Results for this period
Interim period (second quarter)1 April 2026 to 30 September 2026ConsolidatedIFRSThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
The major content within the Digital Entertainment business continued to perform well. Major titles, including “eFootball™” and “Yu-Gi-Oh!”, were expected to continue performing well and exceed the full-year plan.
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | IFRS |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 September 2026 |
| Net Sales | ¥307,975 million (YoY +37.0%) |
| Operating profit | ¥111,264 million (YoY +73.1%) |
| Ordinary income | ¥112,896 million (YoY +73.1%) |
| Profit attributable to owners of the parent | ¥79,238 million (YoY +70.5%) |
| Net income per share | ¥584.54 |
| Equity ratio | End of the current fiscal period 76.6 / End of previous period 75.4 |
| Total assets | ¥813,107 million |
| Net assets | ¥623,136 million |
| Cash flows from operating activities | ¥85,223 million |
| Cash flows from investing activities | ¥-16,105 million |
| Cash flows from financing activities | ¥-22,114 million |
| Cash and cash equivalents at end of period | ¥373,626 million |
| Full-year earnings forecast | Net Sales ¥583,000 million (YoY +18.1%) / Operating profit ¥193,000 million (YoY +42.0%) / Ordinary income ¥193,000 million (YoY +37.2%) / Net income ¥135,000 million (YoY +35.0%) |
| Revision to Earnings Forecast | Net Sales ¥505,000 million → ¥583,000 million(+15.4%) / Operating profit ¥143,000 million → ¥193,000 million(+35.0%) / Ordinary income ¥143,000 million → ¥193,000 million(+35.0%) / Net income ¥101,000 million → ¥135,000 million(+33.7%) |
| Annual Dividend Forecast | ¥221.5 → ¥299(+35.0%) |
| Segment revenue | Digital Entertainment business ¥243,521 million (YoY +44.3%), Arcade games business ¥10,356 million (YoY +17.4%), Gaming & systems business ¥25,112 million (YoY +41.3%), Sports Business ¥25,720 million (YoY +3.3%), Other ¥4,559 million (YoY -19.2%) |
| Segment profit | Digital Entertainment business ¥107,483 million (YoY +75.1%), Arcade games business ¥2,669 million (YoY +50.1%), Gaming & systems business ¥2,414 million (YoY +154.4%), Sports Business ¥1,931 million (YoY +8.9%) |
| Regional sales | ¥251,683 million, ¥34,702 million, ¥10,315 million, ¥11,275 million |
| Depreciation and amortization | ¥17,524 million |
| Impairment loss | No impairment loss was recognized during the interim period (¥0 million). No target assets were disclosed. |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement Not disclosed |
| Changes in the scope of consolidation | Added: 0 companies; excluded: 0 companies. There were no material changes to the scope of consolidation during the period. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (no attendees specified) |
| Issued Shares at Period-End | 143,500,000 |
| Treasury Shares at Period-End | 7,943,667 |
| Factors Behind Changes in Business Performance | The major content within the Digital Entertainment business continued to perform well. Major titles, including “eFootball™” and “Yu-Gi-Oh!”, were expected to continue performing well and exceed the full-year plan. |
Items this document does not state (6)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.This was mainly because the major content within the Digital Entertainment business continued to perform well. The full-year forecast was revised because major titles, including “eFootball™” and “Yu-Gi-Oh!”, were expected to continue performing well and exceed the plan.