Results for this period
Interim period (second quarter)1 November 2025 to 30 April 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ thousand).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Net sales increased 41.9% year on year, while earnings progressed ahead of expectations due to stronger profitability management for projects and the elimination of one-time expenses. The esports and event services business benefited from increased orders through stronger relationships with key clients, the acquisition of new customers, and higher sales from VTuber agencies, local governments and other customers. In the agency services business, growth in recurring services and the launch of the full version of SCOP contributed to results.
No applicable matters
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 November 2025 to 30 April 2026 |
| Net Sales | ¥1,544 million (YoY +41.9%) |
| Operating profit | ¥63 million |
| Ordinary income | ¥64 million |
| Profit attributable to owners of the parent | ¥16 million |
| Net income per share | ¥6.04 |
| Equity ratio | End of the current fiscal period 34.7 / End of previous period 29.7 |
| Total assets | ¥1,435 million |
| Net assets | ¥528 million |
| Cash flows from operating activities | ¥118,881 thousand |
| Cash flows from investing activities | ¥13,966 thousand |
| Cash flows from financing activities | ¥-43,305 thousand |
| Cash and cash equivalents at end of period | ¥576,426 thousand |
| Full-year earnings forecast | Net Sales ¥1,904 million / Operating profit ¥-112 million / Ordinary income ¥-116 million / Net income ¥-131 million |
| Revision to Earnings Forecast | No |
| Annual Dividend Forecast | ¥0 → ¥0 |
| Depreciation and amortization | ¥25,507 thousand |
| Breakdown of extraordinary income (loss) | Extraordinary income No / Extraordinary loss Loss on sale of fixed assets ¥4,538 thousand |
| Disclosure regarding the going concern assumption | No applicable matters |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New Number of companies 0 companies / Company name None / Excluded Number of companies 0 companies / Company name None |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Whether applicable Yes / Subject person Individual investors, institutional investors and securities analysts |
| Issued Shares at Period-End | 2,775,933 |
| Treasury Shares at Period-End | 61 |
| Factors Behind Changes in Business Performance | Net sales increased 41.9% year on year, while earnings progressed ahead of expectations due to stronger profitability management for projects and the elimination of one-time expenses. The esports and event services business benefited from increased orders through stronger relationships with key clients, the acquisition of new customers, and higher sales from VTuber agencies, local governments and other customers. In the agency services business, growth in recurring services and the launch of the full version of SCOP contributed to results. |
Items this document does not state (9)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In addition to strengthening profitability management for projects and eliminating one-time expenses, the esports and event services business benefited from increased orders through stronger relationships with key clients, the acquisition of new customers, and higher sales from VTuber agencies, local governments and other customers. In the agency services business, growth in recurring services and the launch of the full version of the live-streaming advertising platform SCOP contributed to results.