KLab's new IP game featuring an AI virtual YouTuber was selected for support under the Ministry of Economy, Trade and Industry's IP360 program. The subsidy will be used for project planning and technology validation, with commercialization targeted from February 2027 onward.
KLab announced that its game based on a new IP project using AI had been selected for the Ministry of Economy, Trade and Industry's IP360 content support program.
The selection provides support for planning new IP projects, including a subsidy of up to ¥20 million to fund game prototyping and other activities.
The Ministry of Economy, Trade and Industry has set a target of increasing overseas sales of Japanese content to ¥20 trillion by 2027, more than tripling the figure over 10 years, and is promoting the creation of IP and the strengthening of distribution infrastructure through subsidies.
The game under development will use generative AI to build relationships through dialogue with characters, while maintaining their defined personalities and reflecting their past interactions with users.