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Gloe (9565) · TargetRestated

Mainstreaming esports culture and creating the kind of emotional connection associated with major sports

First written in FY2022. 4 of 5 entries say "Restated". Latest entry: FY2025.

5entries
4years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2022 – FY20252023: 220232024: 120242025: 120252026: 1
Same theme, other companies
Social Adoption and Greater Awareness of Esports CultureA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2025RestatedAnnual report

    「Against the backdrop of market expansion and growing social recognition, the group will continue aiming to contribute to the further development of Japan's esports market.」

    The company reaffirmed its intention to contribute to the development of Japan's esports market against the backdrop of market expansion and growing social recognition.
  2. FY2024RestatedAnnual report

    「The social value of esports is increasing globally, and the group aims to help develop Japan's esports market.」

    The company reaffirmed its intention to contribute to the development of Japan's esports market as the social value of esports rises against the backdrop of advances in international competitions and the adoption of esports as a competitive discipline.
  3. FY2023RestatedAnnual report

    「The company believes it is important to create a world in which Japan's esports culture becomes mainstream and people can share the excitement in the same way as with major sports such as baseball and soccer.」

    The company reiterated that mainstreaming esports culture and creating a state in which excitement can be shared as with major sports are prerequisites for sustainable growth.
  4. FY2023-Q2RestatedAnnual report

    「While enthusiasm for watching games is taking hold in Japan, the company believes there is still considerable room to improve the environment surrounding the lifestyles of those involved.」

    The company recognizes that enthusiasm for watching games is taking hold in Japan, while stating that the related living environment still has room to develop.
  5. FY2022First statedAnnual report

    「The company believes it is important to create a world in which Japan's esports culture becomes mainstream and people can share the excitement in the same way as with major sports such as baseball and soccer.」

    As a prerequisite for sustainable growth, the company has set out the mainstreaming of esports and the creation of widespread social excitement and shared enthusiasm.
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Mainstreaming esports culture and creating the kind of emotional connection associated with major sports | GLOE Inc. (9565) | Komori