Revenue contribution from product sales and related services
First written in FY2017-Q1. 19 of 39 entries say "Worsened", first in FY2019-Q2. Latest entry: 2026-10-14.
No other company in this theme has enough history to compare yet.
- FY2026AdvancedAnnual report
「As a result, revenue was ¥3,405 million, up 37.5% year on year, and segment profit was ¥162 million, compared with a segment loss of ¥234 million in the previous period.」
Supported by earnings contributions from product sales, the gaming business, events and online initiatives, the Other Businesses segment changed from a segment loss in the previous year to income of ¥162 million. - FY2026-H1AdvancedAnnual report
「As a result, revenue for the interim consolidated accounting period was ¥1,368 million, up 32.3% year on year, and the segment loss was ¥13 million, compared with a segment loss of ¥222 million in the same period of the previous year.」
Through initiatives involving online product sales, content streaming, products based on popular series and aimed at core customers, new projects and the gaming business, revenue increased 32.3%, and the segment loss narrowed from ¥222 million to ¥13 million. - FY2025-H1Slight revenue decline and narrower segment lossAnnual report
「While strengthening online product sales and content streaming across its businesses, the company focused primarily on developing and selling products based on popular series and aimed at core customers. In developing new business areas, it kept costs under control while focusing on new types of projects and content development, and advanced new initiatives with companies in other industries and the development of the necessary foundations. As a result, revenue for the interim consolidated accounting period was ¥1,034 million, down 0.4% year on year, and the segment loss was ¥222 million, compared with a segment loss of ¥346 million in the same period of the previous year.」
Although the company advanced online product sales, content streaming and new projects, revenue in the Other Businesses segment fell 0.4%. The segment loss narrowed from ¥346 million to ¥222 million. - FY2025-Q1Revenue growth; narrower segment lossAnnual report
「For events and online game streaming, the company provided the creative map 「『呪園 Ju-en』 the Cursed Park」 on the Fortnite gaming platform and held the live event 「呪園 Produced by 松竹お化け屋本舗」 at Seibuen Amusement Park. The company also entered the gaming business, promoting and selling 「バックパック・バトル」 as its publishing partner in Japan. As a result, revenue for the first quarter of the current consolidated cumulative period was ¥517 million, up 2.1% year on year, and the segment loss was ¥174 million, compared with a segment loss of ¥205 million in the same period of the previous year.」
The filing describes the provision of content on a gaming platform, live events and efforts to launch a new gaming business. Revenue in the Other Businesses segment increased, and the segment loss narrowed from the same period of the previous year. - FY2024WorsenedAnnual report
「As a result, revenue was ¥2,422 million, up 8.5% year on year, and the segment loss was ¥556 million, compared with a segment loss of ¥529 million in the same period of the previous year.」
Although revenue in the Other Businesses segment increased 8.5%, the segment loss increased from ¥529 million to ¥556 million. Individual results were achieved in online sales and streaming and product development, but the business as a whole continued to incur losses. - FY2024-Q3WorsenedAnnual report
「As a result, revenue for the first nine months of the current consolidated cumulative period was ¥1,588 million, down 14.5% year on year, and the segment loss was ¥438 million, compared with a segment loss of ¥374 million in the same period of the previous year.」
Although individual earnings contributions were generated by products, events and online streaming, revenue for the Other Businesses segment as a whole fell 14.5%, and the segment loss increased from ¥374 million to ¥438 million. - FY2024-Q2WorsenedAnnual report
「As a result, revenue for the first six months of the current consolidated cumulative period was ¥1,039 million, down 22.0% year on year, and the segment loss was ¥346 million, compared with a segment loss of ¥158 million in the same period of the previous year.」
Although individual earnings contributions were generated by products related to the company’s works and events, revenue for the Other Businesses segment as a whole fell 22.0%, and the segment loss increased from ¥158 million to ¥346 million. - FY2024-Q1WorsenedAnnual report
「Sales of program- and character-related merchandise contributed to earnings, led by titles including 「なのに、千輝くんが甘すぎる。」, 「東京リベンジャーズ2 血のハロウィン編」 and 「滝沢歌舞伎ZERO FINAL」.」
Although the filing states that products related to the company’s works contributed to earnings, revenue for the Other Businesses segment fell 0.1% year on year, and the segment loss increased from ¥129 million to ¥205 million. - FY2023WorsenedAnnual report
「As a result, revenue was ¥2,233 million, down 35.6% year on year, and the segment loss was ¥529 million, compared with a segment loss of ¥197 million in the same period of the previous year.」
Although individual initiatives involving products, events and online streaming are described, the Other Businesses segment as a whole reported lower revenue, and the segment loss also widened. - FY2023-Q3WorsenedAnnual report
「As a result, revenue for the first nine months of the current consolidated cumulative period was ¥1,858 million, down 32.2% year on year, and the segment loss was ¥374 million, compared with a segment loss of ¥140 million in the same period of the previous year.」
Although the filing states that products related to the company’s works contributed to earnings, revenue for the Other Businesses segment as a whole fell 32.2%, and the segment loss increased from ¥140 million to ¥374 million. - FY2023-Q2WorsenedAnnual report
「As a result, revenue for the first six months of the current consolidated cumulative period was ¥1,331 million, down 33.5% year on year, and the segment loss was ¥158 million, compared with segment income of ¥31 million in the same period of the previous year.」
Although the filing notes earnings contributions from products related to the company’s works and the simultaneous streaming of Super Kabuki, revenue for the Other Businesses segment as a whole fell 33.5%, and the segment moved from income in the same period of the previous year to a loss of ¥158 million. - FY2023-Q1WorsenedAnnual report
「As a result, revenue for the first quarter of the current consolidated cumulative period was ¥507 million, down 8.9% year on year, and the segment loss was ¥129 million, compared with a segment loss of ¥73 million in the same period of the previous year.」
Although the filing states that sales of products related to the company’s works contributed to earnings, revenue for the Other Businesses segment as a whole fell 8.9%, and the segment loss increased from ¥73 million to ¥129 million. - FY2022AdvancedAnnual report
「As a result, revenue was ¥3,465 million, up 155.0% year on year, and the segment posted a loss of ¥197 million, compared with a segment loss of ¥886 million in the year-earlier period.」
Products related to films, online streaming, events and new content development contributed to earnings, revenue from Other businesses increased 155.0%, and the segment loss narrowed from the previous year. - FY2022-Q3AdvancedAnnual report
「As a result, revenue for the third quarter of the fiscal year’s consolidated cumulative period was ¥2,741 million, up 240.9% year on year, and the segment posted a loss of ¥140 million, compared with a segment loss of ¥701 million in the year-earlier period.」
Multiple products related to films and live films contributed to earnings, revenue from Other businesses increased 240.9% year on year, and the segment loss narrowed from ¥701 million to ¥140 million. - FY2022-Q2AdvancedAnnual report
「As a result, revenue for the second quarter of the fiscal year’s consolidated cumulative period was ¥2,003 million, up 433.2% year on year, and segment profit was ¥31 million, compared with a segment loss of ¥479 million in the year-earlier period.」
Products related to “Honey Lemon Soda,” “Mobile Suit Gundam Hathaway” and “Rurouni Kenshin: The Final / The Beginning,” as well as “ARIA The CREPUSCOLO,” among others, contributed to earnings, and Other businesses turned from a loss in the year-earlier period to a profit of ¥31 million. - FY2022-Q1Revenue growth; narrower segment lossAnnual report
「Sales of program and character merchandise, led by “Rurouni Kenshin: The Final” and “ARIA The CREPUSCOLO,” among others, contributed to earnings. The Shochiku Kabukiya Honpo and events businesses produced difficult results due to the impact of the COVID-19 pandemic, including the state of emergency.」
While product sales contributed to earnings, the Kabuki-related stores and events businesses produced difficult results. Revenue from Other businesses increased 201.0% year on year, while the segment loss narrowed from ¥194 million to ¥73 million. - FY2021WorsenedAnnual report
「As a result, revenue was ¥1,359 million, down 34.3% year on year, and the segment posted a loss of ¥886 million, compared with a segment loss of ¥148 million in the year-earlier period.」
While individual measures such as online sales, character collaborations and streamed content were implemented, the decline in revenue and the loss widened for Other businesses as a whole. - FY2021-Q3WorsenedAnnual report
「The events business faced difficult conditions as events themselves continued to be canceled or postponed. The retail and food-service store businesses also faced difficult conditions as closures or operations under infection-control measures continued. However, the Shochiku Kabukiya Honpo business increased sales through mail-order and other channels despite difficulties attracting customers to its physical stores. As a result, revenue for the third quarter of the fiscal year’s consolidated cumulative period was ¥804 million, down 51.7% year on year, and the segment posted a loss of ¥701 million, compared with a segment loss of ¥0 million in the year-earlier period.」
Although mail-order and other sales increased as one area of progress, cancellations and postponements of events and store closures caused revenue from Other businesses as a whole to decline 51.7% year on year, resulting in a segment loss of ¥701 million. - FY2021-Q2WorsenedAnnual report
「The events business faced difficult conditions as events themselves continued to be canceled or postponed. The retail and food-service store businesses also faced difficult conditions as closures or operations under infection-control measures continued. However, the Shochiku Kabukiya Honpo business increased sales through mail-order sales despite difficulties attracting customers to its physical stores. As a result, revenue for the second quarter of the fiscal year’s consolidated cumulative period was ¥375 million, down 64.8% year on year, and the segment posted a loss of ¥479 million, compared with a segment loss of ¥54 million in the year-earlier period.」
Although mail-order sales increased as one area of progress, cancellations and postponements of events and store closures caused revenue from Other businesses as a whole to decline 64.8%, and the segment loss also widened. - FY2021-Q1WorsenedAnnual report
「Sales of program and character merchandise, the Shochiku Kabukiya Honpo business and the events business all produced difficult results due to the impact of the COVID-19 pandemic.」
Unlike the previously disclosed contributions to earnings from product sales, Kabuki-related stores and the events business, all of these businesses produced difficult results due to the impact of the COVID-19 pandemic. Revenue decreased 67.8% year on year, and the segment posted a loss of ¥194 million. - FY2020WorsenedAnnual report
「As a result, revenue was ¥4,761 million, down 15.0% year on year, and segment profit was ¥22 million, down 94.8%.」
While there were individual examples of strong performance in character merchandise and events, both revenue and segment profit for Other businesses as a whole were below the year-earlier period, and profit declined sharply. - FY2020-Q3WorsenedAnnual report
「As a result, revenue for the third quarter of the fiscal year’s consolidated cumulative period was ¥3,866 million, down 5.3% year on year, and segment profit was ¥213 million, down 23.0%.」
While the filing describes individual contributions to earnings from products, events and character-related businesses, revenue and segment profit from Other businesses as a whole were below the year-earlier period. - FY2020-Q2Revenue and segment profit upAnnual report
「As a result, revenue for the second quarter of the fiscal year’s consolidated cumulative period was ¥2,593 million, up 3.4% year on year, and segment profit was ¥92 million, up 13.9%.」
Product sales, events, character licensing and related services contributed to earnings, and both revenue and segment profit from Other businesses exceeded the year-earlier period. - FY2020-Q1Revenue up, segment earnings downAnnual report
「Sales of program and character merchandise, led by the Company’s distributed titles such as “The Eiga no Osomatsu-san” and “The Movie: Boys,” contributed to earnings. Shochiku Kabukiya Honpo also contributed to earnings, supported in part by inbound demand. The costume rental, cleaning and stage set and prop production businesses delivered solid results. As a result, revenue for the first quarter of the fiscal year’s consolidated cumulative period was ¥1,372 million, up 2.8% year on year, and segment profit was ¥94 million, down 6.5%.」
Although there were examples of product sales, Shochiku Kabukiya Honpo and related services contributing to earnings and performing steadily, revenue from Other businesses as a whole increased while segment profit decreased. - FY2019-Q3WorsenedAnnual report
「As a result, revenue for the third quarter of the fiscal year’s consolidated cumulative period was ¥4,080 million, down 11.5% year on year, and segment profit was ¥277 million, down 35.9%.」
While there were individual examples of strong performance in products, events and related services, revenue and segment profit for Other businesses as a whole were below the year-earlier period. - FY2019-Q2WorsenedAnnual report
「As a result, revenue for the second quarter of the fiscal year’s consolidated cumulative period was ¥2,509 million, down 14.9% year on year, and segment profit was ¥81 million, down 62.9%.」
While individual character products, events and related services performed well, revenue and segment profit for Other businesses as a whole were below the year-earlier period. - FY2019-Q1Lower Sales, Higher ProfitAnnual report
「Sales of program and character merchandise, led by the Company’s distributed titles such as “Mobile Suit Gundam THE ORIGIN: Birth of the Red Comet,” contributed to earnings. The costume rental, cleaning and stage set and prop production businesses delivered solid results. As a result, revenue for the first quarter of the fiscal year’s consolidated cumulative period was ¥1,335 million, down 5.6% year on year, and segment profit was ¥100 million, up 2.1%.」
Although product sales and related services were described as contributing to earnings and performing steadily, revenue from Other businesses decreased while segment profit increased. - FY2018-Q3AdvancedAnnual report
「In September, the Kamakura Komachi store of Shochiku Kabukiya Honpo also opened.」
In product sales, including Kabuki-related merchandise, the Kamakura Komachi store opened as a new sales location. Revenue from Other businesses decreased 5.5% year on year, while segment profit increased 37.0%. - FY2018-Q1Revenue down, profit sharply higherAnnual report
「Sales of program and character merchandise performed well, led by the Company’s distributed titles “Kuroko’s Basketball The Movie: LAST GAME” and “P and JK,” among others. Shochiku Kabukiya Honpo also continued to perform well and contributed to earnings. The costume rental, cleaning and stage set and prop production businesses delivered solid results. As a result, revenue for the first quarter of the fiscal year’s consolidated cumulative period was ¥1,414 million, down 28.0% year on year, and segment profit was ¥98 million, up 257.8%.」
Although product sales and related businesses were described as performing well, revenue from Other businesses decreased 28.0% year on year, while segment profit increased 257.8%. - FY2017RestatedAnnual report
「Character merchandise, including anime titles such as the “Mobile Suit Gundam THE ORIGIN” series and the collaboration products “Rilakkuma Kabuki” and “Osomatsu-san × Kabuki,” was well received.」
The filing states that character merchandise and Kabuki collaboration products were well received, but there was limited substantive change from the previous quarter. - FY2017-Q3AdvancedAnnual report
「Following the well-received “Kabuki Funasshi,” the company launched the character collaboration products “Rilakkuma Kabuki” and “Osomatsu-san × Kabuki,” both of which performed well.」
Following its existing character collaboration products, the company launched “Rilakkuma Kabuki” and “Osomatsu-san × Kabuki.” Revenue from Other businesses increased 5.6% year on year, while segment profit decreased 29.3%. - FY2017-Q2AdvancedAnnual report
「The events business achieved its first overseas expansion with a horror event in Chongqing, China, introducing a uniquely Japanese culture known as Japanese horror and becoming highly popular. In Japan, the company again held events at Tokyo Tower, including the popular horror event “The Strange Phenomena Handed Down at Tokyo Tower: Kanshi Camera.”」
In addition to product sales and related services, the events business achieved its first overseas expansion into Chongqing, China. Revenue from Other businesses increased 3.4% year on year, while segment profit decreased 64.0%. - FY2017-Q1First statedAnnual report
「Sales of program and character merchandise performed well, led by “Tamayura: Graduation Photo” and “Batman v Superman,” among others. Shochiku Kabukiya Honpo also continued to perform well during the period and contributed to earnings. The costume rental, cleaning and stage set and prop production businesses delivered solid results.」
Sales of merchandise related to film and theater, along with costume rental, cleaning and stage set and prop production, are described as supplementary sources of revenue.