In the interim period of the fiscal year ending December 2026, GALA achieved sales of approximately ¥1.4 billion and returned to profitability, driven by the HTML5 game business in its South Korean segment. Meanwhile, uncertainties remain, including the loss of revenue from the VFX business and the non-disclosure of the full-year forecast.
According to GALA's summary of financial results for the interim period of the fiscal year ending December 2026, the HTML5 game business in its South Korean segment was the main growth driver, lifting sales 18.4% year on year to approximately ¥1.4 billion, while both operating income and net income returned to profitability.
Results have continued to improve over the past 11 quarters. In the latest quarter, the operating profit margin and net profit margin turned positive, while the equity ratio and interest-bearing debt also improved. The next earnings announcement is scheduled for 13 November 2026.
As of 28 October 2026, major shareholder information showed that MegazoneCloud (South Korea) held 36.04%, Kikukawa Akira (菊川曉) held 15.03% and Rakuten Securities held 2.74%.
According to the summary of financial results announced on 14 August 2026, the HTML5 game business in the South Korean segment drove sales higher and brought a return to profitability, while uncertainties were also identified, including the loss of revenue from the VFX business and the non-disclosure of the full-year earnings forecast.
Recent results and their summary indicate continued improvement over the past 11 quarters, along with improvements in the equity ratio and interest-bearing debt.