revenue diversification through new businesses outside parking services9×
  7. 6Cash flow risk from the mass return of security deposits7×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Azoom yet. It last moved in the Earnings presentation of 2026-07-30: "Advanced".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Expansion of a visualization business leveraging 3D computer graphics technology | AZOOM CO.,LTD (3496) | Komori