Creating culture and value through esports
First written in FY2022. 10 of 12 entries say "Restated". Latest entry: FY2026.
No other company in this theme has enough history to compare yet.
- FY2026RestatedAnnual report
「Our group conducts its business activities under the mission of “Making people and society HAPPY through games.” We operate businesses in fields related to games, including the esports market, and will create added value by drawing out the universal appeal of games, which connects people across age and gender, as well as games’ ability to address social issues and their contribution to society.」
The company reconfirms its mission of making people and society HAPPY through games, business development in fields related to games, and the creation of added value by leveraging games’ contribution to society. - FY2026-H1RestatedAnnual report
「Our group has adopted “Making people and society HAPPY through games.” as its mission and operates businesses in fields related to games, including the esports market.」
The company reconfirms its mission of making people and society HAPPY through games and its business development in fields related to games. - FY2025RestatedAnnual report
「Our group conducts its business activities under the mission of “Making people and society HAPPY through games.” We operate businesses in fields related to games, including the esports market, and will create added value by drawing out the universal appeal of games, which connects people across age and gender, as well as games’ ability to address social issues and their contribution to society.」
The company continues to pursue its mission of making people and society HAPPY through games, business development in fields related to games, and the creation of added value by leveraging games’ contribution to society. - FY2025-H1RestatedAnnual report
「Our group has adopted “Making people and society HAPPY through games.” as its mission and operates businesses in fields related to games, including the esports market.」
The company reconfirms its mission of making people and society HAPPY through games and its business development in fields related to games. - FY2024RestatedAnnual report
「Our group conducts its business activities under the mission of “Making people and society HAPPY through games.” We operate businesses in fields related to games, including the esports market, and will create added value by drawing out the universal appeal of games, which connects people across age and gender, as well as games’ ability to address social issues and their contribution to society.」
The annual report reconfirms the mission of making people and society HAPPY through games and the policy of creating added value in fields related to games. - FY2024-Q2RestatedAnnual report
「Against this business backdrop, our group has adopted “Making people and society HAPPY through games.” as its mission and is developing businesses in and around the gaming sector, including the esports market.」
The company reconfirms its mission of making people and society HAPPY through games and its business development, including fields related to games. - FY2024-Q1RestatedAnnual report
「Against this business backdrop, our group has adopted “Making people and society HAPPY through games.” as its mission and is developing businesses in and around the gaming sector, including the esports market.」
The company reconfirms its mission of making people and society HAPPY through games and its business development in the esports market and related gaming fields. - FY2023RestatedAnnual report
「Our group conducts its business activities under the mission of “Making people and society HAPPY through games.” We operate businesses in fields related to games, including the esports market, and aim to create value in continuing to play games beyond the game itself.」
The annual report reconfirms the mission of making people and society HAPPY through games and the policy of expanding from esports into fields related to games. - FY2023-Q3RestatedAnnual report
「We have adopted “Making people and society HAPPY through games.” as our mission and are developing businesses in and around the gaming sector, including the esports market.」
The company continues to pursue its new mission of making people and society HAPPY through games, together with business development in fields related to games. - FY2023-Q2ReframedAnnual report
「In response to these circumstances, we announced a new vision and mission on 23 May 2023. With the aim of becoming a company that provides services to enrich the lives of people who live with “games” close at hand, we adopted “We are the GAMING LIFESTYLE Company.” as our new vision and “Making people and society HAPPY through games.” as our new mission, and will seek to expand our business not only in the esports market but also into related fields.」
The company revised its mission from the creation of esports culture and value to a vision and mission encompassing people’s lives with games close at hand. - FY2023-Q1RestatedAnnual report
「As a company dedicated exclusively to esports, we conduct our business with the mission of “Believing in the power of esports, creating value and changing the world,” with the aim of creating esports culture and value.」
The company restates the same mission as in the previous fiscal year, namely the creation of esports culture and value, at the beginning of its discussion of operating performance. - FY2022First statedAnnual report
「As a company dedicated exclusively to esports, we conduct our business with the mission of “Believing in the power of esports, creating value and changing the world,” with the aim of creating esports culture and value.」
The company’s basic policy identifies the creation of esports culture and value as its mission.