Launch of a New Virtual Production Service Using In-Camera VFX
First written in FY2022-Q1. 6 of 10 entries say "Advanced", first in FY2022-Q3. Latest entry: 2026-05-27.
No other company in this theme has enough history to compare yet.
- 2026-05-27AdvancedEarnings presentation
「撮影から映像コンテンツ制作までの一体提供を推進」
バーチャルプロダクション及び映像制作について、撮影からコンテンツ制作までの一体提供へ展開している。 - FY2025-H1AdvancedAnnual report
「② Making virtual production a more accessible method for advertising video production The company will stimulate demand for virtual production in the television commercial and web advertising sectors and promote its adoption. To date, virtual production has primarily been used for large-scale, high-end projects. Through this business partnership, the company will bring video production in-house and achieve pricing that is more accessible to customers, making virtual production a more common and easier-to-adopt filming method.」
Through its business partnership with CH Holdings, the company is bringing video production in-house and has specified a policy of expanding virtual production for television commercials and web advertising into a more accessible price range. - FY2024-Q3AdvancedAnnual report
「With respect to its virtual production operations, adoption at production sites for commercials, dramas and other content has progressed further, enabling the company to secure stable sales.」
In virtual production, adoption at production sites for commercials, dramas and other content has progressed further, contributing to stable sales. - FY2024-Q2RestatedAnnual report
「In virtual production, the company is securing stable sales through the ongoing provision of services for television dramas and other productions.」
The company reconfirmed that it is securing stable sales in virtual production through the ongoing provision of services for television dramas and other productions. - FY2024-Q1RestatedAnnual report
「In virtual production, the company is securing stable sales through the ongoing provision of services for television dramas and other productions.」
The company reconfirmed that it is securing stable sales in virtual production through the ongoing provision of services for television dramas and other productions. - FY2023-Q3AdvancedAnnual report
「For virtual production, which the company positions as a strategic business area, a new studio has been opened, and 4 teams are operating at full capacity, including the existing Hibino VFX Studio and 2 permanent customer-operated external studio locations.」
For virtual production, the company opened a new studio and proceeded to full operation of 4 teams, including the existing studio and 2 customer-operated external studio locations. - FY2023-Q2AdvancedAnnual report
「In virtual production, which the company positions as a strategic business area, a new studio has been opened for a limited period, and 3 teams, including the existing Hibino VFX Studio and customers' external studios, are operating at full capacity.」
For virtual production, the company opened a new studio for a limited period and proceeded to full operation of 3 teams, including the existing studio and customers' external studios. - FY2022-Q3AdvancedAnnual report
「In July 2021, the company also began operating Hibino VFX Studio and entered the virtual production market, a new video production method expected to see rapid market expansion going forward. It has achieved early commercialization by leveraging its expertise in operating LED displays developed through concerts and events, as well as its network with leading video equipment manufacturers worldwide. In addition, during the current third quarter, the company absorbed and merged its consolidated subsidiary ヒビノベスコ株式会社, which has strengths in camera-related equipment and technology, thereby establishing a structure capable of providing world-class virtual production systems and operating services.」
Following the launch of Hibino VFX Studio, the company pursued early commercialization by leveraging its expertise in LED operations and its network of equipment manufacturers, and established a structure for virtual production systems and operating services through the absorption merger of ヒビノベスコ株式会社. - FY2022-Q2AchievedAnnual report
「In July 2021, the company also began operating Hibino VFX Studio and entered the virtual production market, a new video production method expected to see rapid market expansion going forward.」
For virtual production using in-camera VFX, the company began operating Hibino VFX Studio in July 2021 and successfully entered the market. - FY2022-Q1First statedAnnual report
「The company has also accelerated its efforts in virtual production using the latest imaging technology, in-camera VFX, and preparations for launching a new service have been completed.」
The company has begun work on virtual production using the latest imaging technology, in-camera VFX, and has reported for the first time that preparations for launching a new service have been completed.