The Taiwan-developed board game "專利大戰," which teaches IP management, made its first exhibition appearance in Japan, aiming to promote education on intellectual property as a business tool. The event at Tokyo Big Sight further deepened intellectual property exchange between Taiwan and Japan.
The board game "專利大戰," developed by the Taiwan Patent Attorneys Association (TWPAA), enables players to experience IP management, the use of intellectual property such as patents and trademarks as business resources. It made its first exhibition appearance in Japan at a booth at the IP & Information Fair and Conference, demonstrating its aim to promote the game as an educational tool for young people.
According to a poster displayed at the exhibition, patent application data from the Intellectual Property Office for 2025 showed Japan at a level above China, the United States and South Korea, with several Japanese companies also ranking among the leading applicants. TWPAA sought to use the fair as a foothold for building a business bridge between Taiwan and Japan and raising awareness in the Japanese market.
The game involves advancing research and development with limited funds, obtaining intellectual property to increase business value, and translating the competitive struggle over IP into management decisions. Its distinctive feature is that it allows players to experience how intellectual property can be used to grow a company, rather than treating the acquisition of patents as an end in itself.
TWPAA does not regard the game as a revenue-generating business. Instead, it makes the data freely available online so that anyone can print and play the game. Going forward, it intends not only to promote the game in Taiwan but also to expand it globally, using Japan as a foothold, and strengthen IP education for young people.