Contents of this document
- Reason revenue growth slowed despite an increase in offline purchasing UU: inflows of light users and the large number of campaigns with limits on participation frequency meant that revenue did not grow in line with UU.
- Progress in Recipe Challenge-related investments: trial costs were below the initial plan, while user acquisition investments were implemented ahead of schedule.
- Reason for not revising the full-year forecast: user acquisition investments are scheduled for the second half, and there is currently no basis for a revision. The impact of the sale of AL Holdings is still under review.
- Concentration of management resources on the Kurashiru AI OS business
- Expansion through reassignment and new hiring in the AI-related business division
- Receipt of an order for the development and implementation of an AI agent with Mizkan, and commencement of paid use
- Transfer of all shares in AL Holdings to Yoyogi Animation Group
- Prioritise the use of proceeds from the sale for growth investments and M&A
- Recipe Challenge-related MAU365 10,000 MAU
- Recipe Challenge offline purchasing UU (Annual Base)58.6 10,000 UUs
- Number of retail partners14 companies
- National-brand coverage among food and beverage manufacturers93 %
- Number of retail partner stores nationwide30,000 Store
| Item | Details |
|---|---|
| Document type | Earnings presentation |
| Fiscal Period Covered | Second quarter of the fiscal year ending March 2027 |
| Net Sales | ¥4,948 million (YoY +22.7%) |
| Operating profit | ¥833 million (YoY +3.3%) |
| Net income | ¥555 million (YoY -2.6%) |
| Gross profit | 48.4%, up 1.2 percentage points year on year |
| Operating profit margin | 16.8%, down 3.2 percentage points year on year |
| Selling, general and administrative expenses | ¥1,559 million |
| Results for the three months of the current quarter | Revenue ¥4,948 million, gross profit ¥2,393 million, operating profit ¥833 million, Non-GAAP operating profit ¥868 million, net income ¥555 million |
| Full-year earnings forecast | Net Sales ¥21,368 million / Non-GAAP operating profit ¥3,716 million / Net income for the current fiscal year ¥2,468 million |
| Progress against full-year forecast | Net Sales 45.5% / Non-GAAP operating profit 48.7% / Net income for the current fiscal year 47.0% |
| Self-assessment against the plan | Progressing as planned |
| Segment results | Media Net Sales ¥2,318 million / yoy_pct 17.8 / Procurement Net Sales ¥1,702 million / yoy_pct 25.5 / Other Net Sales ¥927 million / yoy_pct 31.2 |
| Breakdown of Factors Affecting the Change | Year on year against the same period last year Media revenue 349 / Purchasing revenue 346 / Other revenue 221 / Costs of sales -426 / Advertising and sales promotion expenses -412 / Personnel Expenses -57 / Other SG&A expenses 2 / Quarter-on-quarter change Media revenue 100 / Purchasing revenue 9 / Other revenue 72 / Costs of sales -99 / Advertising and sales promotion expenses -186 / Personnel Expenses 26 / Other SG&A expenses 6 |
| Key KPIs | Recipe Challenge-related MAU 365 10,000 MAU, Recipe Challenge offline purchasing UU (Annual Base) 58.6 10,000 UUs, Number of retail partners 14 companies, National-brand coverage among food and beverage manufacturers 93 %, Number of retail partner stores nationwide 30,000 Store |
| Unit price and quantity metrics | Recipe Challenge offline purchasing UU (Annual Base) was 586,000 UUs. The company stated that participation frequency per user decreased from Q1. Per-unit price: Not disclosed |
| Number of stores and locations | There are approximately 30,000 retail partner stores nationwide. The number of retail partners increased from 7 at the beginning of the period to 14. |
| Number of employees | 216 employees (as of September 2026). Reassignments from the media division and new hiring are planned for the next fiscal year. |
| Medium-term management plan targets | By 2035, the company aims for the Kurashiru AI OS business to account for a substantial proportion of its business mix and become a medium- to long-term growth driver, in addition to expanding the purchasing business. Numerical target: Not disclosed |
| Market Size / Share | The market for media advertising in the cooking and food sector is approximately ¥300 billion, the market for food and beverage manufacturers' sales promotion spending is ¥2 trillion, and the market related to the consumer goods distribution value chain is ¥11.5 trillion. National-brand coverage among food and beverage manufacturers: 93% |
| Key points of the Q&A | Reason revenue growth slowed despite an increase in offline purchasing UU: inflows of light users and the large number of campaigns with limits on participation frequency meant that revenue did not grow in line with UU., Progress in Recipe Challenge-related investments: trial costs were below the initial plan, while user acquisition investments were implemented ahead of schedule., Reason for not revising the full-year forecast: user acquisition investments are scheduled for the second half, and there is currently no basis for a revision. The impact of the sale of AL Holdings is still under review. |
| New initiatives | Concentration of management resources on the Kurashiru AI OS business, Expansion through reassignment and new hiring in the AI-related business division, Receipt of an order for the development and implementation of an AI agent with Mizkan, and commencement of paid use, Transfer of all shares in AL Holdings to Yoyogi Animation Group, Prioritise the use of proceeds from the sale for growth investments and M&A |
Items this document does not state (9)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the media business, page views remained solid, driven by growth in the number of users of Recipe Challenge-related services and initiatives to increase internal traffic. In the purchasing business, the number of retail partners increased from 7 at the beginning of the period to 14, while in the Other business, the effects of the acquisition of the VTuber business conducted in the previous fiscal year and other factors contributed. However, profit margins declined because of substantial investments in advertising, marketing and sales promotion, mainly for the Recipe Challenge app.