Trust-based relationships with game makers, participants, viewers and communities
First written in FY2022. 4 of 5 entries say "Restated". Latest entry: FY2026.
No other company in this theme has enough history to compare yet.
- FY2026RestatedAnnual report
「By playing each game title extensively and with passion to develop a deep understanding of it, the company excels at creating events that appeal to game publishers, participants, including esports players, and viewers, from the perspectives of all three groups. In particular, it seeks to understand the characteristics of each game title's user community (Note 2) and create stories with which those users identify. By providing events that engage communities, the company accumulates expertise and know-how, which in turn leads to new event orders.」
The company reaffirmed its strength in winning event contracts through consideration of the perspectives of game publishers, participants and viewers, understanding communities, and creating stories with which audiences identify. - FY2025RestatedAnnual report
「By playing each game title extensively and with passion to develop a deep understanding of it, the company excels at creating events that appeal to game publishers, participants, including esports players, and viewers, from the perspectives of all three groups. In particular, it seeks to understand the characteristics of each game title's user community (Note 2) and create stories with which those users identify. By providing events that engage communities, the company accumulates expertise and know-how, which in turn leads to new event orders.」
The company reaffirmed its strengths in winning event contracts through consideration of the perspectives of game publishers, participants and viewers, understanding communities, and creating stories with which audiences identify. - FY2024RestatedAnnual report
「As an esports company, we develop a deep understanding of the games we cover by playing them extensively and with passion. This is one of our strengths in creating esports events that appeal to game publishers, participants, including esports players, and viewers, from the perspectives of all three groups. In particular, we seek to understand the characteristics of each game title's user community and create stories with which those users identify.」
The company reaffirmed its approach of building trust through a deep understanding of games, consideration of the perspectives of all three stakeholder groups, and story creation based on community characteristics. - FY2023RestatedAnnual report
「The company aims to create value that encourages people to keep playing games beyond the games themselves.」
The company reaffirmed its approach of creating value that enables people to continue enjoying games, based on trust with game publishers, participants, viewers and communities. - FY2022First statedAnnual report
「In particular, the company seeks to understand the characteristics of each game title's user community and create stories with which those users identify, and has placed importance on building trust with communities.」
The company presents its understanding of communities and its trust-based relationships as strengths that lead to winning projects and providing high-value-added services.