Items stated in the management plan
Partially revisedEach line is the climb from the baseline the document states to the target it sets. The slope is scaled against the largest climb in this document. The increase shown by the dotted line is calculated from the two reported figures because the company did not provide the amount of growth.
The plan was reviewed in light of the latest business environment and earnings trends. In the Game Business, opportunities to win orders for large-scale projects have declined as the company has become more selective in choosing new development projects, and small-scale projects are expected to account for a larger proportion than initially planned. In the Mobile Business, the company will implement measures aligned with its strategy to expand the store operations business and will recruit and develop personnel. The consolidated operating profit target remains unchanged, taking into account lower amortization of goodwill and lower company-wide expenses.
| Item | Details |
|---|---|
| Plan name | Medium-Term Management Plan (fiscal years ending June 2025 to June 2027) |
| Plan period | Fiscal years ending June 2025 to June 2027 |
| Progress against the plan | Partially revised |
| Operating profit target | ¥400 million (previous final-year target) → ¥400 million(0%) |
| Segment target | Segment Gaming Business / Indicator Segment profit / Pre-Plan Target ¥600 million (¥600 million) / Revised target ¥500 million (¥500 million) / Change -¥100 million (-¥100 million) / Change rate Approximately -16.7% (calculated) / Target fiscal year Fiscal year ending June 2027, Segment Mobile Business / Indicator Segment profit / Pre-Plan Target ¥100 million (¥100 million) / Revised target ¥150 million (¥150 million) / Change +¥50 million (+¥50 million) / Change rate +50% (calculated) / Target fiscal year Fiscal year ending June 2027 |
| Plan assumptions | Demand for overseas support services, such as translation, in the game operations support field is expected to remain solid., The earnings forecast for the fiscal year ending June 2027 was calculated based on certain reasonable assumptions. |
| Key initiatives | 1 Creation of proprietary IP, 2 Improving productivity through the use of AI technology, 3 Developing core personnel, 1 Expanding the store operations business, 2 Expanding the corporate business |
| Results under the previous plan | Consolidated operating profit: ¥100 million for the fiscal year ending June 2025 and ¥200 million for the fiscal year ending June 2026; Game Business segment profit: ¥320 million for the fiscal year ending June 2025 and ¥410 million for the fiscal year ending June 2026; Mobile Business segment profit: ¥80 million for the fiscal year ending June 2025 and ¥102 million for the fiscal year ending June 2026 → Actual results: consolidated operating profit was ¥51 million for the fiscal year ending June 2025 and ¥183 million for the fiscal year ending June 2026; Game Business segment profit was ¥236 million and ¥308 million, respectively; Mobile Business segment profit was ¥90 million and ¥129 million, respectively |
| Reason for revision or withdrawal | The plan was reviewed in light of the latest business environment and earnings trends. In the Game Business, opportunities to win orders for large-scale projects have declined as the company has become more selective in choosing new development projects, and small-scale projects are expected to account for a larger proportion than initially planned. In the Mobile Business, the company will implement measures aligned with its strategy to expand the store operations business and will recruit and develop personnel. The consolidated operating profit target remains unchanged, taking into account lower amortization of goodwill and lower company-wide expenses. |
| Risks identified | Economic Conditions, Social trends, Demand trends for products and services, Price declines due to intensifying competition, Technical capabilities to meet customer requirements, Other risks and uncertain factors |
| Publication date | 18 September 2026 |
Items this document does not state (14)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the Game Business, opportunities to win orders for large-scale projects have declined as the company has become more selective in choosing new development projects, and small-scale projects are expected to account for a larger proportion. In the Mobile Business, the target was raised to support the expansion of the store operations business and the recruitment and development of personnel. The final-year target for consolidated operating profit remains unchanged, taking into account lower amortization of goodwill and lower company-wide expenses.