Revised forecast
Fiscal year ending June 2027 · Full yearPrevious forecast published Announced 14 August 2026The bar length represents the relative magnitude of change, based on the item that changed the most in this document. The percentage change shown by the dotted line is calculated from the two reported figures because the company did not provide the rate.
During the first-quarter cumulative consolidated period, transactions with key customers expanded and the acquisition of major new customers progressed in the esports and event services business, causing revenue to exceed the plan. Profit also improved due to better project profitability, an improved gross profit margin resulting from a decrease in unprofitable projects, and tighter control of selling, general and administrative expenses. Revenue was left unchanged because performance tends to be concentrated in the first quarter, when major events are concentrated, and profits decline from the second quarter onward as part of the business structure, including investments in personnel, content creation and SCOP, and because the timing of orders for major projects remains uncertain.
| Item | Details |
|---|---|
| Net Sales | 3,290 Millions of yen → 3,290 Millions of yen(0.0%) |
| Operating profit | 24 Millions of yen → 80 Millions of yen(+222.0%) |
| Ordinary income | 22 Millions of yen → 89 Millions of yen(+289.4%) |
| Profit attributable to owners of the parent | 15 Millions of yen → 56 Millions of yen(+265.6%) |
| Net income per share | ¥5.56 → ¥20.32 |
| Fiscal Period Covered | Fiscal year ending June 2027 |
| Period Covered | Full year |
| Publication date of previous forecast | Announced 14 August 2026 |
| Previous-period results | Revenue: ¥1,923 million; operating profit: ¥25 million; ordinary profit: ¥18 million; profit attributable to owners of the parent: -¥11 million; earnings per share: -¥4.07 |
| Reason for the revision | During the first-quarter cumulative consolidated period, transactions with key customers expanded and the acquisition of major new customers progressed in the esports and event services business, causing revenue to exceed the plan. Profit also improved due to better project profitability, an improved gross profit margin resulting from a decrease in unprofitable projects, and tighter control of selling, general and administrative expenses. Revenue was left unchanged because performance tends to be concentrated in the first quarter, when major events are concentrated, and profits decline from the second quarter onward as part of the business structure, including investments in personnel, content creation and SCOP, and because the timing of orders for major projects remains uncertain. |
| Consolidated / non-consolidated | Consolidated |
Items this document does not state (2)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Revenue exceeded the plan in the first quarter due to expanded transactions with key customers and the acquisition of major new customers. Profit also improved as a result of better project profitability, a decrease in unprofitable projects and tighter control of selling, general and administrative expenses.