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Interlife Holdings (1418) · RiskReframed

Stagnant orders at ファンライフ・デザイン's East Japan Branch

First written in FY2017-Q3. 3 of 9 entries say "Worsened", first in FY2017. Latest entry: FY2019.

9entries
3years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseFirst statedFY2017-Q3WorsenedFY2018-Q2 – FY2018-Q3RestatedFY2019-Q1 – FY2019-Q32017: 420172018: 320182019: 22019
Same theme, other companies
Weakness in the construction business due to stagnant order intake at a subsidiary branchA theme 1 companies write about · 1 as a headwind · 0 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2019ReframedAnnual report

    「ファンライフ・デザイン株式会社, whose main customers were in the gaming industry, merged with 株式会社日商インターライフ effective 1 December 2018.」

    The theme of stagnant orders at ファンライフ・デザイン as a standalone company was integrated into 日商インターライフ's construction business through the December 2018 merger. The impact of postponements and cancellations of store renovation projects in the gaming industry remains with 日商インターライフ.
  2. FY2019-Q3RestatedAnnual report

    「ファンライフ・デザイン株式会社 continued to perform below the previous year's results because of the impact of tighter regulations in the gaming industry.」

    ファンライフ・デザイン's shortfall against the previous year's results due to tighter gaming-industry regulations has continued.
  3. FY2019-Q2RestatedAnnual report

    「Meanwhile, as previously noted, ファンライフ・デザイン株式会社 continued to perform below the previous year's results because of the impact of tighter regulations in the gaming industry.」

    The decline in store renovation projects and other work resulting from tighter gaming-industry regulations, as well as performance below the previous year's results, has continued.
  4. FY2019-Q1RestatedAnnual report

    「Meanwhile, at ファンライフ・デザイン株式会社, the impact of tighter gaming-industry regulations continued, orders declined because of ongoing postponements and cancellations of store renovation projects and other work, and results remained below plan.」

    Tighter gaming-industry regulations, postponements and cancellations of store renovation projects and other work, declining order volumes and failure to meet plan have continued.
  5. FY2018-Q3WorsenedAnnual report

    「At ファンライフ・デザイン株式会社, difficult conditions continued as tighter regulations in the gaming industry led to more postponements and cancellations of planned store renovation projects and intensified bidding and price competition. As a result, sales amounted to ¥1,467 million, down 23.3% from the year-earlier quarter.」

    Postponements and cancellations of store renovation projects increased, while bidding and price competition intensified. The decline in sales reached 23.3% year on year, with the impact becoming more pronounced and expanding from the previous quarter.
  6. FY2018-Q2WorsenedAnnual report

    「At ファンライフ・デザイン株式会社, difficult conditions continued as tighter regulations in the gaming industry led to more postponements and cancellations of planned store renovation projects and intensified bidding and price competition. As a result, sales amounted to ¥1,266 million, down 10.5% from the year-earlier quarter.」

    The impact of tighter gaming-industry regulations appeared in the increased postponement and cancellation of store renovation projects, while bidding and price competition also intensified, resulting in a 10.5% year-on-year decline in sales.
  7. FY2018-Q1MitigatedAnnual report

    「At ファンライフ・デザイン株式会社, conditions surrounding the gaming industry remained difficult, but orders during the period progressed and exceeded the initial plan, while sales exceeded the year-earlier quarter. As a result, sales amounted to ¥828 million, up 2.7% from the year-earlier quarter.」

    Although the difficult environment surrounding the gaming industry continues, orders during the period progressed, resulting in sales above both the initial plan and the year-earlier period, partially mitigating the impact of stagnant orders at ファンライフ・デザイン.
  8. FY2017WorsenedAnnual report

    「At ファンライフ・デザイン株式会社, orders for store renovation projects and other work declined and conditions became difficult as a result of changes in the pachinko industry, including regulations on gaming machines.」

    The stagnation in ファンライフ・デザイン's orders was reported as a decline across the business, not just at the East Japan Branch, with changes in the business environment, including regulations, identified as a factor.
  9. FY2017-Q3First statedAnnual report

    「Orders did not progress at the East Japan Branch, resulting in sales of ¥1,912 million, down 0.1% from the year-earlier quarter.」

    Orders remained stagnant at ファンライフ・デザイン's East Japan Branch, with sales down 0.1% year on year.
Moved together

"Construction and Information & Communications Businesses Fall Short of Plan" moved the same way as this thread, in the same document, in 4 of its 9 moves.

432222★123456
  1. ★This thread
  2. 1Construction and Information & Communications Businesses Fall Short of Plan4×
  3. 2Lower purchase intent and handset sales volumes due to restrictions on discounted mobile-phone sales3×
  4. 3Operating profit and net income decline despite higher revenue2×
  5. 4Decline in large projects and renovation projects in the restaurant and other industries at 日商インターライフ2×
  6. 5Delay in 株式会社ジーエスケー's Earnings Improvement and Goodwill Impairment2×
  7. 6Declining facility renovation projects and challenges in securing new customers2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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