Changes in Game Makers’ Policies and Deterioration in Licensing Relationships
First written in FY2022. 11 of 12 entries say "Restated". Latest entry: FY2026.
The whole theme swung hardest in 2023: 2 of 14 companies on the "Worse" side.
19 other companies' latest entry also says "Restated".
- FY2026RestatedAnnual report
「The esports content provided by our group is produced based on game content provided by game publishers. When using game content, we always obtain the necessary licenses and produce esports content while respecting each game publisher's vision and values, as well as the story and universe of the game content itself. However, if our relationships with game publishers deteriorate, or if we discontinue the use of games for esports because game publishers change their policies toward esports, this may affect our group's business and financial results.」
The company reconfirms the risk that use may be discontinued because of deteriorating relationships or policy changes, while obtaining licenses and respecting game publishers' universes. - FY2026-H1RestatedAnnual report
「During the interim consolidated accounting period, there were no new business or other risks, nor any material changes to the business or other risks described in the securities report for the previous fiscal year.」
The company concludes that there have been no material changes regarding the risk of changes in game publishers' policies and deterioration of licensing relationships. - FY2025RestatedAnnual report
「The esports content provided by our group is produced based on game content provided by game publishers. When using game content, we always obtain the necessary licenses and produce esports content while respecting each game publisher's vision and values, as well as the story and universe of the game content itself. However, if our relationships with game publishers deteriorate, or if we discontinue the use of games for esports because game publishers change their policies toward esports, this may affect our group's business and financial results.」
The company reconfirms the risk that use may be discontinued because of deteriorating relationships or policy changes, while obtaining licenses and respecting game publishers' universes. - FY2025-H1RestatedAnnual report
「During the interim consolidated accounting period, there were no new business or other risks, nor any material changes to the business or other risks described in the securities report for the previous fiscal year.」
The company states that there have been no material changes regarding the risk of changes in game publishers' policies and deterioration of licensing relationships. - FY2024RestatedAnnual report
「When using game content, we always obtain the necessary licenses and produce esports content while respecting each game publisher's vision and values, as well as the story and universe of the game content itself. However, if our relationships with game publishers deteriorate, or if we discontinue the use of games for esports because game publishers change their policies toward esports, this may affect our group's business and financial results.」
The company reconfirms the risk of dependence on game publishers' licenses and policy decisions, and its response of obtaining licenses and respecting the game universe. - FY2024-Q2RestatedAnnual report
「During the six-month period ended in the second quarter, there was no new business risk or material change in the business risks described in the annual securities report for the previous consolidated fiscal year.」
The company concludes that there have been no material changes regarding the risk of changes in game publishers' policies and deterioration of licensing relationships. - FY2024-Q1RestatedAnnual report
「During the first quarter of the current consolidated fiscal year, there were no newly arising business or other risks, and no material changes to the business or other risks described in the securities report for the previous fiscal year.」
The company states that there have been no material changes regarding the risk of changes in game publishers' policies and deterioration of licensing relationships. - FY2023RestatedAnnual report
「When using game content, we always obtain the necessary licenses and produce esports content while respecting each game publisher's vision and values, as well as the story and universe of the game content itself. However, if our relationships with game publishers deteriorate, or if we discontinue the use of games for esports because game publishers change their policies toward esports, this may affect our group's business and financial results.」
The company reconfirms the risk of dependence on game publishers' licenses and policy decisions, as well as its response of obtaining licenses and respecting the game universe. - FY2023-Q3RestatedAnnual report
「During the cumulative third-quarter period, there were no new business risks and no material changes in the business risks described in the annual securities report for the preceding fiscal year.」
The company concludes that there have been no material changes regarding the risk of changes in game publishers' policies and deterioration of licensing relationships. - FY2023-Q2RestatedAnnual report
「During the cumulative second-quarter period, there were no new business risks and no material changes in the business risks described in the annual securities report for the preceding fiscal year.」
The company concludes that there have been no material changes regarding the risk of changes in game publishers' policies and deterioration of licensing relationships. - FY2023-Q1RestatedAnnual report
「During the cumulative first-quarter period, there were no new business or other risks, nor any material changes to the business and other risks described in the annual securities report for the previous fiscal year.」
The company concludes that there have been no material changes regarding the risk of changes in game publishers' policies and deterioration of licensing relationships. - FY2022First statedAnnual report
「If our relationships with game publishers deteriorate, or if we discontinue the use of games for esports because game publishers change their policies toward esports, this may affect our business and financial results.」
Because the business structure depends on licenses to use game content, the company identifies its relationships with game publishers and changes in their policies as risks.