New Viewing Experiences Using Free-Viewpoint VR and Sound VR
First written in FY2018. 3 of 4 entries say "Advanced", first in FY2021. Latest entry: FY2023.
1 other company's latest entry also says "Advanced".
- FY2023AdvancedAnnual report
「In November 2022, together with the National Institute of Polar Research, Research Organization of Information and Systems, an inter-university research institute corporation, we successfully achieved the world's first real-time transmission of 8K video in the Antarctic region, using a satellite communications link with a maximum capacity of 7Mbps between Showa Station and the National Institute of Polar Research's Tachikawa campus.」
Free-viewpoint VR, sound VR and other video-experience technologies developed into the world's first 8K real-time transmission in the Antarctic region using satellite communications. - FY2022AdvancedAnnual report
「In April 2021, we successfully conducted a demonstration test of 8K live transmission using a real-time codec system compatible with H.266|VVC (Versatile Video Coding), the latest international standard for video coding.」
Video-experience technology advanced to the successful demonstration of 8K live transmission using an H.266/VVC-compatible real-time codec. - FY2021AdvancedAnnual report
「In September 2020, we developed a 4K real-time encoder compatible with H.266|VVC (Versatile Video Coding), the latest international standard for video coding. This made it possible to stream high-definition 4K video in real time using approximately half the data volume required by encoders compatible with H.265|HEVC (High Efficiency Video Coding), the video coding standard currently in widespread use.」
Viewing-experience technology, including free-viewpoint VR and sound VR, advanced to the development of an H.266/VVC-compatible 4K real-time encoder, reducing the volume of streaming data by approximately half. - FY2018First statedAnnual report
「In October 2017, we successfully developed the world's first system capable of producing free-viewpoint VR video in real time while filming.」
In addition to live video streaming using free-viewpoint VR, in March 2018 we produced sound VR content with Hello! Project and developed an interactive viewing experience in which video and sound could be zoomed independently as desired.