Komori
SE Holdings and Incubations (9478) · InitiativeAdvancedLatest Earnings (2026-07-23): "Worsened"

Upfront Investment in Smartphone Game Content

First written in FY2017-Q1. 5 of 15 entries say "Advanced", first in FY2023-Q1. Latest entry: 2026-07-23.

15entries
11years
1from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2017-Q1 – FY2017OtherFY2024-Q2 – FY2025-H12016: 220162017: 220172018: 020182019: 020192020: 020202021: 020212022: 220222023: 320232024: 320242025: 120252026: 22026
Same theme, other companies
Ongoing Expansion of High-Quality Games and ContentA theme 23 companies write about · 0 as a headwind · 30 as a tailwind

The whole theme swung hardest in 2023: 2 of 20 companies on the "Worse" side.

0 other companies' latest entry also says "Worsened".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 23 companies compared. The sentences above are computed from all 23.
Full recordFilings, disclosures and news, newest first
  1. 2026-07-23WorsenedEarnings

    「In the Software and Network Business, the solutions business remained sluggish from the beginning of the period, and higher promotional costs also resulted in net sales of ¥167 million, down 22.7% year on year, and segment income, or operating income, of ¥1 million, down 92.2%.」

    The Software and Network Business recorded lower sales, and segment income declined sharply from the same period of the previous fiscal year.
  2. FY2026AdvancedAnnual report

    「In the Software and Network Business, relatively firm performance in the solutions and contract development businesses, together with the effects of cost reductions, resulted in net sales of ¥787 million, up 3.4% year on year, and segment income, or operating income, of ¥45 million, compared with a segment loss of ¥10 million in the previous fiscal year, resulting in higher sales and earnings.」

    The software and network business turned a ¥10 million loss in the previous fiscal year into profit of ¥45 million due to solid performance in the solutions and contract development businesses and the effects of cost reductions.
  3. FY2025WorsenedAnnual report

    「In the software and network business, the proprietary game services business and other areas performed solidly, but lower engineer utilization and the burden of training costs for new engineers resulted in revenue of ¥762 million, down 7.9% from the previous fiscal year, and a segment loss (operating loss) of ¥10 million, compared with segment profit of ¥95 million in the previous fiscal year.」

    The proprietary game services business remained solid, but lower engineer utilization and training costs for new engineers resulted in lower revenue and a shift from profit in the previous fiscal year to a loss.
  4. FY2025-H1Core businesses remained solid, but weak solutions performance and engineer training costs nearly eliminated profitAnnual report

    「In the software and network business, the proprietary game services and content businesses performed solidly, but weak solutions business revenue and the burden of training engineers reduced revenue to ¥389 million, down 8.4% year on year, while segment profit (operating profit) was ¥0 million, down 98.4% year on year.」

    The proprietary game services and content businesses remained solid, but weak performance in the solutions business and the burden of engineer training costs resulted in lower revenue, while segment profit fell 98.4% year on year to ¥0 million.
  5. FY2024Core businesses remained solid, but hiring and training costs reduced profitAnnual report

    「In the software and network business, proprietary game and application services, contract development, and the content business performed solidly, particularly in the first half, resulting in revenue of ¥827 million, up 2.1% from the previous fiscal year. However, segment profit (operating profit) was ¥95 million, down 16.8% from the previous fiscal year, due to higher hiring and training costs as upfront investment, among other factors.」

    The game and application, contract development, and content businesses remained solid, resulting in higher revenue, while higher hiring and training costs reduced profit.
  6. FY2024-Q3RestatedAnnual report

    「In the software and network business, proprietary game and application services, contract development, and the content business remained solid throughout the period, resulting in revenue of ¥627 million, up 2.8% year on year. However, segment profit (operating profit) was ¥80 million, down 13.6% year on year, due to higher hiring costs as upfront investment, among other factors.」

    Proprietary game and application services, contract development, and the content business remained solid, resulting in higher revenue, while higher hiring costs as upfront investment, among other factors, reduced profit. The same pattern has continued since the previous quarter.
  7. FY2024-Q2Core businesses remained solid, but higher hiring costs reduced profitAnnual report

    「In the software and network business, major businesses, including proprietary game and application services, contract development, content, and solutions, generally performed steadily, resulting in revenue of ¥424 million, up 3.8% year on year. However, segment profit (operating profit) was ¥55 million, down 13.4% year on year, due to higher hiring costs as upfront investment, among other factors.」

    The major game and application, content, and solutions businesses remained solid, resulting in higher revenue, while higher hiring costs as upfront investment, among other factors, reduced profit.
  8. FY2023AdvancedAnnual report

    「In the software and network business, revenue from contract development of games and applications, game content, and other businesses remained strong throughout the period, while revenue from the solutions business weakened from the second quarter of the consolidated fiscal year onward. As a result, revenue was ¥810 million, down 1.4% from the previous fiscal year, but segment profit (operating profit) was ¥114 million, up 15.8%, due to improved profitability across the businesses.」

    Although the weakness in the solutions business resulted in lower revenue, the Company continued its contract development of games and applications, game content, and other businesses, while improved profitability across the businesses increased segment profit by 15.8%.
  9. FY2023-Q3AdvancedAnnual report

    「In the software and network business, revenue from contract development of games and applications, game content, and other businesses continued to perform well, while deliveries related to the solutions business and other areas declined, resulting in revenue of ¥610 million, down 3.1% year on year. However, segment profit (operating profit) was ¥92 million, up 23.2% year on year, due to improvements including the profitability of new businesses.」

    Although lower deliveries in the solutions business and other areas resulted in lower revenue, contract development of games and applications and game content performed well, and improved profitability in new businesses resulted in higher profit.
  10. FY2023-Q2AdvancedAnnual report

    「In the software and network business, revenue from contract development of games and applications, game content, and other businesses continued to perform well, while revenue from the solutions business and other areas weakened in the latter half of the period. As a result, revenue was ¥409 million, down 6.6% year on year, but segment profit (operating profit) was ¥63 million, up 40.7% year on year, mainly due to improved business profitability, including the establishment of profitability in new businesses.」

    While solutions business revenue weakened, contract development of games and applications and game content performed well, resulting in higher profit due to improved business profitability, including the establishment of profitability in new businesses.
  11. FY2023-Q1AdvancedAnnual report

    「In the software and network business, major businesses, including contract development of games and applications, game content, and solutions, continued to perform well, while improved profitability in new businesses also contributed. Revenue was ¥208 million, up 1.7% year on year, and segment profit (operating profit) was ¥28 million, up 16.0% year on year, resulting in higher revenue and profit.」

    Strong performance in contract development of games and applications, game content, and the solutions business, together with continued improvement in the profitability of new businesses, resulted in higher revenue and profit in the software and network business.
  12. FY2017RestatedAnnual report

    「In the software and network business, the smartphone content business remained steady, while temporary cost increases in contract development during the third quarter of the consolidated fiscal year were the main factor」

    While the smartphone content business remained steady, the impact of higher contract development costs on performance was also confirmed in the full-year explanation.
  13. FY2017-Q3RestatedAnnual report

    「In the software and network business, the smartphone content business performed steadily, while temporary cost increases in contract development and other factors」

    While the smartphone content business remained steady, costs for contract development continued to increase, and the burden of upfront investment and development remained.
  14. FY2017-Q2RestatedAnnual report

    「While the smartphone content business recovered during the second quarter of the consolidated fiscal year, game content development expenses continued to increase, resulting」

    Although the recovery of the smartphone content business was reported, game content development expenses continued to increase, and upfront investment efforts remain ongoing.
  15. FY2017-Q1First statedAnnual report

    「Due to upfront investments associated with the release of new smartphone content and increased game content development expenses, among other factors」

    In the software and network business, the Company is proceeding with the release of new smartphone content and upfront investment in game content development.
Moved together

"Rehabilitation of a Loss-Making Operating Company" moved the same way as this thread, in the same document, in 7 of its 15 moves.

754443★123456
  1. ★This thread
  2. 1Rehabilitation of a Loss-Making Operating Company7×
  3. 2Agile shareholder returns through share buybacks5×
  4. 3All operating companies turn profitable4×
  5. 4Weak inquiry activity from foreign-affiliated clients4×
  6. 5Maintaining an Ordinary Profit Margin on Sales of 5%4×
  7. 6Business Expansion through New Businesses, Strategic Investments and M&A3×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
SE Holdings and Incubations's next results are scheduled for 2026-10-22. Read the earnings preview It last moved in the Earnings of 2026-07-23: "Worsened".
News
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