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Crooz (2138) · InitiativeDropped

Expansion into GameFi and blockchain gaming

First written in FY2023. 3 of 7 entries say "Advanced", first in FY2024-Q1. Latest entry: FY2025.

7entries
3years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2024-Q1 – FY2024-Q3OtherFY2024 – FY20252023: 320232024: 320242025: 12025
Same theme, other companies
Entry into and withdrawal from the GameFi and blockchain gaming businessA theme 1 companies write about · 1 as a headwind · 0 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2025DroppedAnnual report

    「We determined that concentrating management resources on the IT outsourcing business and Ada. business, both of which are expected to continue growing, will contribute to growth across the Group.」

    The policy of expanding into GameFi and blockchain gaming ended with the withdrawal from the business on 2 June 2025, following the transfer of all shares in Studio Z and the dissolution and liquidation of CROOZ Blockchain Lab.
  2. FY2025-H1GameFi loss due to development costs for the third titleAnnual report

    「In the GameFi business, revenue in the second quarter of the current fiscal year was ¥398.937 million (46.6% of the year-earlier quarter), while the business posted an operating loss of ¥311.133 million, compared with operating profit of ¥228.687 million in the year-earlier quarter. The main factors were sluggish sales of the games being operated and higher development costs incurred in connection with the release of “Ergosum,” the third blockchain game.」

    The Company identified sluggish sales of its operated games and higher development costs associated with the release of the third title, “Ergosum,” as factors behind the GameFi business’s loss.
  3. FY2024Sluggish sales of the second title and additional investmentAnnual report

    「We released the second blockchain game, “Elemental Story World,” on 15 January 2024. Frankly, sales have been sluggish, and we are seeking a turnaround by adding features and characters, but it appears that it will take somewhat more time for the game to contribute to sales and profits to the extent of “PROJECT XENO.” The third title, “Ergosum,” is also under development.」

    Although the second title was released, sales have been sluggish, and efforts are under way to turn them around by adding features and characters. The third title remains under development.
  4. FY2024-Q3AdvancedAnnual report

    「The second blockchain game, “Elemental Story World,” was released on 15 January 2024. We are highly optimistic about it, as installations exceeded 130,000 in the first 2 days after release, more than twice the number for “PROJECT XENO.” The third title, “Ergosum,” is also under development.」

    The second GameFi title, “Elemental Story World,” was released on 15 January 2024, with installations exceeding 130,000 in the first 2 days after release. The third title, “Ergosum,” is also under development, advancing the rollout of multiple titles.
  5. FY2024-Q2AdvancedAnnual report

    「“PROJECT XENO,” in which CROOZ Blockchain Lab株式会社 of the Group participates as its first game project in the GameFi business, was released on 10 May 2023. The game was released only recently and faces substantial competition, so we are not disclosing revenue or other figures for “PROJECT XENO” on a standalone basis at this time. However, CROOZ Blockchain Lab株式会社 recorded revenue of ¥562.235 million and operating profit of ¥195.895 million in the second quarter of the current fiscal year. GameFi is also a global market, and as we are targeting greater success, we are not currently focused on near-term profits and are in a phase of actively investing in the business. Large-scale promotions, including television commercials, are planned for October and may put pressure on profits in the second half, but we believe the GameFi business has further growth potential, including through future new titles, and intend to continue investing actively to generate substantial profits over the medium to long term rather than pursuing short-term profits.」

    Following the release of “PROJECT XENO,” CROOZ Blockchain Lab revenue in the second quarter of the current fiscal year was ¥562.235 million and operating profit was ¥195.895 million. The business has entered a phase of undertaking large-scale promotions, including television commercials, and actively investing in new titles.
  6. FY2024-Q1AdvancedAnnual report

    「“PROJECT XENO” was released only recently and faces substantial competition, so we are not disclosing revenue or other figures for “PROJECT XENO” on a standalone basis at this time. However, the GameFi business recorded operating profit of ¥278.909 million in the first quarter of the current fiscal year, up 243.4% year on year.」

    The Company released “PROJECT XENO” on 10 May 2023 as the first game project in its GameFi business and disclosed GameFi operating profit of ¥278.909 million in the first quarter, up 243.4% year on year. It also stated that the initial challenge in the GameFi business had shown a certain degree of promise.
  7. FY2023First statedAnnual report

    「Going forward, we will also focus on our existing media business and the GameFi sector, a new business area. In particular, blockchain games in the GameFi sector serve a global market rather than only the domestic market and could generate significant profits in the future, so we intend to deploy all the expertise and other capabilities we have built through game development to increase the likelihood of success.」

    The Company disclosed GameFi, particularly domestic and overseas blockchain games, as a new business for the first time and stated its policy of using its existing game development expertise to increase the likelihood of success.
Moved together

"Significant contribution to earnings from native games" moved the same way as this thread, in the same document, in 2 of its 7 moves.

222★123
  1. ★This thread
  2. 1Significant contribution to earnings from native games2×
  3. 2Launch of Investment Operations Aimed at Increasing Portfolio Company Value2×
  4. 3Recovery of Advertising Agency Business Revenue Through the Use of Own Media2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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Expansion into GameFi and blockchain gaming | CROOZ,Inc. (2138) | Komori