Results for this period
Interim period (second quarter)1 April 2026–30 September 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
The publishing and IP creation business reported higher revenue and profit, driven by overseas operations, price revisions, an improved return rate, hit titles and lower expenses, including personnel costs. The anime and live-action video business reported higher revenue and a narrower loss, supported by secondary-use development, the studio business and improved profitability at production studios. The game business reported lower revenue and profit due to the reaction to strong sales of 『ELDEN RING NIGHTREIGN』 in the same period of the previous fiscal year. The web services business reported lower revenue and profit as the reduced venue scale for 『Animelo Summer Live 2026』 outweighed the impact of price revisions. The education and EdTech business reported higher revenue and profit due to an increase in the number of students resulting from new schools, expansion into additional regions, new campuses and expanded educational content. Net income deteriorated due to the recognition of ¥5,374 million in special retirement payments and other expenses related to the special early-retirement offer.
There are no applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026–30 September 2026 |
| Net Sales | ¥141,702 million (YoY +5.8%) |
| Operating profit | ¥4,144 million (YoY -25.3%) |
| Ordinary income | ¥4,946 million (YoY -27.0%) |
| Profit attributable to owners of the parent | ¥-4,712 million |
| Net income per share | -¥32.03 |
| Equity ratio | End of the current fiscal period 64.4 / End of previous period 62 |
| Total assets | ¥376,166 million |
| Net assets | ¥273,161 million |
| Cash flows from operating activities | ¥-10,695 million |
| Cash flows from investing activities | ¥9,359 million |
| Cash flows from financing activities | ¥-19,773 million |
| Cash and cash equivalents at end of period | ¥69,759 million |
| Full-year earnings forecast | Net Sales ¥300,300 million (YoY +6.1%) / Operating profit ¥10,100 million (YoY +24.7%) / Ordinary income ¥12,000 million (YoY +2.6%) / Profit attributable to owners of the parent ¥1,000 million (YoY -21.8%) |
| Annual Dividend Forecast | ¥30 → ¥30(0.0%) |
| Shareholder Return Policy | The target ROE is 9.4% for the fiscal year ending March 2032, while the medium to long term targets are ROE of at least 12% and a total payout ratio of at least 50%. |
| Segment revenue | Publishing and IP Creation ¥77,438 million (YoY +7.1%), Anime and Live-Action Video ¥26,849 million (YoY +27.7%), Games ¥12,533 million (YoY -24.5%), Web Services ¥10,770 million (YoY -3.0%), Education and EdTech ¥9,410 million (YoY +9.3%), Other ¥7,119 million (YoY +2.8%) |
| Segment profit | Publishing and IP Creation ¥2,585 million (YoY +901.7%), Anime and Live-Action Video ¥-804 million, Games ¥3,312 million (YoY -50.3%), Web Services ¥1,338 million (YoY -14.7%), Education and EdTech ¥1,837 million (YoY +10.2%), Other ¥-2,136 million |
| Regional sales | Current interim period ¥113,073 million, ¥14,647 million, ¥10,224 million, ¥3,757 million / Same period of the previous year ¥106,953 million, ¥14,563 million, ¥9,114 million, ¥3,301 million |
| Depreciation and amortization | ¥4,406 million |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of non-current assets ¥2 million / Extraordinary loss Impairment loss on investment securities ¥7 million, Special retirement payments ¥5,374 million, Other ¥4 million |
| Disclosure regarding the going concern assumption | There are no applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New Number of companies 1 / Company name Edizioni BD S.r.l. / Excluded Number of companies 0 / Company name Not disclosed / Any material changes No |
| Material subsequent events | On 1 November 2026, an absorption-type merger was carried out with consolidated subsidiary ㈱ENGI as the surviving company and ㈱Studio KADAN, ㈱チップチューン, ㈱ベルノックスフィルムズ and ㈱レイジングブル as the companies being dissolved. On 2 November, payment for a ¥1,200 million capital increase through a third-party allotment to ㈱Studio One Base was completed. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for institutional investors and analysts) |
| Issued Shares at Period-End | 148,990,296 |
| Treasury Shares at Period-End | 1,183,012 |
| Factors Behind Changes in Business Performance | The publishing and IP creation business reported higher revenue and profit, driven by overseas operations, price revisions, an improved return rate, hit titles and lower expenses, including personnel costs. The anime and live-action video business reported higher revenue and a narrower loss, supported by secondary-use development, the studio business and improved profitability at production studios. The game business reported lower revenue and profit due to the reaction to strong sales of 『ELDEN RING NIGHTREIGN』 in the same period of the previous fiscal year. The web services business reported lower revenue and profit as the reduced venue scale for 『Animelo Summer Live 2026』 outweighed the impact of price revisions. The education and EdTech business reported higher revenue and profit due to an increase in the number of students resulting from new schools, expansion into additional regions, new campuses and expanded educational content. Net income deteriorated due to the recognition of ¥5,374 million in special retirement payments and other expenses related to the special early-retirement offer. |
Items this document does not state (5)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the publishing and IP creation business, overseas operations, price revisions, an improved return rate and hit titles contributed to higher revenue. The game business reported lower revenue due to the reaction to strong sales of titles in the same period of the previous fiscal year, while the web services business reported lower revenue due to the reduced scale of events. The main reason for the deterioration in net income was the recognition of approximately ¥5.4 billion in extraordinary losses, including enhanced retirement payments, related to the special early-retirement offer.