FY2027-Q1 saw revenue of ¥8,825 million and operating profit of ¥651 million, both down year on year, while the FY2027-H1 operating profit forecast was raised from ¥1,930 million to ¥3,500 million. At the next results announcement, the focus will be on whether the game-related upside is reproduced as standalone Q2 profit and whether the company reached the revised first-half plan.
All recorded disclosures and news since the latest annual or semiannual filing. Switching watchpoints keeps the full history. Select an item to inspect its source.2026-06-24 〜 2026-11-06 · 28 of 28 items
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Confirm whether FY2027-Q1 revenue of ¥8,825 million represented a simple progress rate of 39.6% against the FY2027-H1 revenue forecast of ¥22,270 million.
Confirm whether actual results met the assumption behind the FY2027-H1 operating profit forecast of ¥3,500 million, an 81.3% upside from the unrevised ¥1,930 million forecast.
Confirm whether standalone Q2 operating profit reached ¥2,849 million on a simple subtraction basis.
Confirm whether the upward revisions to first-half ordinary profit of ¥3,400 million and net profit of ¥2,300 million were reflected in actual results.
FY2027-Q1 revenue was ¥8,825 million, down 8.3% year on year; operating profit was ¥651 million, down 33.0%; ordinary profit was ¥598 million, down 35.8%; and net profit for the quarter was ¥415 million, down 40.1%. The full-year forecasts remain unchanged at revenue of ¥51,350 million and operating profit of ¥7,000 million, leaving Q1 operating profit at only 9.3% of the full-year forecast. Judging solely from the standalone Q1 figures, the start toward the full-year plan was weak.
The first-half forecast announced on 24 September, however, left revenue unchanged at ¥22,270 million while raising operating profit from ¥1,930 million to ¥3,500 million, ordinary profit from ¥1,930 million to ¥3,400 million, and net profit from ¥1,350 million to ¥2,300 million. The operating profit revision was ¥1,570 million, or 81.3%, making it significant that profit was raised sharply without an increase in the revenue forecast. The company attributed the revision to the initial momentum of its smartphone game and performance above plan in the licensing and tie-up businesses.
Subtracting Q1 actual revenue of ¥8,825 million from the first-half revenue forecast of ¥22,270 million implies that standalone Q2 revenue must reach ¥13,445 million. Similarly, subtracting Q1 actual operating profit of ¥651 million from the revised first-half forecast of ¥3,500 million implies standalone Q2 operating profit of ¥2,849 million. This corresponds to an operating margin of approximately 21.2% in standalone Q2, well above Q1's 7.4%. Actual results will also reflect seasonality, including the second-half weighting, and changes in the revenue mix, so a simple comparison has limitations. At the next results announcement, however, it will be necessary to break down which businesses generated this profit accumulation.
The key question is not only whether first-half operating profit reached ¥3,500 million. The disclosures on revenue by business, cost of sales and selling, general and administrative expenses should be reviewed to determine how much game-related revenue contributed to licensing and tie-up sales, whether merchandise shortages and the transition of e-commerce operations have been resolved, and whether the upfront increase in fixed costs continued into Q2. Even if first-half results exceed the forecast, the extent to which the company explains the sustainability of the upside into the second half will be important.
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2026-11-11 · Awaiting publication
· Awaiting publication
The prior-year comparison for this event
2025-11-11 disclosed · In ¥ millions; each quarter is cumulative from the start of the fiscal year. EPS is in yen.
Latest available: FY2027 Q1
Net salesBusiness scale
21,754JPY m
YoY unavailableOperating profitCore earnings
2,666JPY m
YoY unavailableNewest first. The highlighted column is this event’s comparison. YoY uses the same period and accounting basis.
| Metric | FY2027 Q1 | FY2026 full year | FY2026 Q3 | FY2026 Q2Comparison | FY2026 Q1 | FY2025 full year | FY2025 Q3 |
|---|---|---|---|---|---|---|---|
| Net sales | 8,825↘ -8.3% YoY | 49,330↗ +13.7% YoY | 34,681↗ +20.2% YoY | 21,754YoY unavailable | 9,629YoY unavailable | 43,401YoY unavailable | 28,863YoY unavailable |
| Operating profit | 651↘ -33.0% YoY | 7,056↘ -11.8% YoY | 5,225↘ -5.8% YoY | 2,666YoY unavailable | 972YoY unavailable | 8,001YoY unavailable | 5,544YoY unavailable |
| Ordinary profit | 598↘ -35.8% YoY | 7,068↘ -11.2% YoY | 5,297↘ -5.4% YoY | 2,674YoY unavailable | 932YoY unavailable | 7,962YoY unavailable | 5,600YoY unavailable |
| Net income | 415↘ -40.1% YoY | 3,016↘ -45.7% YoY | 3,927↗ +4.0% YoY | 1,999YoY unavailable | 693YoY unavailable | 5,559YoY unavailable | 3,777YoY unavailable |
| Earnings per share | 6.38↘ -39.6% YoY | 45.95↘ -48.2% YoY | 59.82↘ -1.7% YoY | 30.46YoY unavailable | 10.57YoY unavailable | 88.7YoY unavailable | 60.86YoY unavailable |