Results for this period
First quarter1 April 2026 to 30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Publishing and IP Creation posted higher revenue due to overseas and new locations, business-structure reforms in Japan, including price revisions and improved return rates, and hit titles. Animation and Live-Action Film recorded higher revenue from secondary use of popular series and new releases and from the studio business, but profit declined due to higher production costs. Games posted lower revenue and profit due to the reaction to strong sales of ELDEN RING NIGHTREIGN in the same quarter of the previous year. Web Services recorded higher revenue as increased event attendance offset a decline in premium members, but profit declined due to higher IT infrastructure costs and other factors. Education and EdTech posted higher revenue and profit as student numbers increased through the launch of new schools and the expansion of regional, campus and educational content offerings. Other recorded higher revenue overall despite timing differences in merchandise sales and the withdrawal from unprofitable businesses, while profit declined due to higher expenses.
No matters applicable. “None applicable.”
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 June 2026 |
| Net Sales | ¥68,252 million (YoY +5.3%) |
| Operating profit | ¥1,264 million (YoY -45.5%) |
| Ordinary income | ¥2,409 million (YoY +2.5%) |
| Profit attributable to owners of the parent | ¥-4,540 million |
| Net income per share | -¥30.90 |
| Equity ratio | End of the current fiscal period 62.7 / End of previous period 62 |
| Total assets | ¥376,040 million |
| Net assets | ¥268,362 million |
| Cash flows from operating activities | ¥-2,074 million |
| Cash flows from investing activities | ¥12,380 million |
| Cash flows from financing activities | ¥-14,441 million |
| Cash and cash equivalents at end of period | ¥86,968 million |
| Full-year earnings forecast | Net Sales ¥300,300 million (YoY +6.1%) / Operating profit ¥10,100 million (YoY +24.7%) / Ordinary income ¥12,000 million (YoY +2.6%) / Net income ¥1,000 million (YoY -21.8%) |
| Revision to Earnings Forecast | Not disclosed → Profit attributable to owners of the parent ¥1,000 million (YoY -21.8%) |
| Annual Dividend Forecast | ¥30 → ¥30(0.0%) |
| Segment revenue | Publishing and IP Creation ¥37,966 million (YoY +10.2%), Anime and Live-Action Video ¥12,478 million (YoY +26.1%), Games ¥5,418 million (YoY -37.4%), Web Services ¥5,370 million (YoY +0.3%), Education and EdTech ¥4,789 million (YoY +9.1%), Other ¥3,472 million (YoY +2.9%) |
| Segment profit | Publishing and IP Creation ¥1,187 million, Anime and Live-Action Video ¥-660 million, Games ¥1,390 million (YoY -58.8%), Web Services ¥593 million (YoY -14.0%), Education and EdTech ¥895 million (YoY +4.3%), Other ¥-1,107 million |
| Regional sales | Current quarter Japan 54,590 / United States 6,848 / Asia 4,888 / Other 1,925 / Total 68,252 / Prior-year period Japan 52,534 / United States 6,515 / Asia 4,428 / Other 1,365 / Total 64,844 |
| Depreciation and amortization | ¥2,128 million |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of non-current assets ¥0 million, Gain on sale of investment securities ¥0 million / Extraordinary loss Impairment Loss on Investment Securities ¥7 million, Special retirement payments ¥5,374 million, Other ¥1 million |
| Disclosure regarding the going concern assumption | No matters applicable. “None applicable.” |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | 1 new company: Edizioni BD S.r.l. (Italy). 0 companies excluded. The cover page also states that there were no significant changes in the scope of consolidation. |
| Material subsequent events | No applicable matters. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Available (for institutional investors and analysts) |
| Issued Shares at Period-End | 148,990,296 |
| Treasury Shares at Period-End | 2,024,612 |
| Factors Behind Changes in Business Performance | Publishing and IP Creation posted higher revenue due to overseas and new locations, business-structure reforms in Japan, including price revisions and improved return rates, and hit titles. Animation and Live-Action Film recorded higher revenue from secondary use of popular series and new releases and from the studio business, but profit declined due to higher production costs. Games posted lower revenue and profit due to the reaction to strong sales of ELDEN RING NIGHTREIGN in the same quarter of the previous year. Web Services recorded higher revenue as increased event attendance offset a decline in premium members, but profit declined due to higher IT infrastructure costs and other factors. Education and EdTech posted higher revenue and profit as student numbers increased through the launch of new schools and the expansion of regional, campus and educational content offerings. Other recorded higher revenue overall despite timing differences in merchandise sales and the withdrawal from unprofitable businesses, while profit declined due to higher expenses. |
Items this document does not state (5)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.An extraordinary loss of approximately ¥5.4 billion was recognized, primarily for additional retirement allowances and other costs associated with the special early-retirement recruitment program. Factors cited for the decline in operating income included higher animation production costs, increased IT infrastructure costs for Web services, and investment in creator development.