This roundup covers the key points from earnings articles published on gamebiz.jp from 28 September to 2 October 2026, focusing mainly on the performance trends of major companies. Key news included ハピネット's outlook for record profits and sales and profit trends at several companies.
On 28 September 2026, an article reported that ハピネット expects operating profit, ordinary profit and net profit for the second quarter to reach record highs, while ブシロード announced plans to target sales of ¥100–120 billion and operating profit of ¥12–15 billion in 2030. REALITY, a subsidiary of グリーHD, reported higher ordinary profit year on year for the fiscal year ended June 2026 and the elimination of its excess liabilities. アクセル sharply revised upward its operating profit forecast for the fiscal year ending March 2027, citing strong performance in LSIs for pachinko and pachislot machines. These developments were covered in the earnings articles.
On 29 September, BOI announced plans to develop new revenue streams by expanding off-app payments, while グリーHD moved to make RINDO Entertainment a consolidated subsidiary. Articles also reported that 東京通信グループ would waive receivables and that ビーグリー was expected to receive dividend income. BOI announced its consolidated earnings forecasts for the fiscal year ending September 2026, and マイネット expected to receive dividends from a consolidated subsidiary. An increase in グリーHD's research and development expenses was also reported.
On 30 September, トライエース reported a substantial decline in ordinary profit for the fiscal year ended June 2026. Meanwhile, まんだらけ's monthly sales for August increased year on year, and GENDA was reported to be working to restore volume and improve quality in its North American business.
On 1 October, articles covered グリーHD's human capital strategy, a substantial increase in コトブキヤ's research and development expenses for the fiscal year ended June, a gain on extraordinary income from モバイルファクトリー's settlement of a dispute, key earnings points for ブシロードクリエイティブ, and the earnings of ゲームスタジオ and double jump.tokyo. These were earnings-related developments against a backdrop of expansion in the IP and digital sectors and new businesses.